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Visit www.Fastbet99.club
Trusted Trusted Online Gambling Agent

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This is 2546.

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The technical progress of this era has made it possible for the entertainment industry to develop.

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first-person virtual reality,
film and video game successors,

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offers luxurious adventure and relaxation
a scenario that exceeds all previous expectations.

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Virtual reality is the culmination of the entertainment industry -

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- and, apparently, the most addictive
Drugs that have ever been known to humans.

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People look for pauses from
physical world existential problems

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spend their last credit to fund
the continuation of their dream world.

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Two rival companies control the market, Global
Corporation G and Global Corporation I.

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The latter has created a secret, closed virtual reality,
filled with personal memories, archive material,

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and the initial "game" program and development of documents from the last millennium  They have succeeded in reconstructing an era that we think all
memories and records are lost in the first cyber war.

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They have recreated the 1980s, which
witnessed the birth of video game development,

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an event where politically and economically
are limited to small European countries, Hungary,

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has an important role.

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My name is AMI, Global Corporation
G & apos's Artificial Main Intelligence.

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As an agent 41-25, your mission
is to enter the GCI

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system  and collect all information related to
for historical game development

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There are many traps and security
Steps are built in the constructs of their reality,

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includes automatic
the network is interrupted every 2 hours.

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If you don't succeed in time,
Your awareness will be trapped there.

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We have investigated
survey programs into their systems

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which will help you
provide reference information

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Pay attention to details and caution.
Report all the information you get.

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Ami, I'm in the system.
Check the network connection!

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stable network connection.

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Search our investigation survey
program and start getting information.

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In the eighties, Hungary was part of the Comecon and
under the strict influence of the Soviet Union.

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This is why evolution is strong from East-West
Export-import activities are very special;

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You can practically say that Hungary
The development of the game industry is developing independently.

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This industry has two key figures.

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One of them is a gentleman
named Robert Stein,

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who defected to England in the fifties
and created a company called Andromeda.

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The other is Gábor Rényi,
, who leads the Novotrade company.

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Novotrade will make games in Hungary, and
Stein companies will consider them Western partners.

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Novotrade, because the socialist law at that time, should not have been able to form the first Hungarian joint stock company.

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Rényi basically creates a company that
if it is not imagined in socialist countries.

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For some reason, during the socialist years, Hungary
legislators never revoked the 1870 trade law.  So there are applicable laws
which allows companies to form,

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even though there is no ministry
want to know about us,

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and we accept the classification from the Bureau
Statistics that make our affiliation unclear.

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I did not say it was done professionally, because
There was no professionalism in Hungary at the time,

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but many things
are done in a very smart way.

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We are talking about the first Hungarian joint stock company.
Don't imagine this as a skyscraper from New York,

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but as a basement.
Okay, the cellar, not the cellar,
But basically they are renovating the basement.

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Which is rather surprising.

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Ami, I am on my way to England in a fighter plane Spitfire
aircraft simulator developed by Hungary in 1985.

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I am on a mission to find out what caused Robert Stein to enter the gaming industry in the early eighties.

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What I know so far is that Stein is sharing
chess computers when meeting David Bishop.

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One day Stein told Bishop about himself
new business plan, and offered him a job.

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What he said was, "I know Jack Tramiel,
who is the head of Commodore?"

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He gave me the first twenty or thirty
Commodities 64s from the production line,

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"and I will arrange for all these rocket scientists
and math professors to make computer games."

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Commodore
sales director is my best friend,

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and we have a good relationship
when he becomes a sales director.

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I also have good relations with
the president, who survived from Auschwitz;

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I have been to Hong Kong
with him several times.

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So it's a good relationship.
It seems like that
they will have a lot of success,

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and if they want great success,
we will also be a big success.

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In December 1982, I had good luck when
John Baxter, director of sales of British Commodore,

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appears with Commodore 64 and floppy 1541
drives, followed by my friend Robert Stein.

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They told me, "Gábor, we want
to develop game software in Hungary.  Software is difficult to transfer
From one place to another,

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which guarantees our confidentiality.

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Gábor, announces a competition,
to gather some ideas. "

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Ami, I have gained access to documents about
the beginning of video game development in Hungary. -design about it,

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and quickly contact Novotrade.

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We appear, and tell them that we have heard it
are doing game development, and ask can we join?

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They look at us and ask what the one we are talking about,
said that they did not know about such a thing.

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Then they start hanging around the office, because there
Are these two young people, and no one knows what they want.

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"Oh, right, we just got the package yesterday,
It's in the next room."

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And that's it, a C64, wrapped up.
"We don't know what
to do, but if you are interested, look."

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We jump there, addicted,
even without any documentation.

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What's interesting about that machine is that it's the second C64 ever produced in the UK  so the serial number on it is 0000000002.

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Look at this, Ami!
In the middle of January
1983, Novotrade turned to Hungarians,

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ask them to submit the game concept

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in a place on TV shows
Ideas for National Business Innovation.

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The program airs in mid-January;
At the end of January,
more than one thousand applications have arrived.

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We read storyboards day and night,
to find out which ideas we want to use.

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Most ideas are simple games,
with various levels of detail.

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Some people draw something,
even sent in screen layouts,

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and a good storyboard from what they
imagined would make a good game.

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Existing computer games
have never arrived in Hungary,

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so people can bring fresh ideas
and new approaches to game design.

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Most of the ideas are
good or ordinary,

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But there are four or five good ones.

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Based on the picture, we chose the
we found worthy of translation,

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and send them to England in English.

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What reached the Commodore was about one hundred and twenty to a hundred and twenty story boards.

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They take around ten, and we
start developing it.

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And that's how Hungary
game development begins.

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Most people who submit applications insist that they want to be involved in development,

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and they are people
bring programmers in

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You have engineers and telecommunications technicians  who has seen the previous processor
and knows what the memory is

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You also have mathematician programmers from ELTE
universities who have seen large operating systems,

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COBOL, and very large
reel-to-reel tapes before...

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They have some quite serious
people appear on Novotrade;

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Once the competition begins to form,
and the project must begin,

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They start forming teams, and we
are paired with several veterans.

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It's really loose;
We applied to Novotrade, they received it, we signed a contract, they gave us a machine,

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and they told us that we must start work
and to tell them when we are finished.

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Of course, they check up on our progress.

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We have never had an office
we have to work.

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Novotrade mostly only provides a framework for young people
people who are enthusiastic about doing something.

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The point is that everyone works at home,
and Novotrade are more meeting points

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where you can come
and show what you do at home.

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Whenever we work together, we agree
where to meet the day after tomorrow.

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We do not have a fixed location, we just
drive around carrying C64.

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As soon as the machine arrives, Commodore,
I feel this machine will change my life;

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It just looks so perfect,
Even the box is pure.

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And I think this later
It turns out right.

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Ah, it seems like the first five games made in Hungary
were published on Commodore and released as Commodore software.

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Hungarian games are also released by
Mirrorsoft, Quicksilva, Virgin, and Activision,

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among other big game publishers.

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A number of these games have been included
some outstanding technical achievements.

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In Arctic Shipwreck, the developer succeeded
to move 3D fullscreen ice floe.

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Ami, I found an article about
two young British marketing people

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establishing a company
is called Domark in 1984.

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They have no clue about game development
, but they have sensational ideas.

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The first person who can pass the game and find
a secret telephone number pinned,

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and ring the number,
they will win twenty five thousand pounds.

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Twenty five thousand pounds
A lot of money in England at that time  especially for someone who has
Drinking at home is unemployed for six months.

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We don't know who made this game.
I t
is quite difficult, actually there is no community,

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there is no way you can actively find
studio.
They are all put together,

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many of them, in the north of England,
in Manchester and Liverpool,

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and they are put together
in a small basement office.

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That is all very...
It is a home industry.

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Want to produce Eureka in record-breaking
time for both Commodore 64 and Spectrum

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systems  doesn't make finding the right one
the development team is easier.

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Domark was lucky enough
David Bishop and Robert Stein joined,

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and with them the possibility
develop a degree in Hungary.

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Robi comes and tells us that no one else wants
touch this, so it might turn out to be something big,

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not only in the UK but in the gaming industry
In general, and say we have to take the job.

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We only looked at each other,
and in Andris Császár;

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The game must be delivered on two different types
machines at the same time, without bugs, and so on.

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So we told Robi that this was almost impossible,
of course no sane person would be willing to do this.

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At the same time, it's interesting, sounds
exciting, and we never even talk about the money.

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So we said, "Robi, tell them a large number," and he gave them
more zero numbers in it than we have seen before,

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think that they will turn around
we immediately go down

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The next day the phone rings and we have
it turns green
We are ready to go.

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Ami, I know about others
key figures involved with Eureka.

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Because it is a text adventure, the story and the puzzle are written by Ian Livingstone,

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many successful writers
Fight fantasy books.

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My main role is to come up with
the storyline (that you can travel through time,

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(and have adventure through
Time is the main premise)

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and how it all comes together... how do
hide instructions in the art booklet,

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which I have been assigned by the artist
I have used in the Workshop Games.

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Some instructions are in the artwork, some of which are in the text on
rulebook, and of course many of them are it is in the game itself,

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so the process is quite complicated.

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It is a task that is bigger than me
think it will be,

159
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because it has never made a video game before,
I do not really understand its limitations ,

160
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I want to make it, you know, big,
and we have to compromise a little,

161
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But that is all part of the
learning experience

162
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Ian Livingstone did it all the way
the fifth Caribbean level he stopped being realistic,

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and start appearing with things like "... and
then the player goes up to the submarine!"

164
00:15:20,918 --> 00:15:25,333
So we have to tell him "No, no, no, no
hydroplanes, it can't be implemented.

165
00:15:25,334 --> 00:15:29,249
Yes, they can take their shells
and throw them, but there are no planes."

166
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Then he starts to get too detailed about it, and
we have to tell him "No, no, no, this won't work."

167
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To produce the game
on time for both systems,

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the developers create virtual machines
with new programming languages,

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which is a unique solution at that time.

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The code written in this environment is easy
to convert to Commodore and Spectrum systems,

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and then adjusted for each
platform by a different team.

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Andris Császár and the Commodore team
are in the city,

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and we are on the hill in District II,

174
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and sometimes we take a taxi back and forth.

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So a taxi will appear on the
Commodore team,

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or a graphic artist or programmer will bring one to
Team Spectrum in the middle of the night, at 1.30 in the morning,

177
00:16:10,292 --> 00:16:13,208
and they will have conversations like,

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00:16:13,209 --> 00:16:19,249
"Hey, at the entrance to Vestal Virgins, guard damage
Must be reduced by two points, because it's too much."

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00:16:19,250 --> 00:16:24,500
And taxi drivers, they've seen lots of things in Budapest's nightlife,

180
00:16:24,501 --> 00:16:30,708
but the address is not a psychiatric institution or a
nightclub... So, we see some strange looks, go

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00:16:30,709 --> 00:16:33,959
"What?
Huh?
What is a Vestal Virgin?"

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Ami, I found a book that reads
that Domark accused Novotrade

183
00:16:38,709 --> 00:16:41,917
£ 660
for every day the project is late,

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00:16:41,918 --> 00:16:45,291
who may have contributed to
very fast development.

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00:16:45,292 --> 00:16:50,082
There will be a time when we don't go home for three years
days, or our wife enters, shows us our child,

186
00:16:50,083 --> 00:16:54,208
bring some food, and go,
and we go back to the list of bugs.

187
00:16:54,209 --> 00:16:56,208
That's how to get to the end.

188
00:16:56,209 --> 00:17:00,541
The last week was spent in my father-in-law's apartment;

189
00:17:00,542 --> 00:17:05,458
We put a list of bugs in the closet door, which
looks great in the household environment.

190
00:17:05,459 --> 00:17:11,500
That's where we throw the last master record from
window to David Bishop (who is waiting by taxi)

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00:17:11,501 --> 00:17:16,125
which he caught, thankfully, and took off
almost in time to catch his plane to London.

192
00:17:25,375 --> 00:17:29,208
It's on Spectrum and Commodore,

193
00:17:29,209 --> 00:17:33,541
and I think we sell pretty
fifty thousand each,

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00:17:33,542 --> 00:17:36,917
I will say the total number is
about one hundred thousand copies.

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It exploded with a big explosion.
That is basically placed
base for game development on Novotrade

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become a separate branch, with the team itself.

197
00:17:46,250 --> 00:17:50,917
We start hiring other people,
the team grows big enough,

198
00:17:50,918 --> 00:17:54,292
and this brings some good press.

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00:17:56,334 --> 00:17:59,500
A computer game, developed
secretly behind the Iron Curtain,

200
00:17:59,501 --> 00:18:01,584
presented to the public in London.

201
00:18:02,584 --> 00:18:05,125
The game world never
sees something like that

202
00:18:06,209 --> 00:18:10,167
The initial request for this game is claimed
has beaten all home software records.

203
00:18:11,250 --> 00:18:15,626
Eureka has gone to the top of the
graph software after only three weeks on the market.

204
00:18:16,918 --> 00:18:23,209
Fifteen-year-old Matthew Woodley received 25,000 of his children
pounds of prize to successfully complete Eureka.

205
00:18:24,709 --> 00:18:28,834
More manufacturers have turned to people from Budapest in their search for software hits.

206
00:18:30,334 --> 00:18:32,584
Hungary jumps into high technology.

207
00:18:34,125 --> 00:18:38,250
Western computer shops clean rooms
on their shelves for Hungarian products.

208
00:18:40,042 --> 00:18:44,834
Novotrade hopes to generate 1.5 million
dollars from royalties in 1985.

209
00:18:45,959 --> 00:18:49,542
The fashion software game
dodges the center of attention and leads the world.

210
00:18:50,292 --> 00:18:58,333
The programming group is quite large, around
one hundred to one hundred and fifty people.

211
00:18:58,334 --> 00:19:03,082
Somehow the word starts to spread
and people begin to appear.

212
00:19:03,083 --> 00:19:09,249
Someone knows someone at the university,
Hearing someone else work for us,

213
00:19:09,250 --> 00:19:13,833
and then friends bring more friends.

214
00:19:13,834 --> 00:19:17,374
We have forty projects running at one point,

215
00:19:17,375 --> 00:19:21,666
which means forty teams
with four to six people each;

216
00:19:21,667 --> 00:19:29,375
Ten to fifteen of them are original
games, the rest are ports or outsourcing.

217
00:19:31,792 --> 00:19:35,041
Ami, I found a document
called CoCom list,

218
00:19:35,042 --> 00:19:42,333
including all computers that the Western bloc state
will not sell to socialist countries or allow to be brought there.

219
00:19:42,334 --> 00:19:46,999
Even then, it takes computer games to develop, so there is a request for them.

220
00:19:47,000 --> 00:19:52,917
I myself have smuggled a machine from the English
that is on CoCom's list,

221
00:19:52,918 --> 00:19:57,999
and I'm actually in danger
captured if I look

222
00:19:58,000 --> 00:20:03,458
The real fear occurred when I stood
Heathrow Airport with my suitcase,

223
00:20:03,459 --> 00:20:06,791
and Robi Stein comes to me and says,

224
00:20:06,792 --> 00:20:11,500
"Until we arrive in Budapest,
we don't know each other, okay?"

225
00:20:11,501 --> 00:20:13,999
That's when I'm nauseous.

226
00:20:14,000 --> 00:20:19,833
We don't even consider what will happen
if someone has asked some serious questions.

227
00:20:19,834 --> 00:20:27,416
And of course, Novotrade provides full support
For this, they are our accomplices in crime.

228
00:20:27,417 --> 00:20:32,875
I'm pretty sure we can land in
crosshairs from the CIA because of this

229
00:20:32,876 --> 00:20:39,041
Even things that aren't on
CoCom's list are hard to bring in,

230
00:20:39,042 --> 00:20:42,500
only the government
supported East imports.

231
00:20:42,501 --> 00:20:47,833
So whatever hardware in Hungary
is brought in via pocket import,

232
00:20:47,834 --> 00:20:52,124
smuggling;
It appears from nowhere.

233
00:20:52,125 --> 00:20:56,666
They are classified as sensitive to bright light, and
are delivered at night
Customs only look away.

234
00:20:56,667 --> 00:21:03,291
I know some great customs officers who are really
excited about the blooming Hungarian game development.

235
00:21:03,292 --> 00:21:09,541
So there are a few moments
where we connect C64 and TV

236
00:21:09,542 --> 00:21:13,584
in the customs office
and play a few games with them.

237
00:21:14,584 --> 00:21:19,291
It is not just the experience of smuggling computers
into Hungary that resembles an adventure game.

238
00:21:19,292 --> 00:21:25,958
Getting game software abroad to a foreign distributor
is also an experience like something out of a spy film.

239
00:21:25,959 --> 00:21:29,666
You can't just mail a
tape with the game on it,

240
00:21:29,667 --> 00:21:34,374
The confidentiality bureau must come out and be placed
a stamp on it stating that it is confidential.

241
00:21:34,375 --> 00:21:37,833
Of course they don't know what is on the tape,

242
00:21:37,834 --> 00:21:42,750
but they only allow us to send it
Once stamped on disk.

243
00:21:42,751 --> 00:21:46,791
I used to stop trying
to leave Hungary with this cassette,

244
00:21:46,792 --> 00:21:51,500
Border guards will put the tape on a machine and it will be beep-beep-beep-beep,

245
00:21:51,501 --> 00:21:57,791
and they thought I was some kind of spy trying
to take national secrets from Hungary.

246
00:21:57,792 --> 00:22:02,918
That's pretty funny, because they don't... no
Really know about computer games at that time.

247
00:22:04,167 --> 00:22:08,708
What I see here is Ami, is that even when a
computer is released from the CoCom list,

248
00:22:08,709 --> 00:22:11,791
That doesn't mean it can happen
immediately sold in Hungary.

249
00:22:11,792 --> 00:22:19,541
I have to bribe English Trade
delegates two or three times

250
00:22:19,542 --> 00:22:26,291
so they will give us permission
to import C64 to Hungary.

251
00:22:26,292 --> 00:22:30,249
I am the only person who
gets that permission,

252
00:22:30,250 --> 00:22:34,333
and I am the only person
who sends C64s

253
00:22:34,334 --> 00:22:38,124
Even Novotrade did not have it
independent foreign trade rights

254
00:22:38,125 --> 00:22:41,291
You can't just import items, you can't
only acquire computer hardware like that.

255
00:22:41,292 --> 00:22:49,333
You can only import limited quantities... one hundred, two hundred, three hundred machines to Hungary;

256
00:22:49,334 --> 00:22:56,792
Gábor Rényi and Metrimpex will receive
shared computers and distribute them in Hungary.

257
00:23:10,375 --> 00:23:16,625
Compared to C64, smartphone processors
are more than a thousand times faster.

258
00:23:16,626 --> 00:23:22,124
We should not even mention memory capacity, because
That is over a hundred thousand times more.

259
00:23:22,125 --> 00:23:27,249
And that's the world where
we have to make games

260
00:23:27,250 --> 00:23:30,500
that is played and spectacular.

261
00:23:30,501 --> 00:23:35,416
When we started working with Commodore 64, there was no Commodore 64 software  That's all new.

262
00:23:35,417 --> 00:23:37,416
We have to think about everything ourselves,

263
00:23:37,417 --> 00:23:41,708
No one can turn away.

264
00:23:41,709 --> 00:23:45,124
You only have to understand what is going on,
and since that time is pure mathematics.

265
00:23:45,125 --> 00:23:48,791
On smaller machines, we will do it
delete all kernels

266
00:23:48,792 --> 00:23:52,791
and we will control everything ourselves:
All I / O ports, screen pixels...

267
00:23:52,792 --> 00:23:57,166
We can do things that
The machine itself is not capable.

268
00:23:57,167 --> 00:24:00,458
We made a demo showing that it might be done
the horizon is fully moving on Commodore 64.

269
00:24:00,459 --> 00:24:08,082
We definitely like to do flights
simulators, or space simulator games.

270
00:24:08,083 --> 00:24:14,082
We really don't know what's impossible,
because the Commodore engineers told us

271
00:24:14,083 --> 00:24:20,249


272
00:24:20,250 --> 00:24:27,374
that the machine can't do it, and we
reply by sending them a demo showing them how to do it.

273
00:24:27,375 --> 00:24:33,291
If you are not afraid, you can often do it
Things that other people consider impossible.

274
00:24:33,292 --> 00:24:39,541
So there are things we do because
we don't know they are impossible

275
00:24:39,542 --> 00:24:47,041
These people, who work in game studios, are
geniuses, without exaggeration, without exception.

276
00:24:47,042 --> 00:24:52,041
Nothing is impossible for them.

277
00:24:52,042 --> 00:24:57,082
We write a ton of code, a very large number.
Dan
This is one of those things where people keep saying

278
00:24:57,083 --> 00:25:02,249
that it's impossible to do this in six
months or a year, however much time we have,

279
00:25:02,250 --> 00:25:04,249
But we still do it.

280
00:25:04,250 --> 00:25:09,124
One day we met with the Commodore council, including the legendary Jack Tramiel.

281
00:25:09,125 --> 00:25:13,958
One of the reasons he came to Budapest
is our moving horizon.

282
00:25:13,959 --> 00:25:19,291
In the initial stage, we do things where the program will modify itself during the match.

283
00:25:19,292 --> 00:25:21,999
Not data, the code itself.

284
00:25:22,000 --> 00:25:26,999
That doesn't match 64k Commodore,
and there is no other way to implement the game.

285
00:25:27,000 --> 00:25:31,166
Once the level is complete, it turns out that no longer
is needed, so we modified it.

286
00:25:31,167 --> 00:25:36,416
That doesn't make sense, it shouldn't be done
, but we have to do it, so we do it.

287
00:25:36,417 --> 00:25:41,625
It feels like Wild West, we just split up
We made the rules when we left.

288
00:25:41,626 --> 00:25:45,124
That is the time in our lives where
We are not afraid of anything.

289
00:25:45,125 --> 00:25:50,374
This is a fantastic experience when you consider it
something that is not possible, but decides to do it anyway.

290
00:25:50,375 --> 00:25:53,333
You can't do it, but you
will do it... but what?

291
00:25:53,334 --> 00:25:56,500
We don't know what we don't know,
so we start something

292
00:25:56,501 --> 00:25:59,667
that we will never do it if we do it
definitely know more about them.

293
00:26:06,292 --> 00:26:13,458
We rent an apartment for this development
the team, who moved, lived there, worked there.

294
00:26:13,459 --> 00:26:18,833
They practically don't see
other humans

295
00:26:18,834 --> 00:26:24,333
The average day looks interesting:
You will wake up early, which means 11-12 am,

296
00:26:24,334 --> 00:26:30,708
breakfast, take a quick shower, and then
You will sit in front of the computer

297
00:26:30,709 --> 00:26:36,082
thinking "I'm just going to
this check is really fast".

298
00:26:36,083 --> 00:26:41,500
Then suddenly at 10-11 a.m. and you
still don't check what "this",

299
00:26:41,501 --> 00:26:47,124
But you're too hungry, so you will go
dinner around midnight

300
00:26:47,125 --> 00:26:51,708
We will work, and at 4:00 a.m. local bakers will open with us

301
00:26:51,709 --> 00:26:55,917
He will hand us the first
with a toaster shovel;

302
00:26:55,918 --> 00:27:01,041
It's free but feels very hot
to juggle it all the way home.

303
00:27:01,042 --> 00:27:06,625
I have a developer who has a tight deadline,
So he lives in his office.

304
00:27:06,626 --> 00:27:11,917
He sleeps there, eats there, baths there,
Brushing your teeth there,

305
00:27:11,918 --> 00:27:17,374
all for three months
He went to drink maybe twice.

306
00:27:17,375 --> 00:27:24,416
All people involved are
putting their hearts into this.

307
00:27:24,417 --> 00:27:31,291
This means leaving your personal life,
Sometimes not showering for a week...

308
00:27:31,292 --> 00:27:37,500
It's almost like a punk band in a garage.

309
00:27:37,501 --> 00:27:43,708
We mostly sleep beside computers.
There are
periods where we sleep while the program is compiled.

310
00:27:43,709 --> 00:27:52,917
Our ears are tuned when we wake up;
That
Drive makes this small sound when the head moves.

311
00:27:52,918 --> 00:27:58,708
We will wake up with that, know
There are things to do again.

312
00:27:58,709 --> 00:28:03,999
We also play a lot.
Sometimes
There will be some good games

313
00:28:04,000 --> 00:28:09,541
which is detrimental to development.
road
Fighter II is the best of the best.

314
00:28:09,542 --> 00:28:13,458
We can't stop until everyone
is really great at that.

315
00:28:13,459 --> 00:28:16,541
We don't have a telephone, so my boyfriend
appears after a few days

316
00:28:16,542 --> 00:28:18,833
wondering where I am

317
00:28:18,834 --> 00:28:26,042
Generally, you need a fantastic girlfriend
or wife, or become single... there is no relationship at all.

318
00:28:32,417 --> 00:28:37,583
Our initial motivation was to make the best
the game that ever existed, everyone will talk about it.

319
00:28:37,584 --> 00:28:44,041
The opportunity to print a ton of money
in front of us.
You see all Porsches,

320
00:28:44,042 --> 00:28:51,166
You read articles about world markets, but
Nobody really thinks it's possible in Hungary.

321
00:28:51,167 --> 00:28:56,917
Still, it's great to be part of
something cool internationally  Very few of us do it for money.
I can't
really think of anyone in my direct peer group

322
00:28:56,918 --> 00:29:01,958
who did it because they
thought it would be very profitable.

323
00:29:01,959 --> 00:29:06,208
We have the feeling that we are making unlimited progress,
moving forward year after year, and it will never end.

324
00:29:06,209 --> 00:29:13,249
The world is ours.
Of course this
is quite contrary to our environment.

325
00:29:13,250 --> 00:29:18,791


326
00:29:18,792 --> 00:29:24,374
To be able to develop the same game we
are playing and buying... well, stealing,

327
00:29:24,375 --> 00:29:28,124
That's the only choice at that time...

328
00:29:28,125 --> 00:29:33,333
Or just being in the Hungarian socialist industry, that is a great motivation for us.

329
00:29:33,334 --> 00:29:38,625
It is always a victory to do something that surprises Westerners.

330
00:29:38,626 --> 00:29:43,458
Everyone is interested in the idea
trying to do something

331
00:29:43,459 --> 00:29:47,082
it pushes their own limits.

332
00:29:47,083 --> 00:29:52,416
Only me, the task, and the engine.
If something doesn't work, I can only blame myself,

333
00:29:52,417 --> 00:29:56,249
I can only berate myself.
And if I manage to do it,

334
00:29:56,250 --> 00:30:02,750
then other people can only try
multiply it
This is a great feeling,

335
00:30:02,751 --> 00:30:05,958
It's like winning the Olympics.

336
00:30:05,959 --> 00:30:10,541
We don't want to change the world,
we just want to be a useful part of it.

337
00:30:10,542 --> 00:30:13,918
To be adequate, be better,
to push it further

338
00:30:15,501 --> 00:30:18,374
Ami, I have a developer & apos;
financial statements.

339
00:30:18,375 --> 00:30:22,583
Based on this, it seems like a random payment of
in frequency and amount.

340
00:30:22,584 --> 00:30:28,374
Sometimes they are paid a fixed amount each month,
But in other cases they only receive royalties.

341
00:30:28,375 --> 00:30:34,124
This sometimes means they don't produce anything and sometimes
means their profits reach record levels.

342
00:30:34,125 --> 00:30:40,374
One thing that is very interesting is definitely.
The benefits of games
sold in the West are paid to developers in U.S. dollars,

343
00:30:40,375 --> 00:30:43,249
which makes them serious
privileges at that time.

344
00:30:43,250 --> 00:30:49,791
You can't buy dollars here.
Instead,
when you get dollars with your work,

345
00:30:49,792 --> 00:30:54,625
You don't need to do it
exchange for forints.

346
00:30:54,626 --> 00:31:00,999
When you generate foreign currency, it
opens the door for you, like a foreign currency store

347
00:31:01,000 --> 00:31:06,291
where only parties and state leaders,
and embassy employees

348
00:31:06,292 --> 00:31:11,750
(who also receives their salary
in foreign currency), can enter

349
00:31:11,751 --> 00:31:15,666
They are also called "diplomat stores".

350
00:31:15,667 --> 00:31:24,541
When you enter one of these dollar stores, it feels like you have finally arrived in the West.

351
00:31:24,542 --> 00:31:28,625
You can buy drinks, television,

352
00:31:28,626 --> 00:31:33,666
everything is average
Hungarians can't

353
00:31:33,667 --> 00:31:38,999
There is a seven to eight year waiting list
for cars, which is unimaginable today.

354
00:31:39,000 --> 00:31:44,500
In a dollar store it's three months
if you pay in foreign currency, and so on.

355
00:31:44,501 --> 00:31:49,375
By the end of the eighties, I had bought a Ford Mustang with the money I made.

356
00:31:52,209 --> 00:31:55,876
Mission completed

357
00:32:07,083 --> 00:32:12,625
Ami, I'm in an ancient labyrinth, in a quest
to explore & apos; golden age & apos; Novotrade.

358
00:32:12,626 --> 00:32:18,917
Between 1985 and 1988, several successful titles
managed to get out of the hands of Hungarian developers.

359
00:32:18,918 --> 00:32:23,458
This includes the official Tour De France match,
where you have to move the joystick like crazy

360
00:32:23,459 --> 00:32:26,666
to move and control
Virtual bikes at the same time,

361
00:32:26,667 --> 00:32:31,082
and Alternative World Games, where users can
Compete in events such as sack bags,

362
00:32:31,083 --> 00:32:34,541
ran with a plate,
and ran over the wall.

363
00:32:34,542 --> 00:32:39,082
The biggest success is the first person
3D maze game named Scarabaeus.

364
00:32:39,083 --> 00:32:43,791
Csaba Nagy was the one who created the 3D Labyrinth in Scarabeus.

365
00:32:43,792 --> 00:32:47,583
Everyone says it's not possible
on Commodore 64.

366
00:32:47,584 --> 00:32:52,958
Labyrinth is a basic game design element,
You want to make a maze.

367
00:32:52,959 --> 00:33:00,875
But then you start thinking, "okay, but don't do Pac-Man,
& apos; cos it's also a labyrinth, instead let's be * in the labyrinth".

368
00:33:00,876 --> 00:33:07,291
One night he dreamed of a way to do it,
The next day he did it,

369
00:33:07,292 --> 00:33:11,583
and we write a game around it.

370
00:33:11,584 --> 00:33:20,166
I don't know if anyone has ever made
a three-dimensional maze in front of us.

371
00:33:20,167 --> 00:33:27,751
What really affects people is
the audio that we put in the game.

372
00:33:35,292 --> 00:33:39,791
The most realistic and gripping
atmosphere I've ever met.

373
00:33:39,792 --> 00:33:44,791
The best and most appropriate sound
effects ever programmed on C64.

374
00:33:44,792 --> 00:33:48,541
This is the best arcade
adventure this year

375
00:33:48,542 --> 00:33:52,584
I have never played anything
like Scarabaeus before.

376
00:33:53,000 --> 00:33:58,082
I have found blog entries from the past
millennium that describe other Hungarian successes.

377
00:33:58,083 --> 00:34:02,541
The second episode of the Mission Impossible
series, released by the American publisher Epyx,

378
00:34:02,542 --> 00:34:04,750
also produced by Novotrade.

379
00:34:04,751 --> 00:34:08,124
The first episode was praised as a game
years by several magazines,

380
00:34:08,125 --> 00:34:13,124
so America clearly believes Hungarians
developers if they ask them to produce the sequel.

381
00:34:13,125 --> 00:34:17,875
They sent us a QA man from America,

382
00:34:17,876 --> 00:34:23,249
I remember because he was really
Funny name: Alan Dangerfield.

383
00:34:23,250 --> 00:34:28,333
He just sits there and plays, indeed
extraordinary, playing all the time.

384
00:34:28,334 --> 00:34:33,791
I think there will be more and more games made in Hungary.

385
00:34:33,792 --> 00:34:39,249
This game has a high level of quality.
Programmers are very professional.

386
00:34:39,250 --> 00:34:43,792
They are very happy to work together from day one
one, everything goes smoothly.

387
00:34:44,876 --> 00:34:49,750
Impossible Mission 2 - The second
the biggest game of all time?

388
00:34:49,751 --> 00:34:53,333
I've played it more than
I've played other things for years.

389
00:34:53,334 --> 00:34:57,917
More than a challenge than a platform
the game you've ever given before.

390
00:34:57,918 --> 00:35:03,000
More powerful sequels than
anyone can hope for.

391
00:35:04,667 --> 00:35:10,500
Ami, in my opinion, in the eighties, there were seven different computers in the retail circulation.

392
00:35:10,501 --> 00:35:14,583
No wonder Novotrade won many
contracts to port games to different systems.

393
00:35:14,584 --> 00:35:21,958
Sounds easy to market games from one platform to another.
One of the platforms at that time was a coin-op arcade.

394
00:35:21,959 --> 00:35:28,917
So what happens is a truck will arrive, and they will definitely do it
Bring this arcade cabinet to a free game.

395
00:35:28,918 --> 00:35:36,833
We will pay two children who play Star Wars for 5 lives or so, and they will show us what is going on there.

396
00:35:36,834 --> 00:35:40,416
We are developing, so we have
There is no time to analyze the game.

397
00:35:40,417 --> 00:35:47,041
So occasionally a van will appear... people
Maybe think we run a casino or arcade...

398
00:35:47,042 --> 00:35:50,792
And they will bring machines,
like Indiana Jones.

399
00:35:52,626 --> 00:35:57,625
Thanks to Robert Stein, Hungarians are among them
the first began to develop for Atari ST.

400
00:35:57,626 --> 00:36:04,791
The UK-based system 3 hired Novotrade to become one of their most numerous ports
Successful game, International Karate, for this new platform.

401
00:36:04,792 --> 00:36:10,333
The Atari version of the title is amazing
Atari then used the game in their ad.

402
00:36:10,334 --> 00:36:16,833
For whatever reason, Robert managed
to get the Atari ST hardware to Hungary,

403
00:36:16,834 --> 00:36:23,583
and it was probably one of the first development teams
We were comfortable with that we could develop Atari ST.

404
00:36:23,584 --> 00:36:28,666
They have made me think the best version,
which is an International Karate, on ST.

405
00:36:28,667 --> 00:36:33,374
We will see the original game,
and we will try to copy it.

406
00:36:33,375 --> 00:36:38,999
I think musicians at that time
will start their careers like that,

407
00:36:39,000 --> 00:36:43,374
see the original,
but try to do better.

408
00:36:43,375 --> 00:36:48,791
That is a fantastic little work.
Art
is really pretty

409
00:36:48,792 --> 00:36:53,334
All art is done in Hungary, and
all coding is done in Hungary.

410
00:36:56,000 --> 00:36:59,876
Mission completed

411
00:37:07,542 --> 00:37:15,500
The most famous and most famous game
The Commodore 64 era in Europe is Last Ninja,

412
00:37:15,501 --> 00:37:19,082
which also gave birth to a sequel.

413
00:37:19,083 --> 00:37:24,666
According to Mark Cale, head of System 3,
who also designed the original game,

414
00:37:24,667 --> 00:37:27,999
This is the biggest bestseller in this era,

415
00:37:28,000 --> 00:37:34,416
reaching several million units
sold on all platforms

416
00:37:34,417 --> 00:37:40,041
We talk about action adventures,
which are not new genres,

417
00:37:40,042 --> 00:37:44,791
It has been around a few years
at that time.

418
00:37:44,792 --> 00:37:50,875
What makes this game special is
amazing audiovisual presentation,

419
00:37:50,876 --> 00:37:57,166
make use of Commodore 64 and
video capabilities to the absolute full.

420
00:37:57,167 --> 00:38:08,791
With my detective dog Lola, I find that the game exists
quality is mostly caused by Hungarian developers:

421
00:38:08,792 --> 00:38:15,708
There is a team here called Softview,
part of Novotrade

422
00:38:15,709 --> 00:38:24,917
Brits employ Softview to develop games, and they
continue to send parts, get feedback on the game.

423
00:38:24,918 --> 00:38:36,458
Graphics and audio are made by Brits,
but the basics are built by Softview.

424
00:38:36,459 --> 00:38:43,958
The story ends sadly when System 3 takes place
development of the Hungarian team

425
00:38:43,959 --> 00:38:48,042
and complete the game itself.

426
00:38:50,709 --> 00:38:57,708
At that very unique time it was
there was a group of programmers in Hungary.

427
00:38:57,709 --> 00:39:03,666
Generally developers in the UK
are individual programmers

428
00:39:03,667 --> 00:39:07,124
work from their bedroom
game programming,

429
00:39:07,125 --> 00:39:10,958
so it's not professional
setup with studio,

430
00:39:10,959 --> 00:39:15,750
and this is the first time we
meet with several development teams.

431
00:39:15,751 --> 00:39:21,918
And the two games we started with
were Bangkok Knights and Last Ninja.

432
00:39:22,876 --> 00:39:26,875
Novotrade contracted Softview
studio led by Ferenc Ruzsa.

433
00:39:26,876 --> 00:39:29,041
Ruzsa has done it
game for Novotrade

434
00:39:29,042 --> 00:39:34,958
He was one of the first to develop a real 3D title
for Commodore 64;
That is a simulator like that.

435
00:39:34,959 --> 00:39:40,541
But he doesn't know anything about Japanese goods that have made it into Western popular culture.

436
00:39:40,542 --> 00:39:44,249
No one has ever heard
the word "ninja" before,

437
00:39:44,250 --> 00:39:48,166
At best, we think this is some
Japanese things like judo.

438
00:39:48,167 --> 00:39:53,875
It's the same as the average person who knows about it, and
We are not even ordinary people, only mathematicians.

439
00:39:53,876 --> 00:39:58,917
That's when I learned the word "nunchaku".
And other throwing things,

440
00:39:58,918 --> 00:40:04,208
what I forgot about his name.
We continue to see how the flies are.

441
00:40:04,209 --> 00:40:09,917
So we watched a ton of films.
From there we
know that we really like style,

442
00:40:09,918 --> 00:40:14,833
but we are not sure how much that
can be translated to a computer.

443
00:40:14,834 --> 00:40:19,917
However, we realize what it is
specifically about that, and what tools we can

444
00:40:19,918 --> 00:40:24,166
give to young people in the West
who actually know what ninja is...

445
00:40:24,167 --> 00:40:29,458
Like the little thing he threw to the ground and disappeared in smoke, things like this.

446
00:40:29,459 --> 00:40:33,625
We sit down, include all ideas,
write them on paper,

447
00:40:33,626 --> 00:40:38,000
and that's where the project starts.
This is July of the year & apos; 86.

448
00:40:39,292 --> 00:40:43,666
Ami, I understand that the time limit is, like in
Most game development projects are tight.

449
00:40:43,667 --> 00:40:48,166
They want the title to be ready for
holiday season on multiple platforms at once.

450
00:40:48,167 --> 00:40:54,458
This is the first time we have to work
on multiple platforms at once,

451
00:40:54,459 --> 00:41:01,374
and we realize you can't just use the machine code
all the way to this.

452
00:41:01,375 --> 00:41:07,458
We create our own programming language,
that we use for later development.

453
00:41:07,459 --> 00:41:13,833
The engine code is also not feasible, because
every machine has its own logic;

454
00:41:13,834 --> 00:41:17,541
None of them have the same processor.

455
00:41:17,542 --> 00:41:24,208
We need that high-level language
Make programming easier to do,

456
00:41:24,209 --> 00:41:31,166
but a fairly close language
the most routine machine code we write

457
00:41:31,167 --> 00:41:36,541
will work on this platform
with almost no loss of efficiency.

458
00:41:36,542 --> 00:41:41,708
So we take a language
called Forth as a template,

459
00:41:41,709 --> 00:41:48,041
reading a book to understand how it works,
and creating the same language as our own language.

460
00:41:48,042 --> 00:41:52,249
It feels like the beginning of trying
to make a pipe that is really interesting.

461
00:41:52,250 --> 00:41:57,459
That is a kind of philosophy of development
it will end up being the future.

462
00:42:03,584 --> 00:42:08,249
They work on a revolutionary system,
who try and build blocks,

463
00:42:08,250 --> 00:42:12,541
high res block, together
try and make the screen res high.

464
00:42:12,542 --> 00:42:19,291
So at that stage what can we try
What should be done is to create innovative graphics

465
00:42:19,292 --> 00:42:23,500
with this new concept
build high resolution blocks,

466
00:42:23,501 --> 00:42:26,166
and the Integrator is born.

467
00:42:26,167 --> 00:42:31,374
The hardest part is the routine
for background rendering,

468
00:42:31,375 --> 00:42:34,750
which we call Integrator.

469
00:42:34,751 --> 00:42:41,082
We are only able to pay one time
sequence per level in the game,

470
00:42:41,083 --> 00:42:46,958
So at the beginning of each level we
load each image into memory.

471
00:42:46,959 --> 00:42:52,875
To make
graphics more varied,

472
00:42:52,876 --> 00:42:59,999
we draw a few pieces of graphics
and reuse them in various ways.

473
00:43:00,000 --> 00:43:04,166
We have a variety of combinations.

474
00:43:04,167 --> 00:43:08,583
We can put them next to them
with each other so that both are lost,

475
00:43:08,584 --> 00:43:13,333
or one above the other,
or one transparent

476
00:43:13,334 --> 00:43:20,292
That way you can take a bundle of bamboo and many broken branches, and create a whole forest from it.

477
00:43:24,584 --> 00:43:30,541
This is how the Integrator is in operation.
This is basically a basic set of visual dungeon levels.

478
00:43:30,542 --> 00:43:34,333
And here you are
Can choose basic tiles.

479
00:43:34,334 --> 00:43:39,833
You only have a few tiles, but some of these tiles are a little
can be combined in various ways.

480
00:43:39,834 --> 00:43:46,583
This gives us the variety and flexibility we want to have in this game.

481
00:43:46,584 --> 00:43:51,958
The special thing about this level is
that we want to show real torture,

482
00:43:51,959 --> 00:43:58,041
have a fire in the cauldron and for
the executioner to dunk prisoners in

483
00:43:58,042 --> 00:44:01,125
Memory limit is not
Make it possible.

484
00:44:03,209 --> 00:44:07,166
The tiles we selected can we use
to add a background here.

485
00:44:07,167 --> 00:44:13,666
You can position them by placing them
next to each other.
This, repeat.

486
00:44:13,667 --> 00:44:21,667
If you place them next to each other, or above each other
, you can pretty much make any form for one level.

487
00:44:25,918 --> 00:44:30,124
There weren't too many there when we...
When we started in Hungary

488
00:44:30,125 --> 00:44:34,583
besides good names
and ambitious concepts.

489
00:44:34,584 --> 00:44:42,917
Why is it called the Last Ninja, what is it
The mission is, who is the last enemy...

490
00:44:42,918 --> 00:44:47,875
This is all we have received from the beginning.

491
00:44:47,876 --> 00:44:53,999
Most developers like to play,
they are avid gamers.

492
00:44:54,000 --> 00:45:00,666
So we can find out what is good in the game

493
00:45:00,667 --> 00:45:06,708
we could feel it,
we have many ideas.

494
00:45:06,709 --> 00:45:13,666
We hate it when the client determines
precisely what they want in a game,

495
00:45:13,667 --> 00:45:17,500
and I don't have that kind of memory in this case.

496
00:45:17,501 --> 00:45:21,124
All teams work together
to design the game

497
00:45:21,125 --> 00:45:26,541
It's not a typical brainstorming,
we don't sit down to express ideas,

498
00:45:26,542 --> 00:45:31,333
Instead, everyone works,
and once something looks,

499
00:45:31,334 --> 00:45:34,833
everyone is looking around and
no one has to stay silent

500
00:45:34,834 --> 00:45:40,041
They only see it, and something comes
for their thoughts about what is possible.

501
00:45:40,042 --> 00:45:46,249
"Sometimes someone will say something
Stupid, like" What if a dragon flies? "

502
00:45:46,250 --> 00:45:52,166
and someone else will say it
" Okay we can't fly dragon,

503
00:45:52,167 --> 00:45:59,417
But the dragon is good, we can do something
With that, it's still technically possible. "

504
00:46:05,542 --> 00:46:09,750
We have done some basic things.
We need more things,

505
00:46:09,751 --> 00:46:13,708
but we have a good idea about the ending,
from where we want to go with it

506
00:46:13,709 --> 00:46:18,708
We only have a few levels done,
but everything is finished.

507
00:46:18,709 --> 00:46:26,625
This also means 95% of the machine must be finished,
because otherwise it will not work.

508
00:46:26,626 --> 00:46:34,917
I have a fully first-rate feeling
done, about two to three are in progress,

509
00:46:34,918 --> 00:46:40,124
and we never start the ending.

510
00:46:40,125 --> 00:46:46,124
Our progress is mostly
game fragments

511
00:46:46,125 --> 00:46:51,041
You can imagine how
the game will come together,

512
00:46:51,042 --> 00:46:55,792
but you can't imagine it
when it will come with

513
00:46:57,834 --> 00:47:02,166
The development phase chews a lot of time
by creating a unique programming language,

514
00:47:02,167 --> 00:47:03,666
and Integrator.

515
00:47:03,667 --> 00:47:07,791
They also developed the Bangkok Knights,
so they really started running out of time.

516
00:47:07,792 --> 00:47:12,917
The first deadline passes, then the second,
then the third, and we continue to say "next week!"

517
00:47:12,918 --> 00:47:14,833
So it starts to look bad.

518
00:47:14,834 --> 00:47:17,666
Our goal is to ship
on several platforms,

519
00:47:17,667 --> 00:47:22,041
and while it's possible
we have the most progress on Commodore,

520
00:47:22,042 --> 00:47:28,416
I-don't-know-how many solutions,
That's not how we see the project.

521
00:47:28,417 --> 00:47:33,625
We don't write our own letters
programming languages for fun

522
00:47:33,626 --> 00:47:40,041
If we just want to ship on Commodore,
we just wrote it in the machine code.

523
00:47:40,042 --> 00:47:43,958
I don't remember there was a big problem,

524
00:47:43,959 --> 00:47:49,291
nothing can make us go
"Oh no, the end of the world".

525
00:47:49,292 --> 00:47:53,458
We have been overquualified;

526
00:47:53,459 --> 00:47:59,875
Most of my coworkers are
degrees in mathematical research.

527
00:47:59,876 --> 00:48:06,875
We don't meet the Christmas deadline,
we miss all other deadlines,

528
00:48:06,876 --> 00:48:11,917
be around the end of February & apos; 87

529
00:48:11,918 --> 00:48:16,249
Brits opt out of
further cooperation

530
00:48:16,250 --> 00:48:21,416
They don't understand playback, and try
and translate how something must be rotated...

531
00:48:21,417 --> 00:48:24,750
That is quite often lost in translation.

532
00:48:24,751 --> 00:48:31,458
So the two projects
we moved from,

533
00:48:31,459 --> 00:48:35,541
and Robert and I at this stage
form a very strong relationship

534
00:48:35,542 --> 00:48:38,833
and he is very kind to us,
he returns all our money,

535
00:48:38,834 --> 00:48:43,958
we brought John Twiddy to finish it
project, Robert and I found John Twiddy,

536
00:48:43,959 --> 00:48:46,750
and he completed the project.

537
00:48:46,751 --> 00:48:50,625
There is no coding that
is actually done by the Hungarian team.

538
00:48:50,626 --> 00:48:54,416
They are technically very good,

539
00:48:54,417 --> 00:48:59,041
and definitely, without coming
with the Integrator theory,

540
00:48:59,042 --> 00:49:01,917
Last Ninja can
never happen,

541
00:49:01,918 --> 00:49:07,583
because once we have the toolset
built in Hungary,

542
00:49:07,584 --> 00:49:12,583
to base how we will graph with
Hugh Reilly, the game will never happen,

543
00:49:12,584 --> 00:49:17,082
so you know, without the help of Robert
and his team, that won't happen.

544
00:49:17,083 --> 00:49:23,999
It's hard to say how many concept periods
the Hungarian team has an effect on the project,

545
00:49:24,000 --> 00:49:28,375
But I'm sure it changes the soul of the game, in a good way.

546
00:49:45,876 --> 00:49:51,541
In the UK, we don't have competition,
we control the market

547
00:49:51,542 --> 00:49:57,500
We are just waiting for
Hungarians to produce software

548
00:49:57,501 --> 00:50:00,249
It is in a hurry, it feels like a gold rush for products.

549
00:50:00,250 --> 00:50:02,917
I have no problem selling it.

550
00:50:02,918 --> 00:50:07,750
Not because I'm very skilled, but because
I am the only sales software.

551
00:50:07,751 --> 00:50:11,208
We are big because
the others are not big.

552
00:50:11,209 --> 00:50:14,917
We appear in America,
and go play with big boys.

553
00:50:14,918 --> 00:50:17,583
We go to Epyx, Activision,
all of them, say

554
00:50:17,584 --> 00:50:19,416
"Hello, we are here too,
Andromeda Software!"

555
00:50:19,417 --> 00:50:25,458
I have never felt cowardly or shy, so I just
walk to an American company and say

556
00:50:25,459 --> 00:50:30,501
"Hey, we have software, interested?"
"Sure, let's see."

557
00:50:31,834 --> 00:50:34,374
I think Stein isn't
shy in Japan too

558
00:50:34,375 --> 00:50:38,833
They go to the publishing house
and show how good their game is.

559
00:50:38,834 --> 00:50:44,917
So we show their game and how cool it is
is, and other games and how cool it is,

560
00:50:44,918 --> 00:50:49,541
cowboys chasing buffalo,
3D mazes, all that.

561
00:50:49,542 --> 00:50:54,500
Everything feels shiny, we think
they will go crazy because of it.

562
00:50:54,501 --> 00:50:59,166
They just left
"Okay, what for Nintendo?"

563
00:50:59,167 --> 00:51:04,958
So we said "There is no Nintendo, but..." And they say
"Okay, come back if you have Nintendo."

564
00:51:04,959 --> 00:51:13,291
We experienced this four to five times, after that we
thought "Damn, why don't we have Nintendo games?"

565
00:51:13,292 --> 00:51:19,833
So we tried to negotiate with Nintendo, but they told us
That's not how it works, it's not an open system.

566
00:51:19,834 --> 00:51:26,166
Instead, Nintendo chooses four, five, or six
partners from several candidates,

567
00:51:26,167 --> 00:51:32,666
they get a dedicated development kit, and
Other people can go to hell, in business terms.

568
00:51:32,667 --> 00:51:37,791
So I told Robi, "Hey, let's go to the bazaar"...
they have a big electronic bazaar in Akihabara...

569
00:51:37,792 --> 00:51:41,875
"I will appoint a few things,
buy them for me."

570
00:51:41,876 --> 00:51:48,374
So we went there, and I said "Two of them,
two of them" and took them home.

571
00:51:48,375 --> 00:51:53,999
Nintendo doesn't show any intention
let us enter their world,

572
00:51:54,000 --> 00:52:01,583
because it is a walled garden with a ton of units
sell, and they are afraid for their market,

573
00:52:01,584 --> 00:52:08,541
so I said "okay, if they want
Nintendo, we will give them Nintendo."

574
00:52:08,542 --> 00:52:14,917
So I went to the mechanical measurement
instrument factory, to the telemechanic unit,

575
00:52:14,918 --> 00:52:21,208
where I know the service engineer well
because I taught him English, and told him

576
00:52:21,209 --> 00:52:27,333
"Drawer, I bring something, I don't know what that
is, the chip doesn't even have a number on them."

577
00:52:27,334 --> 00:52:31,041
Obviously they make sure
we can't see anything

578
00:52:31,042 --> 00:52:36,500
"We need this for reengineering, we
need a development environment." He said okay.

579
00:52:36,501 --> 00:52:41,249
László Kalmár is a hardware person
This project, he took this game cartridge

580
00:52:41,250 --> 00:52:46,041
... it's not even on tape... and
starts analyzing electronics.

581
00:52:46,042 --> 00:52:50,333
He found that not standard
The method was used to make it,

582
00:52:50,334 --> 00:52:53,541
and he knows
What is this unique trick?

583
00:52:53,542 --> 00:52:58,124
He can throw game bytes
data and code from the cartridge.

584
00:52:58,125 --> 00:53:02,208
That's when we, the software, enter to look around.

585
00:53:02,209 --> 00:53:07,416
They get to the point where they know
One of them is the audio chip, where I enter.

586
00:53:07,417 --> 00:53:11,750
We try to do everything, watch
Square waves with an oscilloscope.

587
00:53:11,751 --> 00:53:16,999
The audio chip is of course only part of
We see everything,

588
00:53:17,000 --> 00:53:21,374
processor, RAM,
how to load it from the outside.

589
00:53:21,375 --> 00:53:27,458
And in the end, after a few long months,
we have a development environment.

590
00:53:27,459 --> 00:53:31,833
It is a Hungarian development environment,
with cable and soldering and duct tape...

591
00:53:31,834 --> 00:53:37,708
So we negotiate with Sony again
Traffic and a group of other potential games,

592
00:53:37,709 --> 00:53:41,041
and we show what we have.

593
00:53:41,042 --> 00:53:46,416
They say again "Aha, aha, what do you have?
for Nintendo?" "We did!
Do you have a machine?"

594
00:53:46,417 --> 00:53:52,166
Japanese people have training in displaying these emotions
Expressions, so their reaction is a sight to see.

595
00:53:52,167 --> 00:53:54,291
I am serious, this is made
Everything is valuable.

596
00:53:54,292 --> 00:53:58,625
There are no legal obstacles, Nintendo doesn't do it
Say this as far as I know.

597
00:53:58,626 --> 00:54:03,500
They obviously have lost control of
situations when third party developers appear.

598
00:54:03,501 --> 00:54:09,291
News starts to spread in Europe that Hungarians can do
for Nintendo games too.
"How do they do that?"

599
00:54:09,292 --> 00:54:12,750
When we sent the first demo to Konami,
They also could not understand it.

600
00:54:12,751 --> 00:54:15,917
"How do you do it, you don't
licensed developers!" No, we don't!

601
00:54:15,918 --> 00:54:21,250
Novotrade gets a unique position with this, it's
where their console careers start, as far as I know.

602
00:54:22,959 --> 00:54:24,875
Ami, I'm on my way to the garage,

603
00:54:24,876 --> 00:54:30,708
and it starts to make sense why Hungary is everywhere
This fantastic development took place in the eighties.

604
00:54:30,709 --> 00:54:34,666
It turns out that the Iron Curtain
has some positive side effects.

605
00:54:34,667 --> 00:54:38,416
And Soviet pressure begins
to reduce the right time.

606
00:54:38,417 --> 00:54:46,374
Compared to neighboring countries, even domestically
Socialist systems, we are much more flexible.

607
00:54:46,375 --> 00:54:51,082
We are the "happiest barracks".
You can travel abroad,

608
00:54:51,083 --> 00:54:57,999
Bring home a Commodore 64s car in your bag
or your pocket, and put it back in the house.

609
00:54:58,000 --> 00:55:03,583
You can access many things
even the Soviets can't get it.

610
00:55:03,584 --> 00:55:08,708
In Moscow, only Ligachyov belongs
grandchildren have a Commodore 64.

611
00:55:08,709 --> 00:55:13,541
Captain Gujdi, customs officer
is very eager to see what we can do

612
00:55:13,542 --> 00:55:21,166
on the computer in the CoCom list,
and how the game will be published.

613
00:55:21,167 --> 00:55:26,458
He will give us tips on how to take them abroad and what to do

614
00:55:26,459 --> 00:55:30,333
The whole country
is full of Captain Gujdis.

615
00:55:30,334 --> 00:55:34,208
Many of these are due to our isolation,

616
00:55:34,209 --> 00:55:38,625
how we are
exceptions in the socialist system;

617
00:55:38,626 --> 00:55:45,082
We are allowed to do something, and we feel like we
Can do something more, we can get out.

618
00:55:45,083 --> 00:55:50,500
We don't care about the walls around us,
We are part of the outside world.

619
00:55:50,501 --> 00:55:53,374
We are more motivated.

620
00:55:53,375 --> 00:55:59,249
Children in Western Europe are also motivated,
but they are not hungry with us.

621
00:55:59,250 --> 00:56:04,374
We are very hungry,
and also true today.

622
00:56:04,375 --> 00:56:10,208
We are from a country that is very hungry, we are a lot more than the standard of Western life.

623
00:56:10,209 --> 00:56:16,958
They have to do less to maintain that lifestyle, whereas
We try to achieve it from an impossible distance.

624
00:56:16,959 --> 00:56:23,124
We are much more interested.
Maybe that's right
because it's not a normal thing,

625
00:56:23,125 --> 00:56:28,958
to just go to the store and buy it.
This makes it much more interesting.

626
00:56:28,959 --> 00:56:39,124
You can feel there are artworks depressed
strength in humans, the need to communicate.

627
00:56:39,125 --> 00:56:46,124
This is the limit that makes the dignitaries differentiate themselves.
We have all of these limits,

628
00:56:46,125 --> 00:56:53,417
We can't travel, so yes, I will say there
is an elemental desire for something new.

629
00:56:53,834 --> 00:56:59,082
Ami, I headed to a buffalo farm in the countryside
with the Ford Mustang I found in the garage.

630
00:56:59,083 --> 00:57:02,458
That's where Laszlo Mero is, one of the creators of Buffalo Roundup,

631
00:57:02,459 --> 00:57:07,375
will let me enter some new intel about
What is behind this Hungarian success?

632
00:57:12,584 --> 00:57:18,875
In 1991, Playboy... a respectable publication, not only
because of a respectable woman, but also her writing...

633
00:57:18,876 --> 00:57:24,208
Ask Garry Kasparov why the Soviet Union
has so many grand chess.

634
00:57:24,209 --> 00:57:27,833
He replied, "What else to do here?"

635
00:57:27,834 --> 00:57:34,166
... and I think that's why Hungary has so much goodness
game developers before the end of the communist era...

636
00:57:34,167 --> 00:57:36,791
Because what else should be done?

637
00:57:36,792 --> 00:57:40,917
There are serious thoughts that do this.

638
00:57:40,918 --> 00:57:46,999
In America, it's not the best mathematician
and programmers who like programming,

639
00:57:47,000 --> 00:57:51,917
but children with flannel shirts, and only those who have sensitivity to it.

640
00:57:51,918 --> 00:57:58,416
In America, if you want an award winner
mathematicians to do your game,

641
00:57:58,417 --> 00:58:05,666
You will never get it because you cannot afford it
and they have better things to do.

642
00:58:05,667 --> 00:58:09,166
In Hungary, you can still make it work.

643
00:58:09,167 --> 00:58:14,041
We are in a special situation
because we have engineers with titles,

644
00:58:14,042 --> 00:58:19,999
People with years of work do these things, namely
what we usually fill in for anything that is lost

645
00:58:20,000 --> 00:58:23,875
Everyone will go crazy, indeed
many differential degrees and equations.

646
00:58:23,876 --> 00:58:29,791
When all this starts, you don't need a big one
investment.
We smuggled on Commodore 64,

647
00:58:29,792 --> 00:58:35,082
We do it, it's perfect
things to start capitalism with.

648
00:58:35,083 --> 00:58:38,708
Gábor Rényi sees the market gap perfectly,

649
00:58:38,709 --> 00:58:45,666
that he is able to export intellectual capital
from Hungary that is competitive in the West.

650
00:58:45,667 --> 00:58:50,500
When we get the first C64,
Gábor Rényi enters

651
00:58:50,501 --> 00:59:00,041
... he always has a good quote... and says that with
2000, Hollywood will move to a computer.

652
00:59:00,042 --> 00:59:04,917
That is a bold prediction.
He died ten years.

653
00:59:04,918 --> 00:59:12,458
Software development shows us many things
something;
This opens our eyes to the world.

654
00:59:12,459 --> 00:59:17,583
The kitchen door is left open,
and we peek out.

655
00:59:17,584 --> 00:59:22,124
Open world;
Very,
it becomes a different world.

656
00:59:22,125 --> 00:59:27,833
Gábor Rényi does a good job;
Soviet
Delegation comes with a big Corvin shopping bag,

657
00:59:27,834 --> 00:59:32,458
they don't care, but
he still shows it,

658
00:59:32,459 --> 00:59:37,708
told them about "Operazie Nevozmozhno Dva",
which is Mission Impossible 2.

659
00:59:37,709 --> 00:59:42,208
They see it, they leave, already
don't know why they are there,

660
00:59:42,209 --> 00:59:48,625
but surely it contributes to having the privilege of going to America and not being disturbed by anyone.

661
00:59:48,626 --> 00:59:53,708
The software is our passport.

662
00:59:53,709 --> 00:59:59,541
That is very exciting, very beautiful, and I
think because of zeitgeist, irreproducible.

663
00:59:59,542 --> 01:00:03,958
That is, the window of the world,
is very important  It is one of the most important Novotrade businesses,
although it may not be the most important.

664
01:00:03,959 --> 01:00:10,625
But for us, that means our lives
for those few years.

665
01:00:10,626 --> 01:00:15,500
We do something unique
and special and different,

666
01:00:15,501 --> 01:00:18,166
because... the whole set that Robert
played a big role in composing,

667
01:00:18,167 --> 01:00:24,041
You know, producing lots of games
makes that will never be made otherwise,

668
01:00:24,042 --> 01:00:29,291
and the place entered
industrial history,

669
01:00:29,292 --> 01:00:33,500
not only in Hungary,
But, you know, overall.

670
01:00:33,501 --> 01:00:37,083
Mission completed

671
01:00:39,751 --> 01:00:43,459
Novotrade America... which basically
Novotrade International... grows strong;

672
01:00:53,667 --> 01:01:00,082


673
01:01:00,083 --> 01:01:07,958
This is led by András Császár, and
the entire team works in Budapest.

674
01:01:07,959 --> 01:01:13,583
After a while we as investors have left,

675
01:01:13,584 --> 01:01:20,708
and they continue to bring
the advanced International Novotrade company,

676
01:01:20,709 --> 01:01:25,875
which is then renamed
to Appaloosa Software.

677
01:01:25,876 --> 01:01:35,750
Donát Kiss hands a stick to András Császár, and
he wants to make a professional company.

678
01:01:35,751 --> 01:01:43,166
He restructured the entire company,
introduced the whole new work schedule:

679
01:01:43,167 --> 01:01:50,124
You have to be in the office to work,
You can't just work from home.

680
01:01:50,125 --> 01:01:56,166
Not only administrative transformation,
it is also in terms of technology,

681
01:01:56,167 --> 01:02:02,041
infrastructure, mentality.
That changes
into a more professional company.

682
01:02:02,042 --> 01:02:07,458
Many people don't like and leave.
The others sighed with relief when they realized

683
01:02:07,459 --> 01:02:12,416
They like to do what they say, because it makes their lives more comfortable.

684
01:02:12,417 --> 01:02:18,209
It's different, it looks more
like a Western studio since then.

685
01:02:20,250 --> 01:02:26,124
Ami, I found a large pile of information about consoles
the development of the Novotrade International archive.

686
01:02:26,125 --> 01:02:30,833
Besides Nintendo, they also make
games for Sega and even PlayStation.

687
01:02:30,834 --> 01:02:36,833
Impossible Mission 2 also
is related to the development of the console,

688
01:02:36,834 --> 01:02:43,374
because Ken Balthaser and Joe Miller
left Epyx... who we work for...

689
01:02:43,375 --> 01:02:49,124
And move to Sega of America,
and we remain friends afterwards.

690
01:02:49,125 --> 01:02:55,374
Many of these processes may seem like that
depends on the programmer, but not.

691
01:02:55,375 --> 01:03:03,124
This particular case, for example depends on the wholesaler
an Indiana distributor named Steve Friedman

692
01:03:03,125 --> 01:03:09,082
who suddenly becomes our agent,
without knowing anything about computers

693
01:03:09,083 --> 01:03:15,666
Steve is a very agile salesman, he will go
to places until he can sell himself.

694
01:03:15,667 --> 01:03:21,208
I remember, we will negotiate
with Disney making them some puzzle games,

695
01:03:21,209 --> 01:03:27,708
and Steve approached these Pakistanis on Hollywood
Boulevard to bargain on video game tapes,

696
01:03:27,709 --> 01:03:32,750
and when he gets the price down to $ 1,
he just goes... this takes 15 minutes.

697
01:03:32,751 --> 01:03:37,875
I'm like, "What is this all?
Come on
go to lunch, why do we need to do this?"

698
01:03:37,876 --> 01:03:40,917
And Steve left,
"I'm training tomorrow."

699
01:03:40,918 --> 01:03:44,167
So Steve Friedman is one who makes Sega connections.

700
01:03:46,918 --> 01:03:51,041
I think Ecco the Dolphin is their biggest hit on the console market.

701
01:03:51,042 --> 01:03:54,666
This is probably the best-selling
game ever developed by Hungarians.

702
01:03:54,667 --> 01:03:58,958
The idea came from Ed Annunziata,
one of the Sega producers.

703
01:03:58,959 --> 01:04:02,041
The idea is largely incomprehensible.

704
01:04:02,042 --> 01:04:09,082
He wants something less than a video game,
and more like a movie, like the one behind me.

705
01:04:09,083 --> 01:04:14,374
You shouldn't do a lot of things, just swim left and right.

706
01:04:14,375 --> 01:04:23,249
Ed's basic idea in terms of
user experience is to be able to swim very fast,

707
01:04:23,250 --> 01:04:28,416
for several minutes without stopping.

708
01:04:28,417 --> 01:04:35,166
He really doesn't want
closed space or level,

709
01:04:35,167 --> 01:04:42,374
he wants to feel free in the big sea.

710
01:04:42,375 --> 01:04:48,458
My problem is between the phrase "Why not have it?
Assault weapons, at least when it will do something."

711
01:04:48,459 --> 01:04:54,249
Compared to the standard
"Shoot everything that moves"

712
01:04:54,250 --> 01:05:01,500
and "come forward while defeating enemies"
gameplay, Ecco breathes fresh air.

713
01:05:01,501 --> 01:05:08,333
It must be mentioned that the game is successful
Most depend on marketing.

714
01:05:08,334 --> 01:05:14,666
Accessing the marketing budget is trickery,
But it's an internal corporate trick.

715
01:05:14,667 --> 01:05:22,249
A company like Sega of America has, say, ten to twelve
million dollars to advertise a game in a given year

716
01:05:22,250 --> 01:05:28,082
... how much money each game gets
depends entirely on the marketing person.

717
01:05:28,083 --> 01:05:34,875
So I will use this dirty little trick
like going to Al Nilsen and saying

718
01:05:34,876 --> 01:05:38,666
"Listen, Al, we have this credit list
from who made the game,

719
01:05:38,667 --> 01:05:43,291
and I want to put you above as
marketing agent, what do you think?"

720
01:05:43,292 --> 01:05:45,082
And he agreed.

721
01:05:45,083 --> 01:05:48,917
No one else at that time
will put the name of marketing on credit,

722
01:05:48,918 --> 01:05:51,875
and I think Al Nilsen thinks,

723
01:05:51,876 --> 01:05:58,958
"I'll spend a few million dollars on Ecco, maybe
some more people will see my name on it".

724
01:05:58,959 --> 01:06:04,833
Mass sales come from people who buy San Francisco
Chronicle, see ads with dolphins,

725
01:06:04,834 --> 01:06:09,584
telling themselves "I like dolphins", "I
want to save the world", and they buy the game.

726
01:06:16,375 --> 01:06:22,708
I don't remember any development projects
Ended with good job satisfaction.

727
01:06:22,709 --> 01:06:26,833
Most of them eventually become nightmares.

728
01:06:26,834 --> 01:06:34,750
What do you have to understand that games like Ecco
must have two hundred hours of bugless operations

729
01:06:34,751 --> 01:06:38,208
before being sent to reproduction.

730
01:06:38,209 --> 01:06:45,041
And you have to imagine your first test
producing three to four hundred bugs.

731
01:06:45,042 --> 01:06:51,500
There are many testers available
"idiot" testers, who report bugs like

732
01:06:51,501 --> 01:06:59,541
"I cut off the power of Genesis, and when
Reconnect, the game doesn't continue where I left it".

733
01:06:59,542 --> 01:07:06,374
And this is reported, and they are very good
Indeed, but we have to sit with the producer,

734
01:07:06,375 --> 01:07:13,166
read everything, mark it as "will not be fixed",
and so on.
But you have to write it down.

735
01:07:13,167 --> 01:07:19,208
And all of this is due to manufacturing,
You can't patch items later,

736
01:07:19,209 --> 01:07:23,917
the game is burned
a ROM and that's all.

737
01:07:23,918 --> 01:07:31,291
If there is a problem later, they will eventually bury it
forty thousand bullets in the Nevada desert

738
01:07:31,292 --> 01:07:34,541
... I'm not kidding, it happened!

739
01:07:34,542 --> 01:07:37,833
So the end of the process
is always in a hurry,

740
01:07:44,209 --> 01:07:47,917
Through a list that I can
find some other important games.

741
01:07:47,918 --> 01:07:52,041
Besides Ecco and its sequel,
Hummingbirds are also Ed's idea.

742
01:07:52,042 --> 01:07:55,249
Instead of swimming, the player
flies around hummingbirds

743
01:07:55,250 --> 01:07:58,666
Games like Contra: Legacy of War
are published by Konami

744
01:07:58,667 --> 01:08:02,458
and the Three Dirty Dwarfs for
Sega Saturn also need to be remembered.

745
01:08:02,459 --> 01:08:08,291
Three Dirty Dwarfs are around
three orcs arrived in the Bronx

746
01:08:08,292 --> 01:08:11,417
and busting stuff up.

747
01:08:18,584 --> 01:08:20,917
including Star Trek: Deep Space Nine,

748
01:08:20,918 --> 01:08:24,374
Adventures of Batman & Robin
and Lost World: Jurassic Park.

749
01:08:24,375 --> 01:08:33,625
We can join projects that are the most popular in the world at that time.

750
01:08:33,626 --> 01:08:38,875
We have some amazing opportunities,

751
01:09:28,876 --> 01:08:47,917
opportunity to join several development projects with
industry leaders with top-tier IP licenses

752
01:08:47,918 --> 01:08:53,918
... it's unimaginable today.

753
01:08:55,000 --> 01:09:00,166
The story of the company continued after the millennium,
but I only managed to find information that was blurred.

754
01:09:00,167 --> 01:09:05,041
For some reason I kept hitting the wall when I was
researching the period after 2000.

755
01:09:05,042 --> 01:09:09,416
One thing for sure is that Sega invested $ 4 million into the company,

756
01:09:09,417 --> 01:09:13,208
who is running under his name
Appaloosa Interactive at that time.

757
01:09:13,209 --> 01:09:17,833
On the other hand, it seems they don't do it
their contracts for too many projects after that,

758
01:09:17,834 --> 01:09:20,082
and there are internal problems.

759
01:09:20,083 --> 01:09:24,417
This company no longer existed in 2006,
_ after twenty-three years of operation.

760
01:09:27,542 --> 01:09:31,417
Mission completed

761
01:09:39,584 --> 01:09:44,999
In the eighties there were no
ways to get the game legally,

762
01:09:45,000 --> 01:09:50,166
being a medium game
exchanging at various clubs.

763
01:09:50,167 --> 01:09:56,791
This scenic center
is the legendary Csokonai Cultural Center,

764
01:09:56,792 --> 01:10:00,750
also known as "Csoki".

765
01:10:00,751 --> 01:10:06,541
Every Friday, Spectrum, Commodore, and
Amiga fans will gather to swap software,

766
01:10:06,542 --> 01:10:12,917
and argue about whether Spectrum
or Commodore is better

767
01:10:12,918 --> 01:10:19,458
But Csokonai is not only important
because it exchanges,

768
01:10:19,459 --> 01:10:26,583
But also because many Hungarian game magazines
and development studios start there.

769
01:10:26,584 --> 01:10:32,958
One of them is Amnesty Design,
which later became famous as Digital Reality;

770
01:10:32,959 --> 01:10:40,875
Their first title, a space strategy game called
Reunion, was released in the early nineties.

771
01:10:40,876 --> 01:10:46,291
This genre continues with
Imperium Galactica series,

772
01:10:46,292 --> 01:10:53,583
the sequel, Empire Galactica 2, is widely
considered the best Hungarian game of all time.

773
01:10:53,584 --> 01:10:58,082
We will go to the club,
copy the software, and so on,

774
01:10:58,083 --> 01:11:04,833
and the point is when we are, who will meet
There, it was decided that we wanted to develop a video game.

775
01:11:04,834 --> 01:11:08,750
That's Amnesty Design,
our first team started.

776
01:11:08,751 --> 01:11:13,416
We meet, we become friends, all of them
have their own expertise and interests,

777
01:11:13,417 --> 01:11:18,583
It is clear who will do what,
so we say "okay, let's make a game".

778
01:11:18,584 --> 01:11:25,041
We start basically from zero,
From the fundamentals,

779
01:11:25,042 --> 01:11:30,625
we don't have ads
tools or knowledge

780
01:11:30,626 --> 01:11:35,750
Everyone starts working at home, because
At that time we were still in school;

781
01:11:35,751 --> 01:11:40,958
I was fifteen at the time when we started reunion.
Everyone lives with their parents,

782
01:11:40,959 --> 01:11:46,666
We can only meet on weekends to see what other people can do for a week.

783
01:11:46,667 --> 01:11:48,833
We have many meeting points;

784
01:11:48,834 --> 01:11:53,583
We always go to someone's place
whose mother can make delicious sandwiches,

785
01:11:53,584 --> 01:11:58,584
and we will be there all day, try
to put all the parts together.

786
01:11:59,709 --> 01:12:04,999
Ami, based on my research, the nineties look like
they are a fantastic time for game development.

787
01:12:05,000 --> 01:12:10,458
At that time, even a small team of some guys
was enough to create globally successful games.

788
01:12:10,459 --> 01:12:15,208
Later, these projects begin to require
large studios full of developers

789
01:12:15,209 --> 01:12:17,291
and endless financial resources.

790
01:12:17,292 --> 01:12:21,374
But these people together carry out demonstrations
which are worthy of being shown to the publisher.

791
01:12:21,375 --> 01:12:26,458
We have friends in Teacher's PC magazine,
Tamás Turcsán, aka Shy;

792
01:12:26,459 --> 01:12:30,458
He was the first to say that he would bring this demonstration abroad.

793
01:12:30,459 --> 01:12:34,374
When he returned he gave up the project for Gábor Fehér,

794
01:12:34,375 --> 01:12:37,541
who also works in the Teacher,
claims that he has no time for that anymore.

795
01:12:37,542 --> 01:12:42,666
So the project is handed over and he becomes the project
manager to negotiate the contract with the publisher.

796
01:12:42,667 --> 01:12:47,999
I don't have experience or contact
to get external references,

797
01:12:48,000 --> 01:12:53,291
I have to go to the trade show
to negotiate with the publisher,

798
01:12:53,292 --> 01:12:56,751
to be able to show it
what is all about

799
01:12:57,375 --> 01:13:01,374
It might be amazing for a small country
that has just switched from socialism,

800
01:13:01,375 --> 01:13:07,041
But a group of guys still in school managed to get it
signed by Grandslam Entertainment based in the UK.

801
01:13:07,042 --> 01:13:09,166
Development takes a
new turn after this

802
01:13:09,167 --> 01:13:15,082
We started working at the István Kiss family warehouse.

803
01:13:15,083 --> 01:13:21,875
If I remember correctly, it was three to
four meter basements, the room was very small.

804
01:13:21,876 --> 01:13:26,875
Everyone brings their computer in,
with monitors and speakers and their mice,

805
01:13:26,876 --> 01:13:30,333
and that's when we started working.

806
01:13:30,334 --> 01:13:36,666
I am in my own room,
That's where I do PC stuff,

807
01:13:36,667 --> 01:13:42,833
and two floors below the people will
Work in the remaining basement.

808
01:13:42,834 --> 01:13:45,625
During the summer, however,
I will envy them,

809
01:13:45,626 --> 01:13:50,333
because at ten to fifteen
degrees it's cooler there.

810
01:13:50,334 --> 01:13:53,625
We will develop for
weeks and weekends.

811
01:13:53,626 --> 01:13:57,708
During this week we will go to school, if there is
There is no addition, we will be done by three or four,

812
01:13:57,709 --> 01:14:00,583
and then explode, go to the basement, work up to
eight or nine, as much as we have.

813
01:14:00,584 --> 01:14:05,167
On weekends we will start at
morning, and continue throughout the day

814
01:14:06,209 --> 01:14:10,291
Reunion is released after
3 years in development, in 1994.

815
01:14:10,292 --> 01:14:14,374
This project is fast becoming popular
Among gamers interested in space games

816
01:14:14,375 --> 01:14:18,750
and bring serious recognition to
developers.
They don't get rich from it though.

817
01:14:18,751 --> 01:14:24,541
Publishers will pay us continuously, but
Usually they make payments in a certain way

818
01:14:24,542 --> 01:14:28,416
that you get gradually
more towards the end.

819
01:14:28,417 --> 01:14:33,583
And in this case, they are reluctant to pay us towards the end.

820
01:14:33,584 --> 01:14:39,249
I remember making calculations if we divide it
these two to three years salary,

821
01:14:39,250 --> 01:14:43,791
we might get $ 30 as a monthly wage,
but we don't mind

822
01:14:43,792 --> 01:14:47,999
That is the passion that drives us forward,
we want to do something

823
01:14:48,000 --> 01:14:52,124
which will be distributed by
publishers in stores around the world.

824
01:14:52,125 --> 01:14:55,500
The feedback is great at first,

825
01:14:55,501 --> 01:14:58,875
I remember reading an article that said it

826
01:14:58,876 --> 01:15:03,416
George Lucas must follow his example
from this small Hungarian company

827
01:15:03,417 --> 01:15:08,334
who plays the Star Wars game
It should be like that.

828
01:15:09,209 --> 01:15:14,750
Ami, I see information that tells me that they have it
may not make a lot of money with the first game,

829
01:15:14,751 --> 01:15:20,750
but its success contributes to the fact that
American GT Interactive released their second game,

830
01:15:20,751 --> 01:15:23,291
called the Galactica Empire.

831
01:15:23,292 --> 01:15:28,458
That is the same company that was released
Doom II, Duke Nukem 3D, and Unreal.

832
01:15:28,459 --> 01:15:34,041
The most interesting thing about this game is
cutscenes between missions recorded with live actors.

833
01:15:34,042 --> 01:15:38,917
This is a trend in other games at that time.
Even Mark Hamill is present at Wing Commander.

834
01:15:38,918 --> 01:15:45,249
We clearly don't have the opportunity to sign
Famous actor, or coincidence, really.

835
01:15:45,250 --> 01:15:52,333
All we have is the ability to rent serious ones
studios with green screens for about two days

836
01:15:52,334 --> 01:15:56,082
and bring a group of friends as cast.

837
01:15:56,083 --> 01:16:02,291
We have clothes made, namely a
a little Star Trek-ish, behind.

838
01:16:02,292 --> 01:16:09,041
We go to the gym and ask the receptionist,
who is the winner of the beauty contest,

839
01:16:09,042 --> 01:16:16,124
to act as the wife of the protagonist,
who is our other friend.

840
01:16:16,125 --> 01:16:22,124
When Americans see this, one of them
manufacturers almost have a heart attack.

841
01:16:22,125 --> 01:16:26,124
They don't understand how all this works.

842
01:16:26,125 --> 01:16:33,541
"What do you think?
These people, they
don't speak English
What's up with that?"

843
01:16:33,542 --> 01:16:37,166
"What do you mean & apos; what & apos ?;
You call it."

844
01:16:37,167 --> 01:16:41,791
"What's that? & Apos; dub & apos ;?" "When you call back
dialog in your own language."

845
01:16:41,792 --> 01:16:46,416
"That's not it." "Of course
One thing, everyone in Europe does it!"

846
01:16:46,417 --> 01:16:49,333
"Maybe in Europe, but
definitely not in America!"

847
01:16:49,334 --> 01:16:55,833
And we have to realize that they are in Hollywood,
they don't know how everything works here,

848
01:16:55,834 --> 01:16:59,583
They even shot back French films
with their own actors.

849
01:16:59,584 --> 01:17:04,416
So we have to realize that this would & nbs;
work, and re-edit some of the things we have prepared,

850
01:17:04,417 --> 01:17:09,292
and whatever we record in the video
is just a still image with text in America.

851
01:17:11,459 --> 01:17:15,374
You have arrived
I've been waiting for you.

852
01:17:15,375 --> 01:17:17,292
Affirmative, sir!

853
01:17:18,209 --> 01:17:22,751
I've watched you, Johnson.
I can see you are smart at your work.

854
01:17:23,125 --> 01:17:27,082
The Galactica Empire was finally released in 1997.

855
01:17:27,083 --> 01:17:32,124
Publishers quickly order sequels, consider
to be one of the best Hungarian games ever made.

856
01:17:32,125 --> 01:17:36,583
This won the best game music award at the
British Academy Film Awards in 2000.

857
01:17:36,584 --> 01:17:41,291
There are eight hundred entries in the
category that year, when this game comes out.

858
01:17:41,292 --> 01:17:45,833
2000 is the first year BAFTA
introduces a soundtrack award game.

859
01:17:45,834 --> 01:17:50,833
There are all big companies like this
Electronic Arts and Sega and Nintendo

860
01:17:50,834 --> 01:17:53,416
queuing for the prize.

861
01:17:53,417 --> 01:17:58,208
I really fell from my chair when they announced the Galactica 2 Empire won.

862
01:17:58,209 --> 01:18:05,875
I think our debt is almost fifty minutes
cutscenes in the game, all of which prints music for us.

863
01:18:05,876 --> 01:18:09,666
We spend a lot of time
_ during development;

864
01:18:09,667 --> 01:18:15,584
In three years of production I can spend almost
throughout the year just making music and sounds for the game.

865
01:18:25,459 --> 01:18:30,458
We will spend ten to twelve hours a day
on it for a below average salary  because we are motivated to make a
game better, and even better.

866
01:18:30,459 --> 01:18:35,583
I remember there was a four month period
when I forgot to take my salary.

867
01:18:35,584 --> 01:18:41,041
It's really not about money,
we don't even think about it,

868
01:18:41,042 --> 01:18:45,708
That's not motivation.
We do it because we love doing it.

869
01:18:45,709 --> 01:18:50,166
We are young, we don't consider the effect.
We don't even think about it, and that's good.

870
01:18:50,167 --> 01:18:56,291


871
01:18:56,292 --> 01:18:59,833
If we have thought about it,
we will definitely not do it

872
01:18:59,834 --> 01:19:06,374
It's better not to know the complications, we
only face them when we have to and pass them,

873
01:19:06,375 --> 01:19:08,917
That is what drives development going forward.

874
01:19:08,918 --> 01:19:13,958
This software was published in more than forty
countries, which was a big thing at the time,

875
01:19:13,959 --> 01:19:20,708
we talked about 2000. I don't think the others
developers achieved success rates in Hungary since.

876
01:19:20,709 --> 01:19:25,375
We don't want to be better than anyone,
we just want to make a good game.

877
01:19:28,667 --> 01:19:32,291
Ami, I found many other games
and stories from the nineties.

878
01:19:32,292 --> 01:19:37,082
Here, for example, is a project developed by ArtGame called Abandoned Places, which...

879
01:19:37,083 --> 01:19:38,917
-

880
01:19:38,918 --> 01:19:42,374
Ami!
I.!
Something is wrong


881
01:19:42,375 --> 01:19:46,667
Agents 41-25,
I need a status report.

882
01:19:47,459 --> 01:19:52,250
Record messa...
This is the most import... send...

883
01:19:54,834 --> 01:19:59,999
When we play games, our bodies produce
chemicals that should not.

884
01:20:00,000 --> 01:20:06,666
Actually not only when playing, but when
we do something that isn't important

885
01:20:06,667 --> 01:20:12,458
These substances are like vitamins, they are very important  So the paradox is true, it is important to do things that are not important at times.

886
01:20:12,459 --> 01:20:18,999
Good game for that, but some
People feel this feeling while working.

887
01:20:19,000 --> 01:20:25,082
There are gamers in everyone, but most people will do it
never consider themselves as gamers,

888
01:20:25,083 --> 01:20:30,249
and even if they are someone
Play Words with Friends or Candy Candy

889
01:20:30,250 --> 01:20:35,166


890
01:20:35,167 --> 01:20:38,791
or whatever it is, you know, they will do it
never consider themselves as gamers,

891
01:20:38,792 --> 01:20:43,416
But they play games, that's the most important
for our industry, that everyone plays games.

892
01:20:43,417 --> 01:20:48,833
The game is a medium of original art, and rightly so
has a very strong cultural impact,

893
01:20:48,834 --> 01:20:54,999
very important inheritance is
saved for future generations,

894
01:20:55,000 --> 01:20:59,625
because we will look back and see how important
the game industry has been for the community.

895
01:20:59,626 --> 01:21:04,333
Games that I think, always have a little
bad reputation in the general media,

896
01:21:04,334 --> 01:21:08,708
and it's wrong I think, because
the game goes beyond entertainment.

897
01:21:08,709 --> 01:21:14,416
You learn many things that you find
useful later when playing games.

898
01:21:14,417 --> 01:21:20,041
You learn to think strategically, you learn
lose, you learn to try again and again,

899
01:21:20,042 --> 01:21:24,583
You learn to communicate, you learn
to work together, if the game demands it.

900
01:21:24,584 --> 01:21:30,791
I hope for one day when
the headlines of the populist press say

901
01:21:30,792 --> 01:21:34,584
"good game for you".

902
01:21:35,834 --> 01:21:47,009
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