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(WHISTLING)

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(THUNDER CLAPPING)

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(WIND HOWLING)

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And make a wish. . .

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But you'll be hurt. You'll be killed!

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John Henry's dead!

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(TRAIN WHISTLE BLOWING)

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ELMER FUDD: That was the wabbit.

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Fifteen puppies!

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To infinity and beyond!

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NARRATOR: For the last 20 years,
a group of artists and scientists

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have transformed
two-dimensional drawings

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into their own
three-dimensional worlds.

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BOO: Kitty!
SULLEY: Boo!

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CELIA: Oh, Googly Bear.

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SYNDROME: It's Syndrome.

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MR. INCREDIBLE: Show time!

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DORY: Just keep swimming.
Just keep swimming. Whee!

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MARLIN: Dory!

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DORY: Gotta go faster
if you wanna win!

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JESSlE: Yee-haw!

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WOODY: (GASPS) Ride like the wind,
Bullseye!

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(HORSE GALLOPING)

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JOHN LASSETER: The art challenges
technology,

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technology inspires the art.

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STEVE JOBS: The best scientists
and engineers

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are just as creative
as the best storytellers.

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ED CATMULL: We've got characters
that we want to come alive.

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NARRATOR: Transforming the
hand-drawn line

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into a new art form was no easy task.

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Over the last 20 years,
these artists faced struggles

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and the risk of failure
every step of the way.

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This marriage of art and science was
the combined dream of three men,

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a creative scientist, Ed Catmull,

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a visionary entrepreneur, Steve Jobs,

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and a talented artist, John Lasseter.

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Together they have
revolutionized an industry

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and blazed an unprecedented record
in Hollywood history.

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This is The Pixar Story.

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LASSETER: Ford's has a bullet nose.

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NARRATOR: The creative force
behind Pixar Studios

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and the director
of Toy Story , John Lasseter,

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helped pioneer this new art form

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from an early love
of bringing drawings to life.

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LASSETER: When I was growing up,

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I loved cartoons
more than anything else.

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And when I was in high school,

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I found this book, this old, ratty book,
called The Art of Animation.

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And it was about the Disney Studios
and how they made animated films.

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And it was one of those things,
that it just dawned on me,

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people make cartoons for a living.

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They actually get paid
to make cartoons.

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And I thought,
"That's what I wanna do."

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Right then, right there, it was like
I knew that's what I wanted to do.

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NARRATOR: In 1975, John applied
to CalArts,

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an art college founded
by Walt Disney in 1961 .

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John was accepted
into the first program

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that taught Disney-style
character animation.

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LASSETER: What they were doing
is bringing out of retirement

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all of these amazing Disney artists

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to teach this class,
to get this program started.

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It dawned on me pretty quickly
how special this was.

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NARRATOR: Among John's classmates

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were future
directors Tim Burton, John Musker

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and Brad Bird.

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Everyone was kind of
on fire about animation.

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We didn't wanna leave it
at the end of the day.

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And none of us had cars,

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so, we were kind of stuck there.

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When the teachers went home,
we taught ourselves.

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MUSKER: It was a very collaborative
spirit at CalArts.

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Everybody showed everybody their film

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and everybody
was kind of their own director.

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But it was totally supportive

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and you'd get creative ideas
from the other people.

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And we all learned as much
from each other

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as we did from the instructors.

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NARRATOR: The teachers at CalArts
were none other

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than Disney's legendary collaborators
from the 1930s,

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known as the "Nine Old Men,"

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who taught the essence
of great character animation.

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FRANK THOMAS:
We call it the warmth.

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We call it
the inner feelings of the character.

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It all comes back to their heart,
and then how they think about it.

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And all those things.

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How does a character feel,
and why does he feel that way?

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BlRD: The Nine Old Men,

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these guys were unbelievable masters
of this art form,

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and yet every single one of them
had the attitude of a student.

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NARRATCR: As a student, John
immersed himself in everything Disney,

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getting a summer job
as a sweeper in Tomorrowland.

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ANNOUNCER: Tomorrowland Station!
All out for the Magic Kingdom.

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LASSETER: Disneyland was
a fantastic place to work.

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Everybody was young working there
and it was just. . .

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We had a blast. It was really, really fun.

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NARRATOR: And he was soon
promoted

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to a ride operator
on Disneyland Jungle Cruise,

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before returning to studies at CalArts.

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LASSETER: There's a few times
in my life

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I feel like I'm in the right place
at the right time.

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And definitely when we were at CalArts,
that was it.

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Okay, everybody. Wake up, wake up.

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Come on, everybody. Wake up!

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NARRATOR: John animated
two short films at CalArts.

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Lady and the Lamp
is about a lamp in a lamp store

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who accidentally replaces
its broken bulb with a bottle of gin.

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(SPUTTERING)

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Oh, no.

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(STAMMERS)

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My lamps! My shop!

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(SOBS)

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My gin!

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(HlCCUPS)

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NARRATOR: John's second
short film, Nitemare,

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is about a boy who sees monsters
when he turns out the lights.

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Both films received back-to-back
Student Academy Awards,

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an unprecedented record

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that instantly propelled John
into the animation spotlight.

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JOHN DAVlDSON: This is your
second year winning?

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LASSETER: Yeah.

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ls there a knack to making an
award-winning short film for a contest,

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or is this the real world,
could this film make it commercially?

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I think it could make it commercially,

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because I think
the knack that you're talking about

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is basically entertainment.
I think that's what. . .

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People pay money
to go see a film that's entertaining.

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NARRATOR: John's success
landed him his dream job

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at the Walt Disney Studios.

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Hello.

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I'm Randy Cartwright.

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-And this is Ron Miller!
-Randy, how are you?

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-How are you?
-Good to see you. This is Randy.

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Great way to start the film!

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Well, we're off to a good start.

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Here it is, April 9, 1980.

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This is the past
to all you folks out there,

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and we're gonna go inside
and see what it's like.

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Come on. Come on!

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GLEN KEANE: Walking into
the animation building

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that was built with the money from
Snow White and the Seven Dwarves,

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when I came in there in the '70s,

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I just sensed this history around.

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All of the experience
that had gone on before

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was somehow impermeated
into the walls.

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LASSETER: Hi, Glen. How are you?
This is...

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CARTWRlGHT: Glen. Glen Keane.

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-Thanks, John.
-LASSETER: ...Glen Keane.

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He is our directing animator.

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CARTWRlGHT: Cur cameraman,
John Lasseter.

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KEANE: It was so great to meet John.

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There was this immediate
sharing of information

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of your passion
and excitement for animation,

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and he knew a lot about the history
and the past.

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NARRATOR: As his first animation
at Disney,

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John handled
the introduction of a lead character

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in the 1981
feature The Fox and the Hound.

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Together, John and Glen collaborated
on the climactic fight scene.

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But increasing budget cutbacks

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had severely limited
the multi-plane dimensional look

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Walt Disney had achieved
decades earlier.

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KEANE: Animation was really at a point

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where it seemed like it was
a dying art form.

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All of the richness and the atmosphere

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was budgeted out of our films,
and it was so frustrating.

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(BUZZING)

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NARRATOR: While the animation
department felt stagnant,

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Tron, a live-action feature
using the latest computer technology,

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was screened for employees
at the studio.

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(ENGINES REWING)

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Watch it, watch it! Auuughhh!

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There Tron was, these light-cycles. . .

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Moving in and out of the scene
and it's. . .

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And we came back to my room
and just sat there

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and the depression
started to turn towards a frustration,

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like, "Well, why can't we?"

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"Why can't we do that?
Wouldn't it be cool, if?"

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LASSETER: Computer animation
excited me so much,

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and not excited
about what I was seeing,

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but the potential I saw in all this.

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I was just amazed by it.

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And we started thinking,
"Wouldn't it be cool if

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"we had a background
that was moving like Tron did,

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"but we animated
the character by hand."

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It had never been done before,

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but there's something about John

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that you kind of get the feeling
that that doesn't matter

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I mean,
if it had never been done before,

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doesn't mean it can't be done.

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NARRATOR: John and Glen
soon got approval

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to experiment with animation
and computerized backgrounds.

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But at the studio
there was a growing fear

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that the computer was
going to make animators obsolete.

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THOMAS: I'd say 95% of the fellas
at the studio were saying,

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"You'd never get me to do anything
like that, they're ruining everything!"

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And I talked to John Lasseter
about the things he was doing,

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I said,
"'Gee, if you get that much imagination

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"and new types of movement
done on a computer,

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"but not by the pencil,
you'll be ahead of the game."

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The potential was there at that time,

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but no one wanted to do it
except for Lasseter.

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NARRATOR: John and his story team

202
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were given the approval
to develop a script

203
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based on the short story,
The Brave Little Toaster.

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It would mark
John's feature directorial debut,

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and his own opportunity

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to further explore the blending
of computer and traditional animation.

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After eight months of development,

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John was finally asked to present
the story to the head of the studio.

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LASSETER: They'd said,
"Okay, it's time to show

210
00:11:37,321 --> 00:11:39,948
"the head of the studio at the time
Brave Little Toaster."

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So we got the presentation together,
he walks in with Ed Hansen,

212
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and he had this scowI on his face
from the beginning, no laugh,

213
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we pitched the whole thing

214
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and he stood up and he asked,
"Well, how much is this gonna cost?"

215
00:11:50,918 --> 00:11:54,045
And I said,
"Well, it's with computer animation,

216
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"it's gonna be, you know, no more than
the regular budget of a film."

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00:11:59,427 --> 00:12:02,220
And he went, "The only reason
to do computer animation

218
00:12:02,304 --> 00:12:05,932
"is if we could do it faster or cheaper."

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00:12:06,016 --> 00:12:08,226
And he walked up and he walked out.

220
00:12:08,310 --> 00:12:11,146
And it was like, "What?" You know?

221
00:12:11,230 --> 00:12:15,567
And so about five minutes later
I get this call,

222
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and Ed Hansen
calls me down to his office.

223
00:12:18,904 --> 00:12:22,866
And I come down, and he said,

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"Well, John,
your project is now complete,

225
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"so your employment with
the Disney Studios is now terminated."

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DON HAHN: He got let go, he got fired,

227
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because, honestly, the studio
didn't know what to do with him.

228
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Even at that early day,

229
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this Disney Studio
that he dreamed about working at,

230
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turned out to be a really
dysfunctional place, in reality.

231
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And he was a born director,
he was a born leader,

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and his expectation and passion

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excelled what the studio
was doing then.

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During a lot of the early days,
artists were frightened of the computer,

235
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because they were
under the impression

236
00:13:01,363 --> 00:13:03,364
that it somehow
was gonna take their jobs away.

237
00:13:03,449 --> 00:13:05,408
And we spent a lot of time
telling people,

238
00:13:05,493 --> 00:13:07,452
"No, it's just a tool, it doesn't take. . .

239
00:13:07,536 --> 00:13:09,621
"It doesn't do the creativity,
that's a misconception."

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00:13:09,705 --> 00:13:13,124
But there was this fear,
and it was everywhere.

241
00:13:14,376 --> 00:13:15,418
ANNOUNCER: We interrupt
this program

242
00:13:15,503 --> 00:13:16,878
for an important announcement.

243
00:13:16,962 --> 00:13:18,546
A state of emergency
has been declared

244
00:13:18,631 --> 00:13:20,340
and the entire police force
put on 24-hour duty,

245
00:13:20,424 --> 00:13:21,758
(CROWD SCREAMING)

246
00:13:21,842 --> 00:13:23,718
in an effort to stop
the mounting hysteria.

247
00:13:25,554 --> 00:13:28,556
ANNOUNCER 2: There is no
reasonable cause for alarm.

248
00:13:28,641 --> 00:13:31,059
These rumors are absolutely false!

249
00:13:38,234 --> 00:13:39,234
(BEEPING)

250
00:13:39,902 --> 00:13:43,822
NARRATOR: The reality of technology
was very different from the fear.

251
00:13:43,906 --> 00:13:47,492
It was the computer
that would take us to new frontiers.

252
00:13:47,576 --> 00:13:51,371
JOHN F. KENNEDY: I believe that
this nation should commit itself

253
00:13:51,455 --> 00:13:55,333
to achieving the goal,
before this decade is out,

254
00:13:55,417 --> 00:13:59,504
of landing a man on the moon
and returning him safely to the Earth.

255
00:13:59,588 --> 00:14:01,548
ASTRONAUT: Lift off on Apollo 11 .

256
00:14:02,633 --> 00:14:05,385
NARRATOR: The space race
ignited funding in computer research

257
00:14:05,469 --> 00:14:08,596
for a select number of universities
around the country.

258
00:14:08,681 --> 00:14:10,181
In the 1960s,

259
00:14:10,266 --> 00:14:14,686
the University of Utah set up one
of the first labs in computer graphics,

260
00:14:14,770 --> 00:14:17,230
headed by the top scientists
in the field.

261
00:14:17,314 --> 00:14:19,524
Ed Catmull, an aspiring artist,

262
00:14:19,608 --> 00:14:23,444
was among the few drawn
to the potential in computer graphics.

263
00:14:23,529 --> 00:14:25,905
CATMULL: I drew a lot,
I wanted to be an animator.

264
00:14:25,990 --> 00:14:27,115
I wanted to be an artist.

265
00:14:27,199 --> 00:14:29,534
But at the same time, I believed that

266
00:14:29,618 --> 00:14:32,537
I wasn't good enough
to be an animator,

267
00:14:32,621 --> 00:14:36,040
so I switched over
to physics and computer science.

268
00:14:36,125 --> 00:14:38,710
As soon as I took the first class,
I just fell in love with it,

269
00:14:38,794 --> 00:14:40,003
it just blew everything else away.

270
00:14:40,087 --> 00:14:45,049
'Cause here was a program in which
there was art, science, programming,

271
00:14:45,134 --> 00:14:49,387
all together in one place, in a new field,
and it was wide open.

272
00:14:49,471 --> 00:14:52,181
You could just go out
and discover things and explore,

273
00:14:52,266 --> 00:14:54,142
you were right at the frontier.

274
00:14:55,978 --> 00:14:59,230
NARRATOR: Ed's computer-animated
film of his own left hand

275
00:14:59,315 --> 00:15:03,276
was the first step in the development
of creating curved surfaces,

276
00:15:03,360 --> 00:15:05,820
wrapping texture
around those surfaces,

277
00:15:05,905 --> 00:15:07,989
and eliminating jagged edges.

278
00:15:09,408 --> 00:15:13,745
The footage debuted years later
in the science-fiction film Futureworld,

279
00:15:13,829 --> 00:15:17,999
which became the first use
of 3-D animation in a live-action film.

280
00:15:18,417 --> 00:15:22,670
Ed graduated with a PhD
in a new technology ahead of its time.

281
00:15:23,088 --> 00:15:25,423
There was only one institution
in the country

282
00:15:25,507 --> 00:15:28,927
willing to put millions of dollars
into its further development.

283
00:15:29,053 --> 00:15:31,930
The word of any center of activity
spread rapidly,

284
00:15:32,014 --> 00:15:36,517
and it quickly became known
that the place was New York Tech.

285
00:15:36,852 --> 00:15:38,227
CATMULL: There the charter was

286
00:15:38,312 --> 00:15:42,273
"Let's make computer graphics
usable in filmmaking."

287
00:15:42,358 --> 00:15:44,567
That's exactly what I wanted to do.

288
00:15:44,693 --> 00:15:47,445
NARRATCR: Alex Schure,
the president of New York Tech,

289
00:15:47,529 --> 00:15:50,531
hired Ed to spearhead the new
computer graphics department

290
00:15:50,616 --> 00:15:52,867
to develop paint programs
and other tools

291
00:15:52,952 --> 00:15:56,663
to create art and animation
using the computer.

292
00:15:56,747 --> 00:15:59,499
Ed himself developed software
called "Tween"

293
00:15:59,583 --> 00:16:03,795
that transformed hand-drawn
animation into a digital medium.

294
00:16:03,879 --> 00:16:07,757
Artists could now draw and paint
directly into the computer.

295
00:16:09,551 --> 00:16:11,886
We were creating a revolution

296
00:16:11,971 --> 00:16:16,474
and the older techniques
were really gonna be passé.

297
00:16:17,059 --> 00:16:20,687
NARRATOR: These developments led
Ed to the far-reaching goal of someday

298
00:16:20,771 --> 00:16:25,149
creating the first feature-length,
computer-animated film.

299
00:16:25,234 --> 00:16:28,236
SCHURE: We were impacting
the conventional industry

300
00:16:28,570 --> 00:16:29,946
and it was gonna be tremendous

301
00:16:30,030 --> 00:16:32,782
because of the applications
that it would have.

302
00:16:35,911 --> 00:16:37,704
NARRATOR: The applications
of Ed's developments

303
00:16:37,788 --> 00:16:40,164
led Stor Wars director, George Lucas,

304
00:16:40,249 --> 00:16:43,167
to see their potential
in live-action filmmaking.

305
00:16:43,252 --> 00:16:44,752
LUCAS: After I did Stor Wars,

306
00:16:44,837 --> 00:16:48,840
I decided that I would begin to move
into the world of computer animation.

307
00:16:48,924 --> 00:16:52,218
We had made this computer controlled,
motion-control camera,

308
00:16:52,302 --> 00:16:54,303
but I really wanted
to get to the next level.

309
00:16:54,388 --> 00:16:55,680
I had a lot of ideas

310
00:16:55,764 --> 00:17:00,143
that couldn't be conquered
in the traditional film technology.

311
00:17:00,227 --> 00:17:02,520
NARRATOR: George Lucas brought
Ed Catmull aboard

312
00:17:02,604 --> 00:17:05,314
to form a new computer division
at Lucasfilm

313
00:17:05,399 --> 00:17:07,316
to invent digital production tools,

314
00:17:07,401 --> 00:17:11,404
including a new digital-editing system
called EditDroid,

315
00:17:11,488 --> 00:17:14,198
a digital sound system,
a laser scanner

316
00:17:14,283 --> 00:17:16,868
and a powerful graphics computer.

317
00:17:19,288 --> 00:17:22,665
Ed recruited the most talented team
of computer scientists

318
00:17:22,750 --> 00:17:25,626
to create the futuristic tools for Lucas.

319
00:17:27,254 --> 00:17:29,922
ROB COOK: Everybody who did it
got there in some really odd way.

320
00:17:30,007 --> 00:17:32,633
People came from architecture,
from physics,

321
00:17:32,718 --> 00:17:35,344
from art, from computer science,
from everywhere,

322
00:17:35,429 --> 00:17:38,222
and somehow ended up
in this new area.

323
00:17:38,307 --> 00:17:40,224
At that time
there was almost no graphics,

324
00:17:40,309 --> 00:17:42,143
it was a pretty small thing.

325
00:17:42,561 --> 00:17:46,397
And we were inventing
the techniques we were using.

326
00:17:46,482 --> 00:17:47,857
We had no computers.

327
00:17:47,941 --> 00:17:51,694
My wife remembers those days
because I came home at night, right?

328
00:17:51,779 --> 00:17:52,945
You know? I didn't have any computer

329
00:17:53,030 --> 00:17:55,031
to stay and hack on
or anything like that,

330
00:17:55,115 --> 00:17:57,575
so I'd come home at regular hours

331
00:17:57,659 --> 00:17:59,702
and she woes the days
when we started getting computers

332
00:17:59,787 --> 00:18:01,662
and I would get carried away.

333
00:18:03,165 --> 00:18:06,459
LUCAS: They really were kind of
the outlaw outfit, the rebel group,

334
00:18:06,543 --> 00:18:07,710
and so that was kind of fun

335
00:18:07,795 --> 00:18:10,755
because, you know,
we were doing all these things

336
00:18:10,839 --> 00:18:12,965
that nobody really
understood the value of.

337
00:18:16,804 --> 00:18:18,429
COOK: There was a big
breakthrough to start

338
00:18:18,514 --> 00:18:20,598
doing things that were more artistic.

339
00:18:20,682 --> 00:18:25,186
Vol Llbre, Loren Carpenter's film
in 1980, was a huge deal,

340
00:18:25,270 --> 00:18:28,523
and not just because
it illustrated his academic technique,

341
00:18:28,774 --> 00:18:31,359
but it was a huge deal
because it was a work of art.

342
00:18:33,362 --> 00:18:35,029
CARPENTER: I've always been
interested in what's possible,

343
00:18:35,114 --> 00:18:38,324
and, what's beyond
the boundary of what's known.

344
00:18:38,408 --> 00:18:41,536
When I came to Lucasfilm,
these people were all very good,

345
00:18:41,829 --> 00:18:44,789
and it was refreshing and exhilarating.

346
00:18:44,873 --> 00:18:46,791
COOK: Even in those days,
everybody's dream

347
00:18:46,875 --> 00:18:49,460
was to make a feature-length movie
with computers.

348
00:18:49,545 --> 00:18:52,130
At least all of us,
that was what we wanted to do.

349
00:18:52,214 --> 00:18:54,048
Even though it seemed impossible
at the time.

350
00:18:57,553 --> 00:18:59,804
If you wanna make
a picture of the world,

351
00:18:59,888 --> 00:19:02,807
you somehow have to get
all that data in the computer.

352
00:19:02,891 --> 00:19:06,477
All the geometry, no matter what,
whether it's hairs or skin or whatever,

353
00:19:06,562 --> 00:19:09,480
is broken down
into millions of little triangles

354
00:19:09,565 --> 00:19:13,860
that are so small they would just be
a speck on the screen.

355
00:19:13,944 --> 00:19:16,821
NARRATOR: The group soon realized
it would take not thousands,

356
00:19:16,905 --> 00:19:20,366
but millions of triangles
to create the photo-realistic images

357
00:19:20,450 --> 00:19:23,202
that compose
the animated films we see today.

358
00:19:23,287 --> 00:19:25,037
CATMULL: It was an absurd number.

359
00:19:25,122 --> 00:19:26,414
But it was meant to be
an absurd number,

360
00:19:26,498 --> 00:19:29,375
because if you throw
some big numbers at something

361
00:19:29,459 --> 00:19:31,377
and then you have to be able
to handle them,

362
00:19:31,461 --> 00:19:34,297
then it makes you think
about the problem in different ways.

363
00:19:34,840 --> 00:19:39,343
Right then and there, that changed
our whole, you know, kind of mindset

364
00:19:39,428 --> 00:19:43,014
about the sort of problem
that we were trying to solve.

365
00:19:44,433 --> 00:19:46,767
NARRATOR: The group got the chance
to prove their abilities

366
00:19:46,852 --> 00:19:50,229
when Lucas' special-effects division,
Industrial Light and Magic,

367
00:19:50,314 --> 00:19:52,523
could not achieve a shot
using conventional film means.

368
00:19:52,608 --> 00:19:53,566
Summary, please.
STAR TREK II THE WRATH OF KHAN

369
00:19:53,650 --> 00:19:57,361
Alvy Ray Smith led the group
to create a spectacular sequence

370
00:19:57,446 --> 00:20:00,698
using all their talents
and advanced techniques.

371
00:20:00,782 --> 00:20:03,784
The camera's spinning and spiraling
and jerking and panning.

372
00:20:03,869 --> 00:20:05,786
It's going through amazing motions,

373
00:20:05,871 --> 00:20:09,332
completely impossible
for a gravity-bound, real camera.

374
00:20:11,293 --> 00:20:14,795
PORTER: I think Ed and Alvy realized,
in order to get in the game,

375
00:20:14,880 --> 00:20:17,548
we've got to put characters up
on the screen,

376
00:20:17,633 --> 00:20:19,383
and that meant character animation,

377
00:20:19,468 --> 00:20:20,426
and that changed everything
right there.

378
00:20:28,310 --> 00:20:32,271
I had gone to this computer graphics
conference at the Queen Mary.

379
00:20:32,356 --> 00:20:35,191
I'll never forget it. We walk in
and I was just so depressed,

380
00:20:35,275 --> 00:20:38,194
'cause, like, all these dreams
for the last two or three years

381
00:20:38,278 --> 00:20:40,154
kind of were shattered.

382
00:20:40,572 --> 00:20:44,325
And Ed Catmull
was a speaker at this conference,

383
00:20:44,409 --> 00:20:45,952
and he comes up
and he was so excited,

384
00:20:46,036 --> 00:20:48,287
"How's Toaster going?
How's Brave Little Toaster going?"

385
00:20:48,372 --> 00:20:52,667
You know, all that stuff, and I go,
"Well, to be honest, they shelved it."

386
00:20:52,751 --> 00:20:55,586
He told me that he was leaving Disney.

387
00:20:55,671 --> 00:20:59,006
He didn't tell me the circumstances,
but that he was leaving Disney.

388
00:20:59,508 --> 00:21:02,385
And we spent a long time
talking about what we wanted to do,

389
00:21:02,469 --> 00:21:03,928
and what the possibilities were,

390
00:21:04,012 --> 00:21:05,429
because this is the first time

391
00:21:05,514 --> 00:21:08,557
we really had a chance
of getting a real animator.

392
00:21:08,642 --> 00:21:10,810
We couldn't get them at Lucasfilm.

393
00:21:11,853 --> 00:21:13,771
NARRATOR: John was hired
on the spot

394
00:21:13,855 --> 00:21:16,732
into Lucasfilm's
Bay Area computer division,

395
00:21:16,817 --> 00:21:21,320
under the inconspicuous title
of "interface designer."

396
00:21:21,405 --> 00:21:23,531
I came in there and immediately

397
00:21:23,615 --> 00:21:26,450
I was intimidated by all the people
that were around me.

398
00:21:26,535 --> 00:21:29,620
I mean, there were PhDs
everywhere around me.

399
00:21:29,705 --> 00:21:34,125
Our group was in love with animation,
and we knew a lot about animation.

400
00:21:34,209 --> 00:21:37,545
We couldn't animate very well,
but we understood it.

401
00:21:39,089 --> 00:21:41,924
LASSETER: And the first thing they did
is they really challenged me

402
00:21:42,009 --> 00:21:44,468
with the idea of,
"Let's try to do a little film

403
00:21:44,553 --> 00:21:47,638
"with characters that are done
with a computer."

404
00:21:48,515 --> 00:21:52,518
I was inspired looking at the limitations
of what I had to work with,

405
00:21:52,602 --> 00:21:55,980
and then I went back
and looked at the early Mickey Mouse.

406
00:21:56,064 --> 00:21:57,440
It's geometric shapes.

407
00:21:57,524 --> 00:21:59,692
How more geometric can you get
than Mickey Mouse?

408
00:21:59,776 --> 00:22:02,653
So I just started drawing,
and I created this little character.

409
00:22:02,738 --> 00:22:04,530
His name is "André."

410
00:22:05,365 --> 00:22:06,324
(BUZZING)

411
00:22:06,408 --> 00:22:07,408
(SQUEAKING)

412
00:22:15,792 --> 00:22:17,084
(LAUGHS)

413
00:22:21,506 --> 00:22:24,508
NARRATOR: John inspired the
technical team to create new software

414
00:22:24,593 --> 00:22:26,052
that would enable him to animate

415
00:22:26,136 --> 00:22:30,348
the squash and stretch movements
he learned from traditional animation.

416
00:22:30,432 --> 00:22:33,517
The results were new flexibility,
motion blur

417
00:22:33,602 --> 00:22:37,229
and character action never before
achieved through the computer.

418
00:22:37,314 --> 00:22:40,399
LASSETER: I loved working with these
guys, and I kept challenging them.

419
00:22:40,484 --> 00:22:43,694
And then I was so inspired
by all the work that they were doing.

420
00:22:43,779 --> 00:22:47,698
So it's become this way of working
that the art challenges technology,

421
00:22:47,783 --> 00:22:49,742
technology inspires the art.

422
00:22:50,452 --> 00:22:52,745
NARRATOR: John and computer
scientist Bill Reeves

423
00:22:52,829 --> 00:22:54,914
put their animation skills to the test

424
00:22:54,998 --> 00:22:58,834
while working with Lucas'
traditional special effects division, ILM,

425
00:22:58,919 --> 00:23:02,546
to bring a stained-glass man to life
through the computer.

426
00:23:06,301 --> 00:23:07,343
It was really amazing,

427
00:23:07,427 --> 00:23:11,972
the meeting of these two completely
different backgrounds coming together.

428
00:23:23,985 --> 00:23:25,820
(WHlMPERING)

429
00:23:27,280 --> 00:23:29,615
MUREN: You could just design
the thing exactly

430
00:23:29,699 --> 00:23:31,283
the way that your mind conceived it,

431
00:23:31,368 --> 00:23:35,996
not only shape-wise
but also lighting-wise, or anything.

432
00:23:37,040 --> 00:23:40,084
NARRATOR: The visual effects were
nominated for an Academy Award,

433
00:23:40,168 --> 00:23:42,336
and many Hollywood
special effects wizards

434
00:23:42,421 --> 00:23:44,797
had no idea how it was done.

435
00:23:44,881 --> 00:23:48,092
LUCAS: There were areas they could
go to that they couldn't even consider

436
00:23:48,176 --> 00:23:49,927
in traditional special effects.

437
00:23:50,011 --> 00:23:53,097
Ed's group really equaled change.

438
00:23:53,181 --> 00:23:55,224
NARRATOR: To improve speed
and resolution,

439
00:23:55,308 --> 00:23:58,185
Ed's team developed
the Pixar Image Computer,

440
00:23:58,270 --> 00:24:00,938
the most powerful graphics computer
of its day.

441
00:24:01,022 --> 00:24:04,900
lts software transformed
high-resolution imagery into 3-D,

442
00:24:04,985 --> 00:24:08,654
and was used in medical imaging
and satellite photo analysis.

443
00:24:08,738 --> 00:24:10,322
But after years of trying to sell

444
00:24:10,407 --> 00:24:13,451
their high-end computer software
to limited markets,

445
00:24:13,535 --> 00:24:16,537
George Lucas' interest
was growing thin.

446
00:24:16,663 --> 00:24:17,955
I think it was very esoteric

447
00:24:18,039 --> 00:24:19,832
and it was very hard
to make a business out of that.

448
00:24:19,916 --> 00:24:23,294
So once we had the EditDroid
and we had all the things we needed,

449
00:24:23,378 --> 00:24:27,214
then I decided that I didn't want
to run a company that sold software.

450
00:24:28,008 --> 00:24:32,970
And John and Ed were dead set
on making animated films,

451
00:24:33,054 --> 00:24:35,723
and their dream
was to make an animated feature.

452
00:24:35,807 --> 00:24:38,976
And I said, "Great, but, you know,
to do this on a grand scale,

453
00:24:39,060 --> 00:24:43,647
"it's gonna take at least, you know,
$30 , $40 million investment,

454
00:24:43,732 --> 00:24:45,107
"which we don't have."

455
00:24:45,192 --> 00:24:46,192
(LAUGHS)

456
00:24:46,860 --> 00:24:48,235
NARRATOR: To keep the team
together,

457
00:24:48,320 --> 00:24:50,404
Ed and Alvy gained Lucas' support

458
00:24:50,489 --> 00:24:53,240
to spin off the division
and call it "Pixar."

459
00:24:53,867 --> 00:24:56,494
Over the next year
they struggled to find the one investor

460
00:24:56,578 --> 00:24:58,996
who could foresee their potential.

461
00:25:01,333 --> 00:25:05,169
An unexpected visitor to Lucasfilm
was Steve Jobs.

462
00:25:05,253 --> 00:25:08,464
Steve was 21 when he
co-founded Apple Computer,

463
00:25:08,548 --> 00:25:11,008
revolutionizing the concept
of user-friendly

464
00:25:11,092 --> 00:25:14,512
personal computing with
the Apple ll and the Macintosh.

465
00:25:14,596 --> 00:25:17,515
By the age of 30,
he had become a multimillionaire,

466
00:25:17,599 --> 00:25:20,809
selling his innovative computers
all over the world.

467
00:25:20,894 --> 00:25:22,186
I was still at Apple at the time.

468
00:25:22,270 --> 00:25:24,605
I was turned onto it by a guy
named Alan Kay, who I worked with.

469
00:25:25,148 --> 00:25:28,984
And, so Alan and I hopped in a car
and rode up to Lucasfilm.

470
00:25:29,069 --> 00:25:31,028
KAY: So on the limousine ride up there,

471
00:25:31,112 --> 00:25:33,489
I explained to Steve
what these guys were,

472
00:25:33,615 --> 00:25:35,533
what their history was,
what the potential was.

473
00:25:35,617 --> 00:25:36,951
Then a very good thing happened.

474
00:25:37,035 --> 00:25:39,036
JCBS: That was the first time I met Ed,

475
00:25:39,120 --> 00:25:41,038
and he shared with me his dream

476
00:25:41,122 --> 00:25:44,124
to make the world's first
computer-animated film.

477
00:25:44,209 --> 00:25:47,169
And l, in the end,
ended up buying into that dream,

478
00:25:47,254 --> 00:25:49,129
both spiritually and financially.

479
00:25:51,633 --> 00:25:53,133
NARRATOR: Steve Jobs took a chance

480
00:25:53,218 --> 00:25:56,971
and invested $1 0 million
to launch Pixar.

481
00:25:57,055 --> 00:26:00,516
The stuff that Ed and his team
were doing was at the very high end,

482
00:26:00,600 --> 00:26:04,603
and I could see that it was way beyond
what anyone else was doing.

483
00:26:04,854 --> 00:26:07,856
CATMULL: We had the fortune
to have Steve Jobs,

484
00:26:07,941 --> 00:26:10,192
who believes in passion and vision.

485
00:26:10,277 --> 00:26:11,694
He was responding to this passion.

486
00:26:11,861 --> 00:26:16,323
It was really exciting when Steve
was the one that bought our group.

487
00:26:19,202 --> 00:26:21,996
I remember Ed came to me,
and he says,

488
00:26:22,080 --> 00:26:27,126
"Let's do a little animated film,
something that says who we are."

489
00:26:27,210 --> 00:26:30,421
I wanted something
simple and geometric,

490
00:26:30,505 --> 00:26:32,256
and I was sitting there at the desk
kind of thinking.

491
00:26:32,340 --> 00:26:33,924
And I just kept staring at this lamp,

492
00:26:34,009 --> 00:26:38,762
and it was sort of like
a classic Luxo lamp.

493
00:26:38,847 --> 00:26:41,432
I just started moving it around
like it was alive.

494
00:26:41,516 --> 00:26:44,143
I love bringing
inanimate objects to life,

495
00:26:44,227 --> 00:26:46,937
in maintaining
the integrity of the object,

496
00:26:47,022 --> 00:26:51,317
and pull personality and movement
and physics out of that.

497
00:26:57,073 --> 00:26:58,073
(SQUEAKING)

498
00:27:00,201 --> 00:27:02,828
NARRATCR: In 1987 , Luxo Jr .

499
00:27:02,912 --> 00:27:06,248
became the first three-dimensional
computer-animated film

500
00:27:06,374 --> 00:27:09,126
nominated for an Academy Award.

501
00:27:09,210 --> 00:27:11,879
CATMULL: Luxo is the one
that changed everything.

502
00:27:11,963 --> 00:27:14,298
It was a pure little story.

503
00:27:14,382 --> 00:27:17,092
And once we hit it with that,

504
00:27:17,177 --> 00:27:19,887
then it became
a new goal for everybody.

505
00:27:20,388 --> 00:27:21,430
(SQUEAKS)

506
00:27:21,514 --> 00:27:22,514
(AlR ESCAPES)

507
00:27:34,277 --> 00:27:36,320
JOBS: It was the combination
of the new medium

508
00:27:36,404 --> 00:27:38,864
and John really bringing
a character to life

509
00:27:38,948 --> 00:27:41,200
that made people say, "Oh my God."

510
00:27:41,284 --> 00:27:43,911
You know, and the smart ones say,
"Look at this potential here."

511
00:27:44,788 --> 00:27:46,038
NARRATOR: A hopping Luxo lamp

512
00:27:46,122 --> 00:27:49,875
would become a symbol
of Pixar's optimism and determination.

513
00:27:51,544 --> 00:27:53,170
The image I remember most

514
00:27:53,254 --> 00:27:56,256
is John Lasseter
sitting there in that graphics lab

515
00:27:56,883 --> 00:28:00,969
with deadlines approaching,
struggling with the machine.

516
00:28:01,054 --> 00:28:05,224
Just one man, one machine,
trying to produce this animation.

517
00:28:06,935 --> 00:28:09,603
LASSETER: Early in Pixar,
when we were sitting in a hallway,

518
00:28:09,688 --> 00:28:13,732
sharing one computer,
me and Eben and Bill and Ed,

519
00:28:13,817 --> 00:28:16,527
we'd sit there
and just kind of be sharing time,

520
00:28:16,611 --> 00:28:18,904
and I would always
take the midnight shift.

521
00:28:19,447 --> 00:28:21,740
Got most of my animation done
on all the short films

522
00:28:21,825 --> 00:28:25,077
from about 10:30 at night
until 4:00 or 5:00 in the morning.

523
00:28:26,204 --> 00:28:30,207
This evening I am animating a scene
from the dream sequence.

524
00:28:30,291 --> 00:28:32,459
This is a rough level of detail.

525
00:28:33,336 --> 00:28:35,379
MAN: How come your car
has the best parking spot?

526
00:28:35,463 --> 00:28:38,549
'Cause it hasn't moved
in about three days.

527
00:28:38,633 --> 00:28:39,633
(MAN CHUCKLES)

528
00:28:39,718 --> 00:28:41,135
I've been sleeping here.

529
00:28:41,219 --> 00:28:43,220
He'd leave me a note on my desk.

530
00:28:43,304 --> 00:28:47,599
"D.W. , wake me up when you come in,"
and I would go to his common.

531
00:28:47,684 --> 00:28:48,726
Of course, the door would be closed.

532
00:28:48,810 --> 00:28:50,477
I'd have to bang on the door,
and John'd be asleep.

533
00:28:50,562 --> 00:28:52,813
He used to bring in a mattress
or a futon or something

534
00:28:52,897 --> 00:28:54,022
and sleep under his desk.

535
00:28:54,107 --> 00:28:56,775
And then he would get up
and start animating again.

536
00:28:56,860 --> 00:28:58,193
And he did that for weeks.

537
00:29:01,740 --> 00:29:03,449
NARRATCR: Their next short,
Red's Dream,

538
00:29:03,533 --> 00:29:07,745
was the story of a lonely unicycle
longing to perform in the circus.

539
00:29:10,749 --> 00:29:13,417
OSTBY: We could show him
what was easy for us to do

540
00:29:13,501 --> 00:29:15,669
and what was hard for us to do,
and he'd also push us.

541
00:29:15,754 --> 00:29:19,631
We'd say, "Well, you know, John,
it's kind of hard for us to do a human."

542
00:29:19,716 --> 00:29:20,799
Then first thing you'd know,

543
00:29:20,884 --> 00:29:22,926
he'd be thinking about
human stuff he'd wanna do

544
00:29:23,011 --> 00:29:24,720
and he'd encourage us to try to do it.

545
00:29:26,681 --> 00:29:30,142
NARRATOR: Tin Tot , about a wind-up
toy tormented by a baby,

546
00:29:30,226 --> 00:29:32,561
brought children's toys to life
through the computer.

547
00:29:32,645 --> 00:29:33,645
(BABY BABBLES)

548
00:29:34,939 --> 00:29:36,440
And in 1989,

549
00:29:36,524 --> 00:29:37,983
Bill Reeves and John Lasseter

550
00:29:38,067 --> 00:29:41,695
took home their first Oscars
for Best Animated Short Subject,

551
00:29:41,780 --> 00:29:45,616
and the first ever awarded
to a computer-animated film.

552
00:29:45,700 --> 00:29:49,661
With each subsequent short film,
John got more ambitious

553
00:29:49,746 --> 00:29:52,915
and the team got more experience
and the software got better.

554
00:29:55,668 --> 00:29:59,338
NARRATOR: In 1990, Pixar applied
their knowledge of animated shorts

555
00:29:59,422 --> 00:30:00,964
to make commercials.

556
00:30:01,049 --> 00:30:04,134
The new venture soon required
bringing in new animators.

557
00:30:04,219 --> 00:30:07,095
John hired
two recent CalArts graduates.

558
00:30:07,180 --> 00:30:09,890
PETE DOCTER: It was literally the day
after I graduated I showed up.

559
00:30:10,642 --> 00:30:14,144
John sat down and showed me
the way the animation software worked.

560
00:30:14,229 --> 00:30:15,479
It was pretty slow.

561
00:30:15,563 --> 00:30:17,815
There was a lot of kind of
noodling and futzing around,

562
00:30:17,899 --> 00:30:19,441
but I loved that stuff.

563
00:30:19,526 --> 00:30:21,401
I didn't care what it was.
I said, "Commercials? Fine.

564
00:30:21,486 --> 00:30:25,656
"I'll do, you know, soap bars,
soda cans, whatever. I don't care."

565
00:30:25,740 --> 00:30:27,658
TRlDENT NARRATOR: Introducing
new Freshmint Gum!

566
00:30:27,742 --> 00:30:28,742
The freshest mints.

567
00:30:30,078 --> 00:30:31,703
The coolest cool.

568
00:30:31,788 --> 00:30:32,996
For as simple as it was,

569
00:30:33,081 --> 00:30:35,082
it was probably the hardest
learning experience I ever had,

570
00:30:35,166 --> 00:30:36,333
because it was archaic.

571
00:30:36,417 --> 00:30:37,835
I knew nothing about the computer.

572
00:30:37,919 --> 00:30:40,170
I had never touched one,
never word-processed,

573
00:30:40,255 --> 00:30:43,257
never even really looked at one
before I came up there.

574
00:30:43,424 --> 00:30:46,093
So I'm a testament
that anybody can learn the computer.

575
00:30:46,177 --> 00:30:47,177
(LAUGHS)

576
00:30:49,764 --> 00:30:52,432
NARRATCR: At the same time,
Pixar began a collaboration

577
00:30:52,517 --> 00:30:54,601
with the new leadership
at the Walt Disney Studios

578
00:30:54,686 --> 00:30:57,104
headed by Michael Eisner,
Frank Wells,

579
00:30:57,188 --> 00:30:59,857
Jeffrey Katzenberg and Roy Disney.

580
00:30:59,941 --> 00:31:03,277
In a renewed effort to bridge
hand-drawn animation with computers,

581
00:31:03,778 --> 00:31:05,529
Pixar invented CAPS,

582
00:31:05,905 --> 00:31:07,406
a digital ink-and-paint system

583
00:31:07,490 --> 00:31:10,367
which brought new technical advances
to 2-D animation.

584
00:31:10,994 --> 00:31:14,913
The techniques gained critical notice
in Disney's Beauty and the Beast.

585
00:31:15,456 --> 00:31:18,125
PETER SCHNElDER: Roy Disney was
a great champion of this.

586
00:31:18,209 --> 00:31:20,836
He spent a lot of money
building the CAPS system,

587
00:31:20,920 --> 00:31:23,255
and it was just the basis
of what was to come

588
00:31:23,339 --> 00:31:25,173
in terms of the 3-D animation process.

589
00:31:25,258 --> 00:31:28,010
It was the engine
that drove everything else forward.

590
00:31:30,471 --> 00:31:32,556
NARRATCR: Pixar's software,
Renderman,

591
00:31:32,640 --> 00:31:34,725
was also getting industry acclaim

592
00:31:34,809 --> 00:31:37,185
for the creation
of photo-realistic special effects

593
00:31:37,270 --> 00:31:39,897
that allowed Hollywood filmmakers
to tell stories

594
00:31:39,981 --> 00:31:41,982
that could not be told any other way.

595
00:31:43,651 --> 00:31:46,904
Renderman had become
the new standard in special effects,

596
00:31:46,988 --> 00:31:48,238
and in 2000,

597
00:31:48,323 --> 00:31:50,657
the technical team
garnered the first Oscar

598
00:31:50,742 --> 00:31:53,744
ever awarded
for computer-animated software.

599
00:31:56,205 --> 00:31:58,999
But the research and development
of all their technology

600
00:31:59,083 --> 00:32:02,294
was costing more money
than the company was bringing in.

601
00:32:02,378 --> 00:32:07,007
Steve Jobs had been losing over
a million dollars a year for five years.

602
00:32:08,092 --> 00:32:12,095
It was all great stuff to do,
but none of it was a home run.

603
00:32:12,180 --> 00:32:14,181
None of it really. . . It was a struggle.

604
00:32:14,265 --> 00:32:16,058
Every step of the way,
it was a struggle.

605
00:32:16,142 --> 00:32:20,020
We were trying to pay the bills
and just buy time.

606
00:32:20,104 --> 00:32:24,316
And that strategy
really turned out not to work.

607
00:32:24,400 --> 00:32:29,613
Steve was a very forgiving investor
at that time

608
00:32:29,697 --> 00:32:34,076
and had a much longer term view
than your average venture capitalist

609
00:32:34,160 --> 00:32:36,745
would've had
about our young company.

610
00:32:38,831 --> 00:32:40,832
NARRATOR: With the survival
of Pixar at stake,

611
00:32:40,917 --> 00:32:42,459
John pitched the Disney Company

612
00:32:42,543 --> 00:32:47,547
a half-hour Christmas TV special
based on their short film Tin Tot .

613
00:32:47,632 --> 00:32:48,799
All the while,

614
00:32:48,883 --> 00:32:50,384
Disney executives had been trying

615
00:32:50,468 --> 00:32:53,845
to lure John back to the studio
to direct a feature.

616
00:32:54,806 --> 00:32:56,723
John is being asked this
for a third time,

617
00:32:56,808 --> 00:32:59,601
to come down
and be a director at Disney.

618
00:32:59,686 --> 00:33:01,728
Or he can stay up
in Northern California

619
00:33:01,813 --> 00:33:04,564
with this company
that's bordering on collapse,

620
00:33:04,649 --> 00:33:06,942
because they're losing money.

621
00:33:07,026 --> 00:33:09,653
He stays up here with this company
bordering on collapse, right?

622
00:33:13,616 --> 00:33:18,745
John came up with the idea of doing
this story from a toy's point of view,

623
00:33:18,830 --> 00:33:24,209
done in this 3-D plastic world,
and the idea was sensational.

624
00:33:24,293 --> 00:33:28,005
And they'd gone from commercials
to a short film being six minutes.

625
00:33:28,089 --> 00:33:31,675
They felt they could expand
the system to a 30-minute movie.

626
00:33:31,759 --> 00:33:34,594
And we said, "Oh, forget about that.
Make it a full-length feature."

627
00:33:34,679 --> 00:33:37,014
NARRATOR: From John's initial pitch,

628
00:33:37,098 --> 00:33:41,143
Disney offered the Pixar team
the chance to finally fulfill their dream

629
00:33:41,436 --> 00:33:45,022
of creating the world's first
computer-animated feature film.

630
00:33:47,233 --> 00:33:49,901
LASSETER: I remember Bonnie Arnold,
the producer,

631
00:33:49,986 --> 00:33:51,445
and Ralph Guggenheim, the producer,

632
00:33:51,529 --> 00:33:53,363
came around and they said...

633
00:33:53,448 --> 00:33:54,448
GUGGENHElM: We're making a movie.

634
00:33:54,532 --> 00:33:56,283
-Really?
-GUGGENHElM: Green light.

635
00:33:56,367 --> 00:33:57,367
We got green light?

636
00:33:57,452 --> 00:33:58,410
ARNOLD: We got it.
Just talked to Peter.

637
00:33:58,494 --> 00:33:59,536
LASSETER: It happened,
and it was like,

638
00:33:59,620 --> 00:34:02,039
"'Oh, my God, we're actually
gonna make this movie."

639
00:34:02,123 --> 00:34:03,790
And I was so excited.

640
00:34:03,875 --> 00:34:07,794
There was so much
positive enthusiasm. It was great.

641
00:34:07,879 --> 00:34:08,879
(LAUGHING)

642
00:34:08,963 --> 00:34:10,338
-GUGGENHElM: All right.
-ls that all right?

643
00:34:10,423 --> 00:34:14,092
It was an attempt
to take the spirit of John Lasseter

644
00:34:14,802 --> 00:34:17,179
and see if we could make
a full-length motion picture with it.

645
00:34:19,640 --> 00:34:20,640
JOBS: It was fantastic.

646
00:34:20,725 --> 00:34:23,185
There was no better partner
to do it with than Disney.

647
00:34:23,269 --> 00:34:25,270
There was a lot
we could learn from them,

648
00:34:25,354 --> 00:34:26,772
vast amounts
we could learn from them.

649
00:34:26,856 --> 00:34:29,024
So it was the best thing
that ever happened to the studio.

650
00:34:29,108 --> 00:34:30,150
You heard?

651
00:34:30,234 --> 00:34:32,319
None of us had done
a movie ourselves before,

652
00:34:32,403 --> 00:34:34,404
and a large portion of us
had never worked on a movie at all.

653
00:34:34,489 --> 00:34:35,572
GUGGENHElM: Green light.

654
00:34:35,656 --> 00:34:36,865
LASSETER: Ignorance was bliss.

655
00:34:37,200 --> 00:34:39,242
We did not know what we didn't know.

656
00:34:39,619 --> 00:34:42,496
It's like the
Mickey Rooney/Judy Garland things,

657
00:34:42,580 --> 00:34:44,956
"Hey, my uncle's got a barn!
Let's put on a show!"

658
00:34:45,041 --> 00:34:47,250
-Unpack. Unpack.
-You mean I can stay?

659
00:34:47,335 --> 00:34:48,835
CATMULL: We were onto
something big

660
00:34:48,920 --> 00:34:52,005
if we could just hold it together
and make it happen.

661
00:34:57,428 --> 00:34:59,679
LASSETER: We did not want to
do a musical.

662
00:34:59,764 --> 00:35:01,598
We did not want to do a fairy tale.

663
00:35:01,682 --> 00:35:03,975
We did not want to do
what Disney was,

664
00:35:04,060 --> 00:35:06,937
from Little Mermaid
and Beauty and the Beast

665
00:35:07,021 --> 00:35:08,063
and all those films. . .

666
00:35:08,147 --> 00:35:11,024
They had their thing going
and we wanted to be different.

667
00:35:12,693 --> 00:35:15,570
NARRATOR: John set his sights
on one particular actor

668
00:35:15,655 --> 00:35:17,531
for the voice of Woody.

669
00:35:17,657 --> 00:35:20,367
They said, "Look, we just wanna
show you this thing,

670
00:35:20,910 --> 00:35:23,203
"'cause it's too hard
to explain what it is."

671
00:35:24,539 --> 00:35:26,081
Oh, no, no, no!

672
00:35:26,165 --> 00:35:28,291
You're eating the car!

673
00:35:28,376 --> 00:35:30,794
Don't eat the car! Not the car!

674
00:35:30,878 --> 00:35:33,713
Oh, you stupid dog!

675
00:35:34,090 --> 00:35:37,092
When I saw this loop,
it was startling, actually.

676
00:35:37,176 --> 00:35:38,927
It was kind of, like, hypnotic.

677
00:35:39,011 --> 00:35:40,470
"Let's see it again.
Can I see that again?"

678
00:35:40,555 --> 00:35:42,347
I think we must have watched it
three or four times.

679
00:35:42,431 --> 00:35:45,308
It didn't look like animation.
It looked like Plasticine come to life.

680
00:35:45,393 --> 00:35:47,894
I couldn't explain it even to friends
what it was like.

681
00:35:47,979 --> 00:35:49,855
I just said, "Well, it's gonna be
this whole new thing.

682
00:35:49,939 --> 00:35:52,858
"They've just invented something
that is a brand new way of doing this."

683
00:35:52,942 --> 00:35:53,942
(BEEPING)

684
00:35:54,569 --> 00:35:55,944
Hi, pal. What you doing?

685
00:35:56,028 --> 00:35:57,654
I'm Tempest from Morph!

686
00:35:57,738 --> 00:35:59,239
Yeah, yeah, what's this button?

687
00:35:59,323 --> 00:36:02,117
Say, you weren't thinking of flying,
were you?

688
00:36:02,243 --> 00:36:05,162
You know, Andy loves toys that can fly!

689
00:36:05,246 --> 00:36:09,749
Really? Well, then,
to infinity and beyond!

690
00:36:12,962 --> 00:36:16,423
You know,
Andy loves toys that he can find!

691
00:36:17,675 --> 00:36:22,721
LASSETER: There was this desire
at Disney to make Tot Story edgy.

692
00:36:22,805 --> 00:36:26,141
Make it edgy.
Make it, like, something for adults.

693
00:36:26,267 --> 00:36:29,519
Jeffrey Katzenberg, who at the time
was chairman of the Disney Studios

694
00:36:29,604 --> 00:36:31,605
and had great interest in animation

695
00:36:32,607 --> 00:36:37,194
would always in a story meeting
be pushing for what he called "edge."

696
00:36:37,403 --> 00:36:41,948
Which really was
code for snappy, adult,

697
00:36:42,200 --> 00:36:44,409
the edge of inappropriate,

698
00:36:44,493 --> 00:36:46,786
and not to feel too young.

699
00:36:46,913 --> 00:36:51,833
We were working our butts off
and jumping through every hoop,

700
00:36:51,918 --> 00:36:54,336
addressing every note
that was given to us. . .

701
00:36:54,462 --> 00:36:56,379
And that was the first year.

702
00:36:56,464 --> 00:36:58,757
NARRATOR: By December, 1993,

703
00:36:58,841 --> 00:37:00,926
John and his crew flew to Burbank

704
00:37:01,010 --> 00:37:03,887
to present their completed storyboards
to Disney.

705
00:37:03,971 --> 00:37:07,307
Their approval would finally
launch Pixar into production.

706
00:37:07,391 --> 00:37:11,228
But what was to come
was a day they would never forget.

707
00:37:15,733 --> 00:37:16,733
SCHNElDER: Nothing of it
was working.

708
00:37:16,817 --> 00:37:19,486
It wasn't funny, it wasn't emotional,
it wasn't moving.

709
00:37:19,570 --> 00:37:21,446
Characters didn't quite work.

710
00:37:22,698 --> 00:37:26,243
Peter Schneider sent me this video,
which was, like, two cassettes.

711
00:37:26,327 --> 00:37:27,285
It was so long.

712
00:37:27,370 --> 00:37:32,624
It was like two hours, and it went on
and on and on and on and on and on

713
00:37:32,708 --> 00:37:34,417
and I was fast-forwarding through it

714
00:37:34,502 --> 00:37:36,920
and thinking,
"Oh, my God. This'll never end."

715
00:37:37,004 --> 00:37:42,968
Which led to this horrible, horrible day
when things came to a crashing halt.

716
00:37:43,970 --> 00:37:46,846
That was our Black Friday.
Black Monday, Black Tuesday. . .

717
00:37:46,931 --> 00:37:49,391
I forget what day of the week it was,
but it was sure black.

718
00:37:50,184 --> 00:37:52,185
WOODY: Hey, you wanna be
Mr. Mashed Potato Head?

719
00:37:52,270 --> 00:37:53,853
You button your lip!

720
00:37:53,938 --> 00:37:55,146
Nobody's getting replaced!

721
00:37:55,231 --> 00:37:57,607
SCHUMACHER: It resulted in
the Woody character

722
00:37:57,692 --> 00:38:00,110
being one of the most repellent things
you've ever seen on screen.

723
00:38:00,194 --> 00:38:01,611
I mean, you couldn't watch it.

724
00:38:01,696 --> 00:38:06,283
It was smart-alecky.
It was like a brand of insult humor.

725
00:38:06,367 --> 00:38:08,243
It was kind of, like, negative.

726
00:38:08,327 --> 00:38:10,161
WOODY: All right, that's enough!

727
00:38:10,246 --> 00:38:13,123
You're all acting like
you've never seen a new toy before!

728
00:38:13,207 --> 00:38:14,332
Get a grip, okay?

729
00:38:14,417 --> 00:38:16,960
SCHUMACHER: Jeffrey said,
"Well, why is this so terrible?"

730
00:38:17,044 --> 00:38:19,212
I said, "Well, because
it's not their movie anymore.

731
00:38:19,297 --> 00:38:22,048
"It's completely not the movie
that John set out to make."

732
00:38:22,758 --> 00:38:25,051
LASSETER: Disney forced us
to shut production down.

733
00:38:25,136 --> 00:38:28,054
And they wanted us to lay people off,
and we refused.

734
00:38:29,223 --> 00:38:30,223
(CLANGING)

735
00:38:30,391 --> 00:38:33,768
We just said, "All right, screw it.
What do we want to do?

736
00:38:33,853 --> 00:38:35,312
"What would be the funniest thing?"

737
00:38:35,396 --> 00:38:39,149
We were also very brutally honest with
each other about what we thought.

738
00:38:39,233 --> 00:38:40,275
LASSETER: We worked day and night.

739
00:38:40,359 --> 00:38:42,485
STANTON: And we just really
went 100% with our gut.

740
00:38:42,570 --> 00:38:45,739
We knew it was sort of our last chance.
We knew time was not on our side.

741
00:38:45,823 --> 00:38:50,243
It was so refreshing, 'cause we were
making the movie we wanted to make.

742
00:38:50,369 --> 00:38:52,912
RANFT: We'd just sit on our knees,
right on the floor

743
00:38:52,997 --> 00:38:55,123
and draw with Sharpies on pads
and pin it all up.

744
00:38:55,207 --> 00:38:58,168
And then, like, "Oh, this is great!"
We'd get all excited. "This is great."

745
00:38:58,252 --> 00:38:59,336
STANTON: And re-boarded
the whole thing.

746
00:38:59,420 --> 00:39:03,089
We did it much faster, much rougher
than anybody ever thought we could.

747
00:39:03,174 --> 00:39:05,300
LASSETER: And we turned
the reels around

748
00:39:05,384 --> 00:39:07,385
in two weeks or three weeks,
something like that,

749
00:39:07,470 --> 00:39:09,012
unheard of amount of time.

750
00:39:09,096 --> 00:39:10,430
And we showed it to Disney,

751
00:39:10,514 --> 00:39:14,517
and they were all ready to completely
shut production down and call it a day.

752
00:39:14,602 --> 00:39:16,895
And you know what? It was good.

753
00:39:16,979 --> 00:39:18,271
It was not great, but it was good.

754
00:39:18,356 --> 00:39:20,648
It showed the potential
of what Toy Story would be.

755
00:39:20,733 --> 00:39:21,816
And they said, "Okay."

756
00:39:21,901 --> 00:39:24,736
Then we started production back up
and went from there.

757
00:39:33,996 --> 00:39:37,665
NARRATOR: The first scene animated
was the army men sequence.

758
00:39:37,750 --> 00:39:40,710
It was an early glimpse
of what was to come.

759
00:39:46,008 --> 00:39:48,134
(CHlLDREN CHATTERING)

760
00:39:48,302 --> 00:39:50,470
Go, go.
Go on without me! Just go!

761
00:39:50,554 --> 00:39:53,306
A good soldier
never leaves a man behind!

762
00:40:00,815 --> 00:40:03,358
LEE UNKRlCH: We were so flying
by the seat of our pants. It was nuts.

763
00:40:03,442 --> 00:40:06,444
We would get all the stuff together
and we would send it off to animation

764
00:40:06,529 --> 00:40:07,529
and let them animate it.

765
00:40:07,863 --> 00:40:09,656
We would then get it back into editorial

766
00:40:09,740 --> 00:40:11,741
and find that
nothing was cutting together at all.

767
00:40:11,826 --> 00:40:13,034
It was so absolutely Stone Age,

768
00:40:13,119 --> 00:40:15,870
yet at the time we were, like,
on the top of our mountain.

769
00:40:15,955 --> 00:40:17,414
We thought we were being so cool

770
00:40:17,498 --> 00:40:20,125
and no one was doing anything
like what we were doing.

771
00:40:20,209 --> 00:40:21,835
REEVES: I think the biggest challenge
in Tot Story

772
00:40:21,919 --> 00:40:24,754
was just dealing
with the length of the film.

773
00:40:24,839 --> 00:40:27,507
Full of characters, full of sets,
all sorts of stuff.

774
00:40:27,591 --> 00:40:29,717
And the story drove everything.

775
00:40:30,136 --> 00:40:32,512
Every frame of that story
was in my head.

776
00:40:32,596 --> 00:40:35,181
Working with the art department,
working with modeling,

777
00:40:35,266 --> 00:40:38,143
working with layout,
working with the animators.

778
00:40:38,227 --> 00:40:39,519
I would talk about the story

779
00:40:39,603 --> 00:40:43,106
and tell them
how it fit in the framework of that.

780
00:40:43,190 --> 00:40:44,190
CATMULL: And there's something
about having

781
00:40:44,275 --> 00:40:47,277
the artists and the technical crew
working together that is exciting.

782
00:40:47,361 --> 00:40:48,486
Even though we may do some things

783
00:40:48,571 --> 00:40:50,822
that don't always necessarily
make the best sense,

784
00:40:50,906 --> 00:40:52,490
the mix is exciting.

785
00:40:52,575 --> 00:40:53,950
What did I tell you earlier?

786
00:40:54,034 --> 00:40:55,785
No one is getting replaced.

787
00:40:55,870 --> 00:40:59,706
Now, let's all be polite
and give whatever it is up there

788
00:40:59,790 --> 00:41:02,625
a nice, big, Andy's room welcome!

789
00:41:02,710 --> 00:41:04,502
Woody was a pendulum swing

790
00:41:04,587 --> 00:41:06,629
from Woody being comfortable
with his position

791
00:41:06,714 --> 00:41:10,467
to Woody being threatened
by the arrival of Buzz Lightyear.

792
00:41:14,388 --> 00:41:15,430
(WOODY GULPS)

793
00:41:15,514 --> 00:41:16,639
TlM ALLEN: Lasseter called me
and said,

794
00:41:16,724 --> 00:41:18,433
"Would you look at these sketches
of this character?

795
00:41:18,517 --> 00:41:19,976
"We think you're the perfect guy for it."

796
00:41:20,561 --> 00:41:23,688
And the only thing that sold me
was his enthusiasm.

797
00:41:23,772 --> 00:41:25,106
And I said, "What a neat idea."

798
00:41:25,191 --> 00:41:27,275
Had no idea visually
what this would look like.

799
00:41:27,359 --> 00:41:30,195
He let me stretch it a little bit

800
00:41:30,279 --> 00:41:34,407
and really make it this really kind of
a closed-head-injury type of guy.

801
00:41:34,492 --> 00:41:35,492
(BEEPS)

802
00:41:35,576 --> 00:41:36,784
Star Command, come in.
Do you read me?

803
00:41:36,869 --> 00:41:38,411
Why don't they answer?

804
00:41:38,579 --> 00:41:40,246
(GASPS) My ship!

805
00:41:43,250 --> 00:41:44,292
Blast!

806
00:41:44,376 --> 00:41:45,793
This'll take weeks to repair!

807
00:41:45,878 --> 00:41:48,046
ALLEN: He's full of himself,
but in a great way.

808
00:41:48,130 --> 00:41:49,964
I don't think of Buzz
as really obnoxious.

809
00:41:50,049 --> 00:41:52,592
Obviously, 'cause I think
he's the more popular of the toy.

810
00:41:52,676 --> 00:41:53,676
(LAUGHS)

811
00:41:53,761 --> 00:41:55,136
Buzz Lightyear Mission Log.

812
00:41:55,221 --> 00:41:56,679
The local sheriff and I seem to be

813
00:41:56,764 --> 00:41:59,098
at a huge refueling station
of some sort. . .

814
00:41:59,183 --> 00:42:01,100
-HANKS (AS WOODY): You!
-According to my nava-computer. . .

815
00:42:01,185 --> 00:42:02,227
Shut up, you idiot!

816
00:42:02,311 --> 00:42:04,020
Sheriff, this is no time to panic!

817
00:42:04,104 --> 00:42:05,772
This is the perfect time to panic!

818
00:42:05,856 --> 00:42:07,899
I'm lost, Andy is gone,

819
00:42:07,983 --> 00:42:10,068
and they're gonna move
from the house in two days.

820
00:42:10,152 --> 00:42:12,487
And it's all your fault!

821
00:42:13,614 --> 00:42:14,697
RANFT: John.

822
00:42:16,367 --> 00:42:17,367
WOMAN: Tom.

823
00:42:17,451 --> 00:42:21,412
I think the hard part for me and
probably for a lot of others was that

824
00:42:21,497 --> 00:42:27,085
it was really hard to know, from those
story sketches to the finished product,

825
00:42:27,169 --> 00:42:28,503
what it was gonna look like.

826
00:42:28,921 --> 00:42:30,880
Which is really scary stuff.

827
00:42:30,965 --> 00:42:33,716
I remember,
even halfway through the movie,

828
00:42:33,801 --> 00:42:36,803
and we were seeing
most of the first half, say,

829
00:42:36,887 --> 00:42:39,222
in fairly completed form in color,

830
00:42:39,306 --> 00:42:43,226
I was still thinking, "I don't get
how this is gonna work at the ending,"

831
00:42:43,310 --> 00:42:45,562
because there was this huge chase
through the streets

832
00:42:45,646 --> 00:42:48,106
and the truck
and all of that kind of thing.

833
00:42:48,190 --> 00:42:50,608
It was like they did that all in one day.

834
00:42:50,693 --> 00:42:51,693
(WHOOSHING)

835
00:42:58,242 --> 00:43:03,621
And suddenly, it was all in there, and
I remember saying to my wife, "I get it."

836
00:43:03,706 --> 00:43:06,791
BINOCULARS: Look, look,
it's Woody and Buzz coming up fast!

837
00:43:07,835 --> 00:43:09,377
Woody!

838
00:43:10,087 --> 00:43:14,132
Some of the machines had to run 24/7 ,
three months straight.

839
00:43:14,216 --> 00:43:18,177
Any hiccup in there
would've been disastrous, you know?

840
00:43:18,262 --> 00:43:20,346
And it was Band-Aids.
That's the funny part.

841
00:43:21,223 --> 00:43:22,265
(SCREAMS)

842
00:43:22,349 --> 00:43:24,434
This is the part where we blow up!

843
00:43:24,518 --> 00:43:25,935
Not today!

844
00:43:29,607 --> 00:43:30,773
We were blown away with it,

845
00:43:30,858 --> 00:43:34,235
and we really felt strongly that
the movie was gonna be a success.

846
00:43:34,320 --> 00:43:36,279
But even we didn't have a clue

847
00:43:36,363 --> 00:43:37,780
how much of a success
it was gonna be.

848
00:43:38,324 --> 00:43:41,784
To infinity and beyond!

849
00:43:41,869 --> 00:43:43,369
NARRATOR: Tot Story opened
nationwide

850
00:43:43,454 --> 00:43:46,080
on Thanksgiving weekend in 1995,

851
00:43:46,165 --> 00:43:47,707
and from a shoestring budget,

852
00:43:48,042 --> 00:43:52,295
went on to earn more than
$350 million worldwide,

853
00:43:52,379 --> 00:43:57,550
and paved the path to an entirely new
computer animation industry.

854
00:43:58,886 --> 00:44:01,137
Kids loved it, critics loved it,

855
00:44:01,221 --> 00:44:05,224
and people in the animation field
were knocked out.

856
00:44:05,809 --> 00:44:09,270
DOCTER: I remember the reviews
starting to come in and going, "Wow."

857
00:44:09,355 --> 00:44:12,106
First of all, the fact that this paper
has even heard of this movie

858
00:44:12,191 --> 00:44:15,276
and they care about it is stunning,
and then they gave it a good review!

859
00:44:15,361 --> 00:44:17,987
They were just glowing, and wow.

860
00:44:18,072 --> 00:44:20,823
The most amazing thing to me was
that it was really, really good.

861
00:44:20,908 --> 00:44:23,951
It was really entertaining.
Great story, great character.

862
00:44:24,036 --> 00:44:27,205
That was the part where I was saying,
"Whoa, they really pulled this off."

863
00:44:27,289 --> 00:44:30,708
People began to realize
that this was a big deal,

864
00:44:30,793 --> 00:44:33,211
that we, in fact, had hit our stride,

865
00:44:33,295 --> 00:44:35,713
and this was what
we were destined to do.

866
00:44:36,465 --> 00:44:38,257
(YOU'VE GOT A FRlEND IN ME
PLAYING)

867
00:44:43,180 --> 00:44:45,348
NARRATOR: The Academy
of Motion Pictures honored John

868
00:44:45,432 --> 00:44:47,684
with a special achievement Oscar

869
00:44:47,768 --> 00:44:51,229
for creating the first
computer-animated feature film.

870
00:44:56,944 --> 00:45:00,947
In spite ofTot Story's success,
the original contract between Pixar

871
00:45:01,031 --> 00:45:04,826
and Disney left the majority of the
profits and merchandising with Disney,

872
00:45:05,202 --> 00:45:07,328
a long-term disaster for Pixar.

873
00:45:07,413 --> 00:45:10,581
Financially, if one film did not do well,

874
00:45:10,666 --> 00:45:12,709
we would be wiped off
the face of the earth.

875
00:45:12,793 --> 00:45:15,795
We realized then
that we had to become a studio,

876
00:45:15,879 --> 00:45:17,547
rather than just a production company.

877
00:45:17,631 --> 00:45:21,050
And in order to do that,
we were going to need capital.

878
00:45:21,135 --> 00:45:23,553
So that's when we decided
we had to go public.

879
00:45:25,681 --> 00:45:27,640
It was a combination of things

880
00:45:27,725 --> 00:45:29,684
that really hadn't been
accomplished before.

881
00:45:29,977 --> 00:45:34,814
Creativity, technology, business.
And it was a small company

882
00:45:34,940 --> 00:45:38,109
with those capabilities
going up against giants.

883
00:45:38,902 --> 00:45:41,070
NARRATOR: One week
afterTot Story's release,

884
00:45:41,155 --> 00:45:43,948
Pixar became the highest
lPO of the year.

885
00:45:44,616 --> 00:45:46,325
From a $1 0 million investment,

886
00:45:46,785 --> 00:45:49,662
Steve raised $1 32 million.

887
00:45:53,834 --> 00:45:58,045
It was a wildly successful lPO ,
we got the money in the bank.

888
00:45:58,130 --> 00:45:59,797
And then, shortly thereafter,

889
00:46:00,048 --> 00:46:02,425
Disney came to us and said,
"We want to extend the contract."

890
00:46:02,509 --> 00:46:07,221
And Steve said, "Okay, we will extend it
if we can be fifty-fifty partners."

891
00:46:07,556 --> 00:46:09,599
And they said, "Okay, we'll do that."

892
00:46:09,683 --> 00:46:13,060
So he actually nailed this
right on the head.

893
00:46:13,145 --> 00:46:14,187
I was in awe.

894
00:46:22,321 --> 00:46:25,198
DARLA ANDERSON: It was just
really surreal that we had gone from

895
00:46:25,282 --> 00:46:27,325
riding around on scooters
past empty offices,

896
00:46:27,409 --> 00:46:29,243
looking for extra office supplies,

897
00:46:29,328 --> 00:46:31,913
to this meteoric success, really.

898
00:46:31,997 --> 00:46:33,790
JOBS: We were in a place
called Point Richmond,

899
00:46:33,874 --> 00:46:36,542
which was two miles away
from a few refineries.

900
00:46:36,668 --> 00:46:39,170
A few times a year,
we'd have evacuation days

901
00:46:39,254 --> 00:46:41,005
'cause the refineries would spew some

902
00:46:41,089 --> 00:46:43,966
wonderful chemical
concoction into the air.

903
00:46:44,468 --> 00:46:46,928
Pixar's facilities grew
with the company,

904
00:46:47,012 --> 00:46:49,388
which meant that they were
a hodgepodge.

905
00:46:49,473 --> 00:46:52,308
CATMULL: The animation bullpen
was this amazing building,

906
00:46:52,643 --> 00:46:55,770
probably not legal at all
because of fire code.

907
00:46:58,273 --> 00:46:59,357
RANDY NELSON: It looked
like a playground.

908
00:46:59,441 --> 00:47:02,360
It was loose, it was free, it was rough.

909
00:47:02,444 --> 00:47:06,489
It was like 200 people sharing
a college dorm room.

910
00:47:06,573 --> 00:47:08,825
It was a place where you could go
and draw on the wall,

911
00:47:08,909 --> 00:47:11,911
or make a hole in the wall
and not feel bad about it.

912
00:47:14,122 --> 00:47:16,707
There was this infectious
enthusiasm in the building.

913
00:47:16,792 --> 00:47:18,543
It's like I imagined it must be like, say,

914
00:47:18,627 --> 00:47:19,919
for the guys in Monty Python

915
00:47:20,003 --> 00:47:22,213
to be sitting around a table,
writing material.

916
00:47:22,297 --> 00:47:25,883
You'd expect there to be this great
creative feeding frenzy at the table,

917
00:47:25,968 --> 00:47:27,885
and that's what we had.

918
00:47:30,055 --> 00:47:34,392
It was so innocent and so sweet,
and it was really, really a great time.

919
00:47:36,562 --> 00:47:37,687
CATMULL: A lot of people said,

920
00:47:37,771 --> 00:47:40,648
"Congratulations. You guys did what
you said you were gonna do,

921
00:47:40,732 --> 00:47:42,775
"and you spent your
whole careers doing it."

922
00:47:42,860 --> 00:47:44,402
So there was this great
feeling of elation,

923
00:47:44,486 --> 00:47:47,530
and then when it was done
it was like, "Now what?"

924
00:47:47,614 --> 00:47:49,866
There's a classic thing in business,

925
00:47:49,950 --> 00:47:53,160
which is the second product syndrome,
if you will,

926
00:47:53,245 --> 00:47:57,874
and that is companies that have
a really successful first product,

927
00:47:57,958 --> 00:48:01,627
but they don't quite understand
why that product was so successful.

928
00:48:01,712 --> 00:48:04,881
And their ambitions grow,
and they get much more grandiose,

929
00:48:04,965 --> 00:48:06,382
and their second product fails.

930
00:48:06,466 --> 00:48:08,551
Believe it or not,
Apple was one of those companies.

931
00:48:08,635 --> 00:48:11,304
The Apple ll, Apple's first
real product in the marketplace,

932
00:48:11,388 --> 00:48:15,349
was incredibly successful
and the Apple lll was a dud.

933
00:48:15,434 --> 00:48:16,726
And so I lived through that,

934
00:48:16,810 --> 00:48:19,687
and I've seen a lot of companies
not make it through that.

935
00:48:20,522 --> 00:48:24,442
My feeling was if we got through
our second film, we'd make it.

936
00:48:24,818 --> 00:48:28,529
The bigger fear was just, can you find
that lightning in a bottle again?

937
00:48:28,614 --> 00:48:32,283
Can you make yourself as in love
the second time around,

938
00:48:32,367 --> 00:48:35,161
and you realize you have
to actually work now

939
00:48:35,245 --> 00:48:38,372
at making yourself as naive

940
00:48:38,457 --> 00:48:41,918
as you were in the first round
without any effort.

941
00:48:42,002 --> 00:48:43,753
There's nothing worse than any artist

942
00:48:43,837 --> 00:48:46,213
facing their second
big piece of work, right?

943
00:48:46,840 --> 00:48:49,425
'Cause it's the point
at which you find out whether

944
00:48:49,509 --> 00:48:52,053
everything that's been written
about you is just hype,

945
00:48:52,262 --> 00:48:53,888
and you're yesterday's news,

946
00:48:53,972 --> 00:48:56,098
or whether you maybe
really are the real deal.

947
00:48:56,350 --> 00:48:59,060
One of the things I learned is
the tricks that worked on the last movie

948
00:48:59,144 --> 00:49:01,145
don't necessarily work on this movie.

949
00:49:01,229 --> 00:49:03,606
You know, you think,
"Oh, we made Toy Story.

950
00:49:03,690 --> 00:49:05,942
"This is good. Oh, we know how. . .
What we're doing now!"

951
00:49:06,026 --> 00:49:08,402
And then you start on a movie
like Bug's Life,

952
00:49:08,487 --> 00:49:10,696
and you're back in kindergarten again.

953
00:49:18,872 --> 00:49:20,790
LASSETER: Research was
literally done

954
00:49:20,874 --> 00:49:23,501
out in front of Pixar,
in our own backyard.

955
00:49:25,504 --> 00:49:27,463
We ordered this tiny
little video camera.

956
00:49:27,547 --> 00:49:31,634
We called it the bug-cam,
and put it on the end of a stick.

957
00:49:31,718 --> 00:49:34,845
And we put little wheels from Lego
on the bottom of it,

958
00:49:34,930 --> 00:49:38,140
and we were able to wheel it around
and literally look at things

959
00:49:38,225 --> 00:49:40,935
from a half an inch above the ground.

960
00:49:44,940 --> 00:49:47,525
The one thing we noticed
from this bug-cam

961
00:49:47,609 --> 00:49:50,861
was how translucent everything was.

962
00:49:50,946 --> 00:49:52,780
It was breathtaking.

963
00:49:52,864 --> 00:49:54,532
(INSECTS BUZZING)

964
00:49:54,616 --> 00:49:56,325
NARRATOR: For their second film
with Disney,

965
00:49:56,743 --> 00:49:58,911
Pixar set out to prove
themselves again,

966
00:49:59,454 --> 00:50:02,873
with a bigger story, scope
and organic characters.

967
00:50:03,125 --> 00:50:07,920
Here I go. For the colony!
And for oppressed ants everywhere!

968
00:50:09,297 --> 00:50:10,840
NARRATOR:  A Bug's Life was the first

969
00:50:10,924 --> 00:50:13,467
computer-animated
wide-screen movie.

970
00:50:14,177 --> 00:50:16,262
Oh. The city!

971
00:50:21,101 --> 00:50:24,270
I represent a colony of ants,
and I'm looking for tough bugs.

972
00:50:24,354 --> 00:50:25,855
You know, mean bugs.
The sort of bugs. . .

973
00:50:25,939 --> 00:50:26,981
A talent scout!

974
00:50:27,065 --> 00:50:29,775
My colony's in trouble!
Grasshoppers are coming.

975
00:50:29,860 --> 00:50:32,570
We've been forced to prepare
all this food!

976
00:50:32,654 --> 00:50:34,697
-Dinner theater!
-Food!

977
00:50:34,781 --> 00:50:37,700
Please! Will you help us?

978
00:50:37,784 --> 00:50:42,121
This is it! This is Ant Island!

979
00:50:42,205 --> 00:50:45,332
DOT: Flik! Over here! Flik! Flik!

980
00:50:45,417 --> 00:50:51,047
They seem to relish the idea, at Pixar,
of doing something difficult

981
00:50:51,131 --> 00:50:53,883
and then seeing
how to solve the problems

982
00:50:53,967 --> 00:50:56,802
in a creative and entertaining way.

983
00:50:57,179 --> 00:50:59,055
What did you do?

984
00:51:00,474 --> 00:51:01,849
It was an accident?

985
00:51:08,982 --> 00:51:09,982
ANDERSON: There's
always something

986
00:51:10,067 --> 00:51:11,442
that we haven't invented yet.

987
00:51:11,526 --> 00:51:15,321
So, as a producer,
you are trusting a lot of R&D

988
00:51:15,405 --> 00:51:16,655
to come through in the right time.

989
00:51:16,740 --> 00:51:18,949
And you're pushing a lot of things
and you're gambling

990
00:51:19,034 --> 00:51:20,493
and you're looking at people's eyes
and you're saying,

991
00:51:20,577 --> 00:51:22,495
"Can you do this for me?"

992
00:51:22,579 --> 00:51:25,372
LASSETER: It was just a giant story.

993
00:51:25,457 --> 00:51:28,250
Too many characters,
too much going on

994
00:51:28,335 --> 00:51:31,003
and we were just drowning
in this thing.

995
00:51:31,171 --> 00:51:33,172
ANDERSON: So the producer goes to
John and says,

996
00:51:33,256 --> 00:51:36,592
"John, we technologically
cannot do crowd shots

997
00:51:36,676 --> 00:51:38,219
"with more than 50 ants in them.

998
00:51:38,303 --> 00:51:40,513
"So can you design the movie
around this limitation?"

999
00:51:40,597 --> 00:51:43,432
And he said, "I'm willing to accept that
if that's all you can do,

1000
00:51:43,517 --> 00:51:44,934
"but I think you guys can do better."

1001
00:51:45,018 --> 00:51:48,104
So he helped formulate
this crowd team.

1002
00:51:48,188 --> 00:51:50,272
He believed in them, he pushed them

1003
00:51:50,357 --> 00:51:52,108
and at the end of the day,
they were the heroes of the movie.

1004
00:51:58,865 --> 00:52:00,616
You ants stay back!

1005
00:52:06,873 --> 00:52:08,958
NARRATOR: Through new
technological advancements,

1006
00:52:09,042 --> 00:52:14,547
Pixar artists transformed
50 original crowd shots into 431 ,

1007
00:52:14,631 --> 00:52:18,425
and brought an epic of
miniature proportions to the screen.

1008
00:52:19,386 --> 00:52:22,138
Pixar broke through
the second film syndrome

1009
00:52:22,222 --> 00:52:24,306
and A Bug's Life became
the highest-grossing

1010
00:52:24,391 --> 00:52:26,767
animated film of 1998.

1011
00:52:31,773 --> 00:52:34,150
After directing two back-to-back films,

1012
00:52:34,234 --> 00:52:37,486
John returned home from
the international promotional tour,

1013
00:52:37,571 --> 00:52:40,447
now ready for a much-needed break.

1014
00:52:40,532 --> 00:52:42,116
I was exhausted.

1015
00:52:42,200 --> 00:52:45,035
My family hadn't seen much of me

1016
00:52:45,120 --> 00:52:46,829
and we were going
to take the summer off.

1017
00:52:46,913 --> 00:52:49,707
Coming down the home stretch
of Bug's Life,

1018
00:52:49,791 --> 00:52:53,252
we were all feeling stressed.

1019
00:52:53,461 --> 00:52:57,173
And, you know,
we had been sharing John a lot.

1020
00:52:57,883 --> 00:53:01,719
As a family, you know,
we needed some family time.

1021
00:53:01,803 --> 00:53:04,305
NARRATOR: Meanwhile, a secondary
production team at Pixar

1022
00:53:04,389 --> 00:53:07,600
was making a direct-to-video
sequel ofTot Story ,

1023
00:53:08,185 --> 00:53:11,687
the first project not
supervised by John Lasseter.

1024
00:53:11,771 --> 00:53:13,731
In February 1998,

1025
00:53:13,815 --> 00:53:17,359
Disney decided to release
Tot Story 2 theatrically.

1026
00:53:17,444 --> 00:53:21,447
But at Pixar,
a creative crisis was growing within.

1027
00:53:22,324 --> 00:53:23,949
We knew Toy Story 2
was having troubles.

1028
00:53:24,034 --> 00:53:27,953
I don't think we realized
how bad it was really going,

1029
00:53:28,038 --> 00:53:30,039
and then we found out.

1030
00:53:30,123 --> 00:53:32,708
It just was not shaping up to be

1031
00:53:33,752 --> 00:53:36,754
at the level that we thought
it needed to be.

1032
00:53:37,464 --> 00:53:40,424
CATMULL: John came back from
his European promotional trip

1033
00:53:40,508 --> 00:53:43,302
and then came in
and saw the reels and said,

1034
00:53:43,386 --> 00:53:45,930
"You're right, it's not very good."

1035
00:53:46,598 --> 00:53:50,517
So at that point,
we went down to Disney and said,

1036
00:53:50,602 --> 00:53:53,729
"The film isn't very good.
We have to redo it."

1037
00:53:53,813 --> 00:53:57,274
And they said,
"It actually is good enough,

1038
00:53:57,359 --> 00:54:01,195
"but more importantly,
you literally do not have the time."

1039
00:54:01,821 --> 00:54:03,906
And what we said at the time was,

1040
00:54:03,990 --> 00:54:08,494
"We can't deliver it the way it is.
We have to do it over again."

1041
00:54:09,829 --> 00:54:13,791
We decided that
the only course of action

1042
00:54:13,875 --> 00:54:15,793
was to ask John to go in,

1043
00:54:15,877 --> 00:54:19,588
right after he'd come off of
A Bug's Life, without any rest,

1044
00:54:19,673 --> 00:54:22,091
to go in and take over that film.

1045
00:54:25,011 --> 00:54:28,931
My feeling was I could not ask
anybody at Pixar

1046
00:54:29,015 --> 00:54:31,684
to do something
I was not willing to do myself.

1047
00:54:31,768 --> 00:54:35,229
I said to him,
"Well, I support you all the way.

1048
00:54:35,313 --> 00:54:39,775
"I'd like to see you do this picture,
but we also have a family here,

1049
00:54:39,859 --> 00:54:42,027
"and you're gonna have to

1050
00:54:43,029 --> 00:54:46,532
"make changes in your
day-to-day routine.

1051
00:54:46,616 --> 00:54:48,450
"You're gonna have
to work normal hours."

1052
00:54:48,535 --> 00:54:50,619
This is a movie that was already
fully into production.

1053
00:54:50,704 --> 00:54:52,288
A lot of it was animated.

1054
00:54:52,372 --> 00:54:55,833
It was a bullet train heading
towards a release date.

1055
00:54:56,293 --> 00:54:59,044
NARRATOR: Over a single weekend,
John and his creative team

1056
00:54:59,129 --> 00:55:03,132
from the first Tot Story
reworked the entire script.

1057
00:55:03,383 --> 00:55:06,302
John came back and pitched that story
to the animation department.

1058
00:55:06,386 --> 00:55:09,638
Just in that pitch,
he totally fired everyone up

1059
00:55:09,723 --> 00:55:11,932
and inspired everyone
to really do the impossible.

1060
00:55:12,017 --> 00:55:13,767
Nine months before
it's supposed to come out,

1061
00:55:13,852 --> 00:55:17,730
John threw the vast majority
of the movie out and started over,

1062
00:55:17,814 --> 00:55:19,064
which is unheard of.

1063
00:55:19,566 --> 00:55:22,151
NARRATOR: With Tom Schumacher
overseeing production for Disney,

1064
00:55:22,235 --> 00:55:25,863
even he knew this was
beyond the studio's control.

1065
00:55:26,823 --> 00:55:29,283
LASSETER: After a while, he said,
"Guys, you know better than I do

1066
00:55:29,367 --> 00:55:31,452
"what it's gonna take
to make this, so just go.

1067
00:55:31,536 --> 00:55:33,537
"You have no time to wait
for my approvals.

1068
00:55:33,621 --> 00:55:35,748
"Just go, go, go, go, go."

1069
00:55:37,500 --> 00:55:39,126
DOCTER: There's kind of
a chemistry with us.

1070
00:55:39,210 --> 00:55:43,005
We just spin off each other well,
or build on top of each other.

1071
00:55:43,089 --> 00:55:46,342
It's always this core group of guys
keeping each other in check.

1072
00:55:46,426 --> 00:55:48,135
We were able to finish
each other's sentences

1073
00:55:48,219 --> 00:55:50,262
and take each other's ideas
and heighten them,

1074
00:55:50,347 --> 00:55:52,723
and someone else
would heighten it even more.

1075
00:55:52,807 --> 00:55:55,017
NARRATOR: They broadened
the scope of Toy Story 2,

1076
00:55:55,101 --> 00:55:57,853
introducing new characters
and special effects,

1077
00:55:57,937 --> 00:56:00,939
rivaling those of the best
live-action epics.

1078
00:56:01,024 --> 00:56:03,859
The animators were pushed
to their limits.

1079
00:56:05,236 --> 00:56:06,236
(BUZZ LIGHTYEAR GRUNTS)

1080
00:56:14,579 --> 00:56:16,038
(BUZZ LIGHTYEAR SCREAMING)

1081
00:56:17,082 --> 00:56:18,082
(GRUNTS)

1082
00:56:18,249 --> 00:56:20,376
LASSETER: The amount of footage
that was going through that studio

1083
00:56:20,460 --> 00:56:21,835
was staggering.

1084
00:56:21,920 --> 00:56:23,921
Seeing the work that's
coming out of the animators,

1085
00:56:24,005 --> 00:56:26,465
it's actually inspired me as a director.

1086
00:56:26,716 --> 00:56:27,716
Give it to a good animator,

1087
00:56:27,801 --> 00:56:29,968
"Okay, make this special,
make this funny,

1088
00:56:30,053 --> 00:56:32,054
"make this entertaining
for this moment."

1089
00:56:32,138 --> 00:56:35,182
Some animators have
the clear character stamps,

1090
00:56:35,266 --> 00:56:36,725
like Doug Sweetland.

1091
00:56:36,810 --> 00:56:39,019
I was thinking that Woody would be
coming outta the saloon.

1092
00:56:39,104 --> 00:56:40,771
Give us something like. . .boof!

1093
00:56:41,314 --> 00:56:44,233
LASSETER: There's reasons for every
single movement he does,

1094
00:56:44,317 --> 00:56:45,859
which is hilarious.

1095
00:56:45,944 --> 00:56:46,944
He's not, like, looking at her.

1096
00:56:47,028 --> 00:56:48,695
He's kind of, like,
looking over her shoulder, like,

1097
00:56:48,780 --> 00:56:52,449
"Say, little missy,
seen any trouble around these parts?"

1098
00:56:52,534 --> 00:56:56,161
Say, little missy, you notice any
trouble around these parts?

1099
00:56:56,246 --> 00:56:58,956
(LAUGHS) Nary a bit!
Not with Sheriff Woody around!

1100
00:56:59,040 --> 00:57:00,666
Wait, wait, wait! I got it, I got it.
This is great.

1101
00:57:00,750 --> 00:57:02,751
Okay, the bandits got the critters
tied up in the burning barn,

1102
00:57:02,836 --> 00:57:03,877
and now for the best part!

1103
00:57:03,962 --> 00:57:05,796
"Help us! The barn's on fire!"

1104
00:57:05,880 --> 00:57:10,676
"I've got you, critters. No need to worry.
Woody saves the day again!"

1105
00:57:10,760 --> 00:57:14,513
RANFT: You're trying to find what you
would hope the audience would feel

1106
00:57:14,597 --> 00:57:16,265
when they're watching this movie.

1107
00:57:16,349 --> 00:57:20,018
Every other department is
on board to use the environment,

1108
00:57:20,103 --> 00:57:22,604
the color, the lighting, the animation,

1109
00:57:22,689 --> 00:57:25,315
to make the strongest
possible statement

1110
00:57:25,400 --> 00:57:27,609
that when people are
in a theater they're gonna,

1111
00:57:27,694 --> 00:57:28,986
"Wow, this is something special.

1112
00:57:29,070 --> 00:57:32,197
"This is something that really
affected me."

1113
00:57:32,991 --> 00:57:37,369
Emily was just the same.
She was my whole world.

1114
00:57:39,706 --> 00:57:40,831
(WHEN SHE LOVED ME PLAYING)

1115
00:57:40,915 --> 00:57:43,709
(SINGING) When somebody
loved me...

1116
00:57:44,711 --> 00:57:46,962
RANDY NEWMAN: I thought it was
a very brave thing for them to do,

1117
00:57:47,046 --> 00:57:51,717
to think that five-year-olds would
sit still for three minutes of montage

1118
00:57:51,801 --> 00:57:55,387
and a ballad and something,
you know, very sad, really.

1119
00:57:55,472 --> 00:57:57,806
(SINGING) And when she was sad

1120
00:57:58,516 --> 00:58:00,684
I was there to dry her tears

1121
00:58:02,395 --> 00:58:06,857
And when she was happy
So was l

1122
00:58:07,734 --> 00:58:13,238
When she loved me

1123
00:58:14,574 --> 00:58:16,074
Tim Allen and I actually saw the movie

1124
00:58:16,159 --> 00:58:18,285
together at the same time
when it was all done,

1125
00:58:18,369 --> 00:58:20,579
and we had an understanding
of what everything goes on.

1126
00:58:20,663 --> 00:58:22,247
But then when Jessie's song came up,

1127
00:58:22,332 --> 00:58:24,666
we were just 40-year-old men
crying our eyes out

1128
00:58:24,751 --> 00:58:27,211
over this abandoned cowgirl doll.

1129
00:58:28,796 --> 00:58:31,798
(SINGING) Every hour
we spent together

1130
00:58:32,592 --> 00:58:35,636
lives within my heart

1131
00:58:36,387 --> 00:58:44,102
When she loved me

1132
00:58:46,606 --> 00:58:48,690
LASSETER: At that moment you know
that no one's thinking

1133
00:58:48,775 --> 00:58:50,400
"Well, this is just a cartoon.

1134
00:58:50,860 --> 00:58:53,195
"It's just a bunch of pencil drawings
on paper,

1135
00:58:53,279 --> 00:58:56,031
"or this is a bunch
of just computer data."

1136
00:58:56,115 --> 00:59:00,285
You know. No. These characters
are alive and they're real.

1137
00:59:01,287 --> 00:59:03,163
NARRATOR: Tot Story 2
made its debut

1138
00:59:03,248 --> 00:59:05,165
in theaters on its scheduled
release date,

1139
00:59:05,250 --> 00:59:07,834
Thanksgiving Day, 1999,

1140
00:59:07,919 --> 00:59:09,545
joining that rare number of sequels

1141
00:59:09,629 --> 00:59:12,673
judged to be as good as
or better than the original.

1142
00:59:12,757 --> 00:59:15,717
LASSETER: That was probably the
greatest sense of accomplishment

1143
00:59:15,802 --> 00:59:18,845
I'd ever had, and I think the studio's
ever had, in their life.

1144
00:59:22,475 --> 00:59:26,103
JOBS: Everybody was so
dedicated to it and loved Tot Story

1145
00:59:26,187 --> 00:59:29,773
and those characters so much,
and loved the new movie so much,

1146
00:59:29,857 --> 00:59:32,234
that we killed ourselves to make it.

1147
00:59:32,318 --> 00:59:36,029
And it, you know, it took some people
a year to recover.

1148
00:59:36,114 --> 00:59:38,490
It was tough. It was too tough.

1149
00:59:38,950 --> 00:59:42,661
Toy Story 2 was the pivotal moment
in this company.

1150
00:59:42,745 --> 00:59:45,205
It's when we actually
defined who we were.

1151
00:59:45,290 --> 00:59:48,959
From that we learned
the important thing is not the idea,

1152
00:59:49,502 --> 00:59:52,087
the important thing is the people.

1153
00:59:52,171 --> 00:59:54,756
It's how they work together,
who they are,

1154
00:59:54,966 --> 00:59:57,092
that matters more than anything else.

1155
00:59:57,176 --> 01:00:00,053
JOBS: Our business depends
upon collaboration,

1156
01:00:00,680 --> 01:00:03,682
and it depends upon
unplanned collaboration.

1157
01:00:03,766 --> 01:00:07,185
And so we were just too spread out,
and the groups were, you know,

1158
01:00:07,270 --> 01:00:08,895
developing their own styles.

1159
01:00:08,980 --> 01:00:12,482
We were growing into several
divisions, instead of one company,

1160
01:00:12,567 --> 01:00:15,444
and so the goal was pure and simple.

1161
01:00:15,528 --> 01:00:18,280
We want to put everybody
under one roof,

1162
01:00:18,364 --> 01:00:21,199
and we want to encourage
unplanned collaborations.

1163
01:00:23,995 --> 01:00:26,496
NARRATOR: With Pixar's facilities
bursting at the seams,

1164
01:00:26,581 --> 01:00:30,542
Steve set his sights on
20 acres in Emeryville, California,

1165
01:00:30,627 --> 01:00:33,629
where he envisioned a state-of-the-art
animation facility,

1166
01:00:33,713 --> 01:00:36,298
a home for the best artists
and scientists

1167
01:00:36,382 --> 01:00:38,842
to create and play under one roof.

1168
01:00:41,137 --> 01:00:42,638
LASSETER: Welcome, ladies
and gentlemen,

1169
01:00:42,722 --> 01:00:47,184
to the first annual
Pixar International Air Show!

1170
01:00:53,399 --> 01:00:55,275
LASSETER: The building itself
has helped so much,

1171
01:00:55,360 --> 01:00:57,194
because Pixar is its people.

1172
01:00:57,278 --> 01:01:00,364
And we maintain the same philosophy

1173
01:01:00,448 --> 01:01:05,160
of "an office is an empty canvas,"
and it's so fun.

1174
01:01:09,332 --> 01:01:12,250
One of the things that we wanted
to do with this studio

1175
01:01:12,335 --> 01:01:16,004
is to grow it so that
we could be eventually

1176
01:01:16,089 --> 01:01:18,006
releasing one movie every year.

1177
01:01:18,091 --> 01:01:21,009
So that means we have to have
a bunch of overlapping productions.

1178
01:01:21,094 --> 01:01:24,680
And so that gave the opportunity
to where, some of my close colleagues,

1179
01:01:24,764 --> 01:01:26,890
give them a chance
to direct their own films.

1180
01:01:26,974 --> 01:01:29,476
The second animator, after me,

1181
01:01:29,560 --> 01:01:31,978
who was ever hired at Pixar
was Andrew Stanton.

1182
01:01:32,063 --> 01:01:34,022
And then Pete Docter
was soon after that.

1183
01:01:34,107 --> 01:01:35,816
And I knew right away that these guys

1184
01:01:35,900 --> 01:01:38,610
are good enough
to make their own films.

1185
01:01:39,779 --> 01:01:44,700
NARRATOR: John chose Pete Docter
to direct the next feature film at Pixar,

1186
01:01:44,784 --> 01:01:47,786
a decision that did not come
without doubts.

1187
01:01:48,746 --> 01:01:50,664
SCHUMACHER: I was not
convinced that

1188
01:01:50,748 --> 01:01:52,874
he could hold up this weight
without John.

1189
01:01:52,959 --> 01:01:54,042
He hadn't done it before.

1190
01:01:54,127 --> 01:01:56,169
He hadn't been an
associate director before,

1191
01:01:56,254 --> 01:01:59,381
he hadn't been the number two,
he hadn't been a co-director before.

1192
01:01:59,674 --> 01:02:02,092
It was really throwing him
into the lion's den.

1193
01:02:02,802 --> 01:02:04,636
DOCTER: My biggest challenge
was that I was

1194
01:02:04,721 --> 01:02:06,847
following in the footsteps
of John Lasseter.

1195
01:02:06,931 --> 01:02:09,349
To come in and say,
"Okay, now I'm gonna direct this,"

1196
01:02:09,475 --> 01:02:11,476
it was a tough act to follow.

1197
01:02:11,769 --> 01:02:13,395
SCHUMACHER: Pete had this
fundamental idea

1198
01:02:13,479 --> 01:02:15,188
that when children say,
"'There's a monster in the closet,"

1199
01:02:15,273 --> 01:02:16,940
they're actually telling the truth.

1200
01:02:17,024 --> 01:02:19,776
The rest of it was all over the map.

1201
01:02:21,320 --> 01:02:22,988
DOCTER: There were too many
possibilities.

1202
01:02:23,072 --> 01:02:25,490
Monsters, it could be anything,
anything in the world.

1203
01:02:25,575 --> 01:02:28,118
So, it was almost too much freedom.

1204
01:02:28,661 --> 01:02:32,164
We knew we wanted fur.
We had no idea how to do it.

1205
01:02:32,248 --> 01:02:34,833
And that was, of course,
one of the more difficult things to do.

1206
01:02:34,917 --> 01:02:36,334
(MlKE WAZOWSKI SHOUTS)

1207
01:02:37,378 --> 01:02:38,879
(SULLEY GRUNTING)

1208
01:02:42,175 --> 01:02:43,425
MlKE WAZOWSKl: Take that!

1209
01:02:43,509 --> 01:02:44,551
(BOTH GROWL)

1210
01:02:44,635 --> 01:02:45,635
(GASPS)

1211
01:02:48,848 --> 01:02:51,224
Welcome to the Himalayas!

1212
01:02:51,309 --> 01:02:55,020
These people think differently
than normal people.

1213
01:02:55,813 --> 01:02:58,482
They're strange. In the best way.

1214
01:02:58,566 --> 01:02:59,941
DOCTER: When we thought
of Billy Crystal,

1215
01:03:00,026 --> 01:03:01,693
we thought,
"Wow, this is gonna be great."

1216
01:03:01,778 --> 01:03:04,446
Of course, he just added his
own unique spin to it.

1217
01:03:04,530 --> 01:03:06,573
Mike was an appealing,

1218
01:03:06,657 --> 01:03:09,075
odd little guy who I thought
was a combination

1219
01:03:09,160 --> 01:03:12,120
of Mr. Toad and Sammy Davis, Jr.

1220
01:03:12,205 --> 01:03:13,955
Think romantical thoughts.

1221
01:03:14,040 --> 01:03:17,417
(SINGING) You and me
Me and you

1222
01:03:17,502 --> 01:03:19,377
Both of us together!

1223
01:03:19,462 --> 01:03:21,713
And the way he moves and his face
and stuff like that.

1224
01:03:21,798 --> 01:03:25,217
And then, when I decided on a voice,
it just all seemed to work.

1225
01:03:25,301 --> 01:03:26,635
Scary feet, scary feet, scary feet. Oh!

1226
01:03:26,719 --> 01:03:28,261
The kid's awake! Okay, scary feet,

1227
01:03:28,346 --> 01:03:30,555
scary feet, scary feet, scary feet, scar. . .
Kid's asleep!

1228
01:03:30,640 --> 01:03:31,640
The whole little guy

1229
01:03:31,724 --> 01:03:33,642
was one of my favorite characters
that I've ever played.

1230
01:03:33,726 --> 01:03:34,810
Twins! And a bunk bed!

1231
01:03:34,894 --> 01:03:36,311
(GROWLING)

1232
01:03:37,313 --> 01:03:38,688
Ooh, I thought I had you there.

1233
01:03:38,773 --> 01:03:42,943
What shocked me about the movie
was the size of it.

1234
01:03:43,319 --> 01:03:44,402
(SULLEY GASPS)

1235
01:03:45,112 --> 01:03:47,948
CRYSTAL: I was astounded by the
chase and the door sequence.

1236
01:03:48,032 --> 01:03:50,158
When you see the millions
of doors moving,

1237
01:03:50,243 --> 01:03:52,911
and they're all individually done,
that just blew me away.

1238
01:03:53,079 --> 01:03:54,496
Hold on!

1239
01:03:54,580 --> 01:03:55,914
(MlKE WAZOWSKI SCREAMING)

1240
01:03:56,123 --> 01:03:57,415
(SCREAMING)

1241
01:03:59,460 --> 01:04:03,505
SCHUMACHER: It was a wild ride,
because it was such a complex movie,

1242
01:04:03,589 --> 01:04:06,174
and it didn't find its center
for a very long time.

1243
01:04:06,259 --> 01:04:09,261
And then when it did,
its center was so good,

1244
01:04:09,595 --> 01:04:10,846
people went nuts for it.

1245
01:04:10,930 --> 01:04:14,850
DOCTER: The last shot of
Monsters, Incorporated animation

1246
01:04:14,934 --> 01:04:17,435
is now officially final!

1247
01:04:17,770 --> 01:04:19,104
(ALL CHEERING)

1248
01:04:21,190 --> 01:04:24,359
SCHUMACHER: Pete emerged as
a remarkably sensitive,

1249
01:04:24,443 --> 01:04:28,864
smart, really great director,
and he owns this movie.

1250
01:04:28,948 --> 01:04:31,366
He completely owns this movie.

1251
01:04:31,701 --> 01:04:34,119
NARRATOR: The historic success
of Monsters, Inc. ,

1252
01:04:34,203 --> 01:04:37,372
the highest-grossing animated film
released to its date,

1253
01:04:37,456 --> 01:04:39,291
now placed added stress

1254
01:04:39,375 --> 01:04:41,877
on the next director in line,
Andrew Stanton.

1255
01:04:41,961 --> 01:04:45,130
BlRD: So, the pressure. It's begun?

1256
01:04:45,882 --> 01:04:51,469
$62,577 ,067 .

1257
01:04:53,306 --> 01:04:55,098
(ALL CHEERING)

1258
01:04:57,059 --> 01:04:58,059
(WHlSTLING)

1259
01:05:00,771 --> 01:05:04,608
There's no reason, Andrew,
to be feeling any more pressure.

1260
01:05:05,067 --> 01:05:07,027
I'm fine! I'm fine!

1261
01:05:12,283 --> 01:05:14,910
STANTCN: I remember in '92,
when my son was just born,

1262
01:05:14,994 --> 01:05:18,371
going to Marine World,
and they had this shark exhibit,

1263
01:05:18,456 --> 01:05:20,415
where you kind of walk through
a tunnel and they swim over you.

1264
01:05:20,499 --> 01:05:21,458
It was like a glass tunnel.

1265
01:05:21,542 --> 01:05:22,751
You could get up really close,

1266
01:05:22,835 --> 01:05:24,836
see underwater and lose
all your peripheral vision

1267
01:05:24,921 --> 01:05:28,089
of anybody around you
in the man-made world.

1268
01:05:28,174 --> 01:05:30,884
And I remember thinking then,
you know, this is 10 years ago,

1269
01:05:30,968 --> 01:05:32,594
"We could make this world."

1270
01:05:32,678 --> 01:05:36,556
CG would be perfect for this world,
you could capture it so well.

1271
01:05:40,019 --> 01:05:43,772
MR. RAY: (SINGING) Oh, let's name
the species the species, the species

1272
01:05:43,856 --> 01:05:45,273
Let's name the species
that live in the sea

1273
01:05:45,358 --> 01:05:46,316
Whoa!

1274
01:05:46,400 --> 01:05:49,069
There's porifera...

1275
01:05:49,153 --> 01:05:51,488
STANTON: Without meaning to,
I sort of made this epic journey

1276
01:05:51,572 --> 01:05:53,323
that takes you all over the ocean.

1277
01:05:53,407 --> 01:05:55,742
That meant every set piece
had to be different.

1278
01:05:55,826 --> 01:05:58,787
The look of being underwater
is actually quite simple

1279
01:05:58,871 --> 01:06:00,038
from a technical standpoint.

1280
01:06:00,122 --> 01:06:04,125
It was just really tough to dial
all the different ingredients just right.

1281
01:06:04,210 --> 01:06:06,795
You know, I think if I had known that's
what I was gonna be signing up for,

1282
01:06:06,879 --> 01:06:09,381
and everybody else,
I don't think anybody would've done it.

1283
01:06:09,715 --> 01:06:11,132
(BREATHING THROUGH
OXYGEN TANK)

1284
01:06:11,217 --> 01:06:12,258
Big.
FINDING NEMO

1285
01:06:12,343 --> 01:06:14,803
NARRATOR: Seeing his son kidnapped
before his eyes,

1286
01:06:14,887 --> 01:06:16,805
the overprotective father, Marlin,

1287
01:06:16,889 --> 01:06:20,642
travels across the vast ocean
to find his son, Nemo.

1288
01:06:20,726 --> 01:06:23,478
And along the way,
learns to become a better father.

1289
01:06:23,562 --> 01:06:25,188
DOLPHIN: So, these two little fish
have been

1290
01:06:25,272 --> 01:06:26,856
searching the ocean for days

1291
01:06:26,941 --> 01:06:28,608
on the East Australian Current. . .

1292
01:06:28,693 --> 01:06:31,152
FEMALE BlRD: . . .which means that he
may be on his way here right now.

1293
01:06:31,237 --> 01:06:32,570
That should put them
in Sydney Harbor. . .

1294
01:06:32,655 --> 01:06:33,947
MALE BlRD: . . .in a matter of days!

1295
01:06:34,031 --> 01:06:36,408
I mean, it sounds like this guy's
gonna stop at nothing till. . .

1296
01:06:36,492 --> 01:06:37,617
MALE BlRD 2: . . .until he finds his son.

1297
01:06:37,702 --> 01:06:38,952
I sure hope he makes it.

1298
01:06:39,036 --> 01:06:41,913
That's one dedicated father,
if you ask me.

1299
01:06:42,623 --> 01:06:43,623
The challenge on Nemo

1300
01:06:43,708 --> 01:06:46,042
is the same challenge that we had
on the first Toy Story,

1301
01:06:46,127 --> 01:06:49,004
which is making a good movie.
It really comes down to that.

1302
01:06:49,088 --> 01:06:53,091
I mean, each film has its own technical
hurdles that we have to overcome.

1303
01:06:53,551 --> 01:06:57,053
But we spend the first
two-and-a-half years

1304
01:06:57,138 --> 01:07:00,181
making these films doing nothing
but working out the stories.

1305
01:07:00,266 --> 01:07:02,809
SEAGULLS: Mine! Mine! Mine! Mine!
Mine! Mine! Mine! Mine! Mine! Mine!

1306
01:07:02,893 --> 01:07:06,646
Would you just shut up!
You're rats with wings!

1307
01:07:06,731 --> 01:07:08,857
This bloke's been looking
for his boy, Nemo.

1308
01:07:08,941 --> 01:07:10,608
NlGEL: Nemo?
PELlCAN: He was taken off the reef

1309
01:07:10,693 --> 01:07:13,111
-by divers and this. . .
-NlGEL: There, take it! You happy?

1310
01:07:13,195 --> 01:07:15,196
Mine! Mine! Mine! Mine!

1311
01:07:15,948 --> 01:07:17,699
(MAKES MARTlAL ARTS FlGHTING
SOUNDS)

1312
01:07:18,075 --> 01:07:19,075
Mine!

1313
01:07:19,952 --> 01:07:21,995
Every morning we get
together in the screening room

1314
01:07:22,079 --> 01:07:23,580
with the directors
and all the other animators

1315
01:07:23,664 --> 01:07:27,709
and we all show our shots
in various stages of completion.

1316
01:07:27,793 --> 01:07:31,337
Everybody is entitled to their opinion
and to say it out loud.

1317
01:07:31,422 --> 01:07:35,050
So it's a very healthy,
and sometimes intimidating, forum.

1318
01:07:35,134 --> 01:07:36,134
(MAN LAUGHS)

1319
01:07:36,218 --> 01:07:37,802
WOMAN: Doug is next.

1320
01:07:38,554 --> 01:07:40,430
MARLIN: Hey, guess what.

1321
01:07:40,514 --> 01:07:42,515
NEMO:What?
MARLIN: Sea turtles...

1322
01:07:43,184 --> 01:07:48,146
I met one, and he was 150 years old.

1323
01:07:49,190 --> 01:07:50,732
STANTON: You know, Nemo should be
looking at his dad

1324
01:07:50,816 --> 01:07:52,233
at the beginning of the shot.

1325
01:07:52,318 --> 01:07:53,276
SWEETLAND: All the time?

1326
01:07:53,360 --> 01:07:54,486
STANTON: Yeah.
He looks like he's dead.

1327
01:07:54,570 --> 01:07:55,570
(PEOPLE LAUGH)

1328
01:07:55,654 --> 01:07:56,905
STANTON: He looks like he's given up.
SWEETLAND: Okay.

1329
01:07:56,989 --> 01:07:58,615
STANTON: I think he's, anyway,
he looked at his dad,

1330
01:07:58,699 --> 01:08:00,200
and then looked at his fin,
and he should be, like,

1331
01:08:00,284 --> 01:08:01,993
looking at him for
acknowledgement the whole time.

1332
01:08:02,078 --> 01:08:03,328
SWEETLAND: Okay.
STANTON: Like they touch the fin

1333
01:08:03,412 --> 01:08:04,662
and they stay looking
at each other and. . .

1334
01:08:04,747 --> 01:08:06,414
SWEETLAND: Okay.
STANTON: I think that's missing.

1335
01:08:06,499 --> 01:08:08,124
(LAUGHING CONTINUES)

1336
01:08:08,209 --> 01:08:09,709
SWEETLAND: All right.

1337
01:08:11,378 --> 01:08:14,756
NEMO: 'Cause Sandy Plankton said
they only live to be 100.

1338
01:08:14,840 --> 01:08:17,425
MARLIN: Sandy Plankton? Do you
think I would cross the entire ocean...

1339
01:08:17,510 --> 01:08:21,679
SWEETLAND: I was, focusing primarily
on the father and not on...

1340
01:08:21,764 --> 01:08:22,847
Really not on Nemo.

1341
01:08:22,932 --> 01:08:26,684
So I just kind of had Nemo default
to this kind of eyes forward pose,

1342
01:08:26,769 --> 01:08:29,521
not even thinking about, like,
how it would read,

1343
01:08:29,605 --> 01:08:32,649
except that hopefully
you're looking at father, right?

1344
01:08:32,733 --> 01:08:35,860
But Andrew read it,
and he was totally right,

1345
01:08:35,945 --> 01:08:37,904
that it looks completely indifferent.

1346
01:08:37,988 --> 01:08:41,282
(LAUGHS) And, so now I have to give

1347
01:08:41,367 --> 01:08:43,368
the same treatment I gave father
to Nemo.

1348
01:08:44,662 --> 01:08:47,580
But you know, it's, you know,
it's not like starting over or anything,

1349
01:08:47,665 --> 01:08:50,333
but I have to imbue that
character with something.

1350
01:08:51,001 --> 01:08:53,378
So now what I can do is just go
back into the thumbnails

1351
01:08:53,462 --> 01:08:57,882
(LAUGHS) look, here's ghost of Nemo,
ghost of Nemo.

1352
01:08:59,135 --> 01:09:02,053
I have, like, father doing
all this acting to this lump.

1353
01:09:02,138 --> 01:09:06,057
So, now maybe what I could do
is just use these same drawings.

1354
01:09:08,978 --> 01:09:11,521
It'll be good, this shot'll be a lot better.

1355
01:09:11,605 --> 01:09:14,023
I had done all this stuff, too, where

1356
01:09:16,277 --> 01:09:18,319
the fin is, like, the symbol of the movie.

1357
01:09:18,404 --> 01:09:20,238
His accepting of his son
is also the letting go

1358
01:09:20,322 --> 01:09:22,574
of the past or the loss, the trauma.

1359
01:09:22,658 --> 01:09:25,368
And what is it. . .
What is it to take someone's hand?

1360
01:09:25,452 --> 01:09:27,745
Not only is it an opportunity
just to physically,

1361
01:09:27,830 --> 01:09:32,750
like touch and connect with his son,
it also marks the new relationship.

1362
01:09:36,422 --> 01:09:38,131
I'm so sorry, Nemo.

1363
01:09:48,517 --> 01:09:51,102
-Hey, guess what.
-What?

1364
01:09:51,187 --> 01:09:54,105
Sea turtles. . . I met one.

1365
01:09:54,940 --> 01:09:58,109
And he was 150 years old.

1366
01:09:59,111 --> 01:10:00,778
Hundred and fifty?

1367
01:10:01,113 --> 01:10:02,322
Yep.

1368
01:10:03,282 --> 01:10:07,035
'Cause Sandy Plankton said
they only live to be 100.

1369
01:10:08,329 --> 01:10:09,537
Sandy Plankton?

1370
01:10:09,622 --> 01:10:11,497
Do you think I would cross
the entire ocean

1371
01:10:11,582 --> 01:10:13,208
and not know as much
as Sandy Plankton?

1372
01:10:13,292 --> 01:10:14,292
(NEMO CHUCKLES)

1373
01:10:14,376 --> 01:10:16,377
MARLIN: He was 150, not 100!

1374
01:10:16,462 --> 01:10:19,631
Who is this Sandy Plankton
who knows everything?

1375
01:10:22,176 --> 01:10:26,554
NARRATOR: In 2003, Finding Nemo
surpassed Pixar's own previous marks,

1376
01:10:26,639 --> 01:10:29,599
making it the new highest grossing
animated film in history.

1377
01:10:29,683 --> 01:10:33,895
And director Andrew Stanton won
the Oscar for best animated feature.

1378
01:10:33,979 --> 01:10:36,064
But the enormous success
of Finding Nemo

1379
01:10:36,148 --> 01:10:38,566
meant that expectations
were now even higher,

1380
01:10:38,651 --> 01:10:43,112
as Brad Bird, the first outside director,
was invited in to direct a feature.

1381
01:10:43,572 --> 01:10:47,867
Well, here I am, pulling into Pixar,

1382
01:10:47,952 --> 01:10:52,455
first time, into Pixar. . . Yeah.

1383
01:10:52,539 --> 01:10:53,581
NARRATOR: Brad was
an old classmate

1384
01:10:53,666 --> 01:10:55,416
of John Lasseter's from CalArts.

1385
01:10:55,501 --> 01:10:57,043
He had made the critically acclaimed

1386
01:10:57,127 --> 01:11:00,213
2-D hand animated film,
The Iron Giant.

1387
01:11:02,216 --> 01:11:03,508
LASSETER: Brad and I stayed in touch,

1388
01:11:03,592 --> 01:11:07,011
and he pitched us on an idea
called The Incredibles,

1389
01:11:07,096 --> 01:11:08,471
and it's a family of superheroes,

1390
01:11:08,555 --> 01:11:11,557
and originally he was thinking
of it being cell-animated,

1391
01:11:11,642 --> 01:11:13,977
but he thought it could work
in 3-D computer animation.

1392
01:11:14,061 --> 01:11:15,645
I fell in love with it right away,

1393
01:11:15,729 --> 01:11:19,899
but the thing I loved about it the most
was this story of this family.

1394
01:11:19,984 --> 01:11:21,317
It's got so much heart to it.

1395
01:11:21,402 --> 01:11:23,194
I've just been given my card key.

1396
01:11:24,363 --> 01:11:28,700
Now I can get into all
the secret chambers of Pixar.

1397
01:11:28,784 --> 01:11:33,079
This is where A Bug's Life was
actually filmed, on location, right here.

1398
01:11:33,706 --> 01:11:34,956
(YELLING)

1399
01:11:35,040 --> 01:11:36,040
BlRD: Good to see you.

1400
01:11:36,125 --> 01:11:38,918
Any company that had
four hits in a row

1401
01:11:39,003 --> 01:11:42,171
would not be open
to changing anything.

1402
01:11:42,256 --> 01:11:44,924
This place was the exact opposite.

1403
01:11:45,009 --> 01:11:48,052
They were saying,
"'Look, we've had four hits in a row.

1404
01:11:48,137 --> 01:11:51,472
"We are in danger
of repeating ourselves,

1405
01:11:51,557 --> 01:11:56,561
"or of getting too satisfied
and we need to shake this place up."

1406
01:11:56,645 --> 01:11:59,105
Keep it moving. Keep it,
Kate, nice to see you. Keep it moving.

1407
01:11:59,189 --> 01:12:02,650
I'm here to tell you, you guys are
kind of in your wood-fired pizza mode

1408
01:12:02,735 --> 01:12:05,069
and, a lot of you are,

1409
01:12:05,154 --> 01:12:09,532
"Yeah, I work at the place
where we make hit after hit."

1410
01:12:10,451 --> 01:12:11,576
(AUDIENCE LAUGHS)

1411
01:12:11,660 --> 01:12:16,497
But, you know, I'm telling you,
I've been out in that real world

1412
01:12:16,582 --> 01:12:18,374
as some of you also have been,

1413
01:12:18,459 --> 01:12:21,502
and you who have been out there
know what I'm talking about.

1414
01:12:21,587 --> 01:12:23,129
This is an anomaly,

1415
01:12:23,213 --> 01:12:26,799
this place is, A, really freakishly

1416
01:12:26,884 --> 01:12:30,345
alone in this hit-after-hit aspect,

1417
01:12:30,429 --> 01:12:32,055
and, two,

1418
01:12:33,140 --> 01:12:38,061
you know, these kind of projects
don't happen that often.

1419
01:12:38,145 --> 01:12:40,355
Grab this opportunity and run with it.

1420
01:12:40,439 --> 01:12:43,316
You know, film is forever,
you know, pain is temporary.

1421
01:12:43,400 --> 01:12:44,650
(AUDIENCE LAUGHS)

1422
01:12:45,110 --> 01:12:48,780
LASSETER: Once we brought Brad
into Pixar, we all were learning again.

1423
01:12:48,864 --> 01:12:52,992
And he has brought in his
cldse colleborators on Iron Giant,

1424
01:12:53,077 --> 01:12:55,036
and they are amazing.

1425
01:12:55,120 --> 01:12:58,247
BlRD: The 2-D people that I brought up
wrestled with the box,

1426
01:12:58,332 --> 01:13:01,417
you know, just trying to figure out
how to make the computer

1427
01:13:01,502 --> 01:13:03,378
do what you want it to do.

1428
01:13:03,462 --> 01:13:05,755
The computer exists in two worlds,

1429
01:13:05,839 --> 01:13:08,966
it's either the most brilliant thing
you've ever seen,

1430
01:13:09,051 --> 01:13:10,760
or it's completely mad.

1431
01:13:10,844 --> 01:13:12,136
(BEEPING)

1432
01:13:13,597 --> 01:13:16,557
NARRATOR: The 2-D animators took
the traditional storyboarding process

1433
01:13:16,642 --> 01:13:18,559
into the third dimension,

1434
01:13:18,644 --> 01:13:21,813
providing dynamic new ways
to visualize storytelling.

1435
01:13:21,897 --> 01:13:22,897
(CHUCKLES)

1436
01:13:30,072 --> 01:13:33,741
If you named the 10 most
difficult things to do in animation,

1437
01:13:33,826 --> 01:13:37,787
we had them all, and large amounts
of them all, humans. . .

1438
01:13:37,871 --> 01:13:39,205
POLlCE OFFlCER: Police officers!

1439
01:13:39,289 --> 01:13:41,791
BlRD: Hair, fabric.

1440
01:13:41,875 --> 01:13:43,960
Hair and fabric under water.

1441
01:13:44,044 --> 01:13:46,379
Hair and fabric
blowing through the air.

1442
01:13:46,630 --> 01:13:47,964
It was just endless.

1443
01:13:52,803 --> 01:13:53,845
(GUN FlRING)

1444
01:13:55,431 --> 01:13:56,431
(GRUNTS)

1445
01:14:02,229 --> 01:14:03,479
-See that?
-Yeah.

1446
01:14:03,564 --> 01:14:05,356
That's the way to do it.

1447
01:14:05,441 --> 01:14:06,774
That's old school.

1448
01:14:06,859 --> 01:14:07,859
(LAUGHS)

1449
01:14:07,943 --> 01:14:09,610
Yeah. No school like the old school.

1450
01:14:11,071 --> 01:14:14,574
NARRATOR: The Incredibles marked
Pixar's sixth hit in a row,

1451
01:14:14,658 --> 01:14:16,284
and Brad Bird won his first

1452
01:14:16,368 --> 01:14:19,078
Academy Award
for best animated feature.

1453
01:14:20,581 --> 01:14:23,624
BlRD: Now that I've made a Pixar film,
a lot of people have asked,

1454
01:14:23,709 --> 01:14:25,334
"What is the secret formula?"

1455
01:14:25,419 --> 01:14:28,129
As if there's some magical calculation.

1456
01:14:28,213 --> 01:14:32,467
And I say, "It's really pretty simple,
everyone here loves films.

1457
01:14:32,551 --> 01:14:36,762
"And they just wanna make something
that they themselves wanna see."

1458
01:14:39,266 --> 01:14:42,351
NARRATOR: By 2004, the success
ofThe Incredibles

1459
01:14:42,436 --> 01:14:44,645
and other computer-animated films

1460
01:14:44,730 --> 01:14:48,566
was leading to an industry-wide
belief that making CG movies

1461
01:14:49,151 --> 01:14:51,360
was a foolproof
formula for box office hits.

1462
01:14:53,113 --> 01:14:56,199
As many of the 2-D films
failed at the box office,

1463
01:14:56,325 --> 01:15:00,578
hand-drawn animation now faced
extinction for the first time in history.

1464
01:15:01,497 --> 01:15:03,831
There was this period
in this country,

1465
01:15:03,916 --> 01:15:07,335
and it happened at Dreamworks
and it happened at Disney Animation,

1466
01:15:07,419 --> 01:15:11,589
and that was that they had some films
which hadn't done well.

1467
01:15:12,674 --> 01:15:16,093
The stories weren't strong,
to be candid,

1468
01:15:17,137 --> 01:15:20,181
and the heads of the respective
studios at the time said,

1469
01:15:20,265 --> 01:15:21,807
"Well, the problem is they're in 2-D,

1470
01:15:21,892 --> 01:15:24,727
"and the audience
has lost the taste for 2-D."

1471
01:15:24,811 --> 01:15:26,437
And so they switched over to 3-D,

1472
01:15:26,522 --> 01:15:29,273
and basically shut down
2-D animation in this country.

1473
01:15:29,358 --> 01:15:34,278
The derived idea was, "Well,
nobody wants to see 2-D anymore."

1474
01:15:36,323 --> 01:15:37,365
(STUTTERS)

1475
01:15:37,449 --> 01:15:39,700
The fact was, they'd love
to see a good 2-D movie,

1476
01:15:39,785 --> 01:15:42,537
that was never the question,
you know, but. . .

1477
01:15:45,082 --> 01:15:46,374
It was horrible, you know,

1478
01:15:46,458 --> 01:15:50,461
to come to this conclusion
that only 3-D was

1479
01:15:51,964 --> 01:15:53,256
gonna be our future.

1480
01:15:53,799 --> 01:15:56,133
There was enormous
loss of morale,

1481
01:15:56,218 --> 01:15:59,053
there was an enormous
loss of the will to live,

1482
01:15:59,137 --> 01:16:01,389
in a sense, of making good product.

1483
01:16:01,473 --> 01:16:04,350
And they were selling off
animation desks,

1484
01:16:04,434 --> 01:16:08,563
they were, you know, just leading
talented artists out the door

1485
01:16:08,647 --> 01:16:11,857
by their nose and saying, you know,
"We don't need you anymore."

1486
01:16:13,026 --> 01:16:15,236
CLEMENTS: And there was
a very painful period

1487
01:16:15,320 --> 01:16:19,282
that was like someone dying,
just to see what happened,

1488
01:16:19,366 --> 01:16:23,661
I mean it had to do with so many,
many people losing their jobs.

1489
01:16:24,997 --> 01:16:27,540
But even more than that,
just, a sort of art form

1490
01:16:27,624 --> 01:16:30,918
that had been built up
over a period of decades,

1491
01:16:31,003 --> 01:16:37,425
was just abandoned, I think because it
was not the hot ticket at the moment.

1492
01:16:38,969 --> 01:16:42,221
CATMULL: Everybody at Pixar
loves 3-D animation,

1493
01:16:42,306 --> 01:16:46,100
you know, we helped develop it.
But we also love 2-D animation,

1494
01:16:46,184 --> 01:16:50,396
and to think that 2-D was shut down,
and that we were used as an excuse

1495
01:16:50,480 --> 01:16:52,231
to shut it down was awful.

1496
01:16:52,733 --> 01:16:56,152
We saw this
art form being thrown away,

1497
01:16:56,236 --> 01:16:59,280
so, for us, it was just,
it was a tragic time.

1498
01:17:00,532 --> 01:17:03,284
NARRATOR: As Pixar and Disney
faced the end of their contract,

1499
01:17:03,535 --> 01:17:07,288
the two studios clashed over terms
of a more equitable deal.

1500
01:17:07,414 --> 01:17:11,125
All the while, Disney prepared
to develop direct-to-video sequels

1501
01:17:11,209 --> 01:17:14,337
of the Pixar films
without Pixar's involvement.

1502
01:17:16,006 --> 01:17:19,383
Our belief is that,
since we created the characters,

1503
01:17:19,468 --> 01:17:23,179
the original creators are the ones
who should carry on with it,

1504
01:17:23,263 --> 01:17:24,805
and give them life.

1505
01:17:24,890 --> 01:17:27,642
And to turn it over to somebody
else for short-term economic gain

1506
01:17:27,726 --> 01:17:29,310
just didn't make any sense.

1507
01:17:29,394 --> 01:17:33,356
It was like turning over your children
to somebody else.

1508
01:17:33,440 --> 01:17:35,858
We were gonna lose those characters.

1509
01:17:35,942 --> 01:17:38,319
It was actually unfortunate at that time

1510
01:17:38,403 --> 01:17:40,655
because we'd had this
phenomenal relationship

1511
01:17:40,739 --> 01:17:41,864
with Disney all these years,

1512
01:17:41,948 --> 01:17:43,282
where we were
an independent company

1513
01:17:43,367 --> 01:17:44,867
and they did the distribution
and the marketing.

1514
01:17:45,744 --> 01:17:49,830
NARRATOR: By 2004, Steve Jobs
opened talks with other studios,

1515
01:17:49,915 --> 01:17:53,167
while at Pixar, a cloud of anxiety
hung over employees

1516
01:17:53,251 --> 01:17:55,503
who felt that a merger
with a larger company

1517
01:17:55,587 --> 01:18:00,007
could threaten the loss of their
unique spirit and creative culture.

1518
01:18:00,092 --> 01:18:02,510
CATMULL: It was very clear that none
of them wanted to do that.

1519
01:18:02,594 --> 01:18:04,512
They wanted to be
an independent company,

1520
01:18:04,596 --> 01:18:06,263
whereas if we were
to become independent,

1521
01:18:06,348 --> 01:18:07,556
we'd have to take on marketing

1522
01:18:07,641 --> 01:18:09,975
and distribution
and get another partner.

1523
01:18:10,060 --> 01:18:14,355
And it would change the culture in
ways that we didn't necessarily want.

1524
01:18:14,439 --> 01:18:16,774
NARRATOR: But by 2005,
a corporate shake-up

1525
01:18:16,858 --> 01:18:19,694
within Disney led
to the replacement of Michael Eisner.

1526
01:18:19,778 --> 01:18:22,446
Bob Iger was appointed
as the new CEC,

1527
01:18:22,531 --> 01:18:24,323
and expectations ran high

1528
01:18:24,616 --> 01:18:27,952
that he might repair
the broken relationship with Pixar.

1529
01:18:28,829 --> 01:18:32,039
As I neared the day
that I was going to become CEO ,

1530
01:18:32,124 --> 01:18:35,876
and I started to focus more and more
about the future of the company,

1531
01:18:35,961 --> 01:18:38,003
it became more and more clear that

1532
01:18:38,463 --> 01:18:41,382
for Disney to truly be
successful in the future,

1533
01:18:41,466 --> 01:18:44,301
we had to return to
the glory days of animation.

1534
01:18:44,386 --> 01:18:46,887
So I began focusing on how to do that,

1535
01:18:46,972 --> 01:18:50,224
and it really begins
with finding the right people.

1536
01:18:50,308 --> 01:18:52,935
The more I thought about it,
the more I realized that

1537
01:18:53,019 --> 01:18:57,273
Pixar had more of the right people
than probably any other

1538
01:18:58,233 --> 01:19:00,818
place in the world,
from an animation perspective.

1539
01:19:00,986 --> 01:19:05,239
I then went to the opening of
Hong Kong Disneyland in September,

1540
01:19:05,323 --> 01:19:06,741
and the parade went by.

1541
01:19:07,159 --> 01:19:10,536
It hit me that the characters
that were in the parade

1542
01:19:10,620 --> 01:19:14,707
all came from films that had been
made prior to the mid-'90s,

1543
01:19:14,791 --> 01:19:17,168
except for some of
the Pixar characters.

1544
01:19:17,252 --> 01:19:20,379
I felt that I needed to think
even more out of the box

1545
01:19:20,464 --> 01:19:21,672
than I had been thinking,

1546
01:19:21,757 --> 01:19:24,884
and I had a much
greater sense of urgency.

1547
01:19:24,968 --> 01:19:27,219
I became CEO October 1st.

1548
01:19:27,304 --> 01:19:31,974
I called Steve around that time
and said I thought we ought to talk,

1549
01:19:32,058 --> 01:19:33,851
I had some bigger ideas.

1550
01:19:33,935 --> 01:19:36,937
And that began
a long period of discussion,

1551
01:19:37,022 --> 01:19:40,024
because it was very
serious for both sides.

1552
01:19:41,109 --> 01:19:45,154
He really needed to feel comfortable
that Pixar was in the right hands

1553
01:19:45,238 --> 01:19:48,949
and, more importantly,
respect the talent and the culture.

1554
01:19:49,868 --> 01:19:54,079
We were extremely impressed with
his view of where Disney could go.

1555
01:19:54,164 --> 01:19:57,124
This changed
the equation dramatically,

1556
01:19:57,209 --> 01:19:59,293
and in the end
with weighing everything,

1557
01:19:59,377 --> 01:20:00,419
we came to the conclusion

1558
01:20:00,504 --> 01:20:03,297
that the best thing we could do
was to join up with Disney.

1559
01:20:05,342 --> 01:20:07,927
NARRATOR: The $7 .4 billion
acquisition deal

1560
01:20:08,011 --> 01:20:10,471
provided Steve Jobs a seat
on the Disney board

1561
01:20:10,555 --> 01:20:12,223
as the company's largest shareholder,

1562
01:20:12,307 --> 01:20:14,558
made John Lasseter
Chief Creative Officer,

1563
01:20:14,643 --> 01:20:18,813
and Ed Catmull, President of Disney
and Pixar Animation Studios.

1564
01:20:18,897 --> 01:20:21,732
We're convinced that Bob
really understands Pixar,

1565
01:20:22,359 --> 01:20:26,028
and we think we have
some appreciation of Disney

1566
01:20:26,112 --> 01:20:27,988
and love the unique Disney assets

1567
01:20:28,073 --> 01:20:30,157
like being able to get the characters
in the theme parks

1568
01:20:30,242 --> 01:20:33,577
and really express them throughout
all of Disney's incredible assets.

1569
01:20:33,662 --> 01:20:38,249
And we think we understand
how to keep Pixar being Pixar

1570
01:20:38,542 --> 01:20:42,086
and how to spread some of
that culture around and maybe,

1571
01:20:42,170 --> 01:20:44,129
you know, a few other parts
of Disney as well.

1572
01:20:44,214 --> 01:20:46,298
"Cause we think we got something
pretty good going here.

1573
01:20:47,217 --> 01:20:48,926
CATMULL: While we will
make 3-D movies,

1574
01:20:49,010 --> 01:20:50,886
we're also gonna make 2-D movies

1575
01:20:50,971 --> 01:20:53,597
'cause it's part of this wonderful
heritage that we've got here,

1576
01:20:53,682 --> 01:20:55,307
and it's a beautiful art form.

1577
01:20:55,392 --> 01:20:59,854
It feels like this is the true culmination
of the building of Pixar

1578
01:20:59,938 --> 01:21:02,648
and this amazing company into
something which will continue on

1579
01:21:02,732 --> 01:21:05,025
and continue to make waves
in the future.

1580
01:21:05,110 --> 01:21:06,944
This deal is expected
to close this summer

1581
01:21:07,028 --> 01:21:08,821
just about the time
that Pixar will release

1582
01:21:08,905 --> 01:21:10,823
its seventh feature film, called Cars.

1583
01:21:10,907 --> 01:21:11,907
(LIGHTNING McQUEEN WHOOPS)

1584
01:21:16,746 --> 01:21:19,748
NARRATOR: John Lasseter's return
to the director's chair

1585
01:21:19,833 --> 01:21:21,292
came with the release of Cars.

1586
01:21:22,711 --> 01:21:25,254
A film inspired by
a cross-country road trip

1587
01:21:25,338 --> 01:21:27,840
he took with his family in 1999.

1588
01:21:28,258 --> 01:21:30,885
Hi, this is great. Blue Ridge Parkway.

1589
01:21:35,223 --> 01:21:38,225
NARRATOR: Set in a bygone town
on Route 66,

1590
01:21:38,310 --> 01:21:41,437
John's personal love of cars
and the racing world

1591
01:21:41,521 --> 01:21:43,647
inspired a new level of beauty,

1592
01:21:43,732 --> 01:21:47,151
speed and a heightened reality
in computer animation.

1593
01:21:47,527 --> 01:21:48,611
Morning, Sleeping Beauty.

1594
01:21:48,695 --> 01:21:49,695
(GASPS)

1595
01:21:49,779 --> 01:21:50,821
(LAUGHS)

1596
01:21:52,365 --> 01:21:55,576
NARRATOR: Cars became the seventh
hit in a row for Pixar.

1597
01:21:55,660 --> 01:21:57,578
And the new relationship with Disney

1598
01:21:57,662 --> 01:21:59,914
was starting off on the right foot.

1599
01:21:59,998 --> 01:22:02,291
Ed and John now looked to the future

1600
01:22:02,375 --> 01:22:05,377
with the challenge of guiding
two animation studios.

1601
01:22:05,462 --> 01:22:09,089
And John, returning to his roots
to creatively oversee

1602
01:22:09,174 --> 01:22:12,426
all of Disney's theme parks
and attractions.

1603
01:22:12,510 --> 01:22:15,846
This. . . This is just, it's so beautiful.
Flik up there.

1604
01:22:17,766 --> 01:22:19,516
John's a real big Disney fan.

1605
01:22:20,185 --> 01:22:21,852
I mean, he worked
in the amusement parks,

1606
01:22:21,937 --> 01:22:23,479
he grew up on Disney.

1607
01:22:23,563 --> 01:22:26,273
(LAUGHS) Oh, look at. . . Look at this.
This is amazing!

1608
01:22:26,358 --> 01:22:27,399
(CHlLDREN CHATTERING)

1609
01:22:27,484 --> 01:22:30,110
MlLLER: He's thrilled to be on that lot

1610
01:22:30,195 --> 01:22:33,614
and kind of be able to go everywhere
he wants to go, and see what's there.

1611
01:22:33,698 --> 01:22:36,408
And bring things up
from the past, explore. . .

1612
01:22:36,493 --> 01:22:39,119
1978, 27 years ago,

1613
01:22:39,204 --> 01:22:42,331
was the last time I skippered
a Jungle Cruise.

1614
01:22:42,415 --> 01:22:43,749
And I want everybody as we go...

1615
01:22:43,833 --> 01:22:46,794
His feelings are so good about it.

1616
01:22:46,878 --> 01:22:50,381
You had such
a remarkable man in Disney.

1617
01:22:51,216 --> 01:22:54,176
It was a great intuition that he had,

1618
01:22:54,260 --> 01:22:56,345
he seemed to know
everything ahead of time.

1619
01:22:56,429 --> 01:22:59,306
I find the same thing
there with Lasseter.

1620
01:22:59,391 --> 01:23:03,185
He's pretty much
an image of Walt, I think.

1621
01:23:07,023 --> 01:23:09,733
WALT DISNEY: When planning a new
picture, we don't think of grown-ups,

1622
01:23:09,818 --> 01:23:11,402
and we don't think of children.

1623
01:23:11,486 --> 01:23:14,738
But just of that fine,
clean, unspoiled spot

1624
01:23:14,823 --> 01:23:16,407
down deep in every one of us

1625
01:23:16,491 --> 01:23:18,158
that maybe the world
has made us forget,

1626
01:23:18,243 --> 01:23:21,495
and that maybe our pictures
can help recall.

1627
01:23:27,377 --> 01:23:31,171
LASSETER: Well, the future of Pixar
to me is going to be a continuing

1628
01:23:31,256 --> 01:23:32,715
making these great films,

1629
01:23:32,799 --> 01:23:35,342
with more and more
visionary directors.

1630
01:23:35,427 --> 01:23:37,845
And then give them creative
ownership of what they do,

1631
01:23:37,929 --> 01:23:41,432
so they can be proud
of it for the rest of their life.

1632
01:23:42,434 --> 01:23:47,146
There are so many young people today
that want to be animators,

1633
01:23:47,230 --> 01:23:50,983
that are fascinated by animation,
more than ever before.

1634
01:23:51,067 --> 01:23:55,279
So it's a field that is inspiring
and exciting.

1635
01:23:56,531 --> 01:23:59,366
There's a real advantage
being in a new medium.

1636
01:23:59,451 --> 01:24:03,620
We're still setting ourselves up
for things we've never done before.

1637
01:24:06,166 --> 01:24:09,543
HANKS: I feel like I'm in Dumbo,
I feel like I'm in Pinocchio.

1638
01:24:09,627 --> 01:24:12,379
This is truly going to be timeless
and forever

1639
01:24:12,464 --> 01:24:14,715
and will always land
in the consciousness

1640
01:24:14,799 --> 01:24:17,634
of yet another generation
of moviegoers.

1641
01:24:19,429 --> 01:24:23,223
JOBS: Pixar's seen by a lot of folks
as an overnight success,

1642
01:24:23,308 --> 01:24:27,394
but if you really look closely, most
overnight successes took a long time.

1643
01:24:28,521 --> 01:24:29,688
Kachow!

